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Panzer Bandit

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This page details one or more prototype versions of Panzer Bandit.

Panzer_Bandit_demo_title_screen.png

A demo of Panzer Bandit was released as part of the Hyper PlayStation Re-mix No. 8 sampler disc.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Inspect for any unused sprites.
  • Find out if the rest of the playable characters and stages can be accessed in this build.

General Differences#

  • No opening FMV.
  • This build doesn't feature any voice acting.
  • Title screen is different, sporting a bigger logo with an emblem which cuts off due to being too big for the screen (said emblem can be seen in the game's box art).
  • VS and Options aren't selectable in the main menu.
  • Gou is the only selectable character.
  • No stage selection screen, only Kazan City is playable.
  • The sword attack and its super version are missing from Gou's moveset.
  • No pre- or post-boss fight cutscenes are implemented.

Unused Graphics#

Unfinished

Final

All stage backgrounds seen in the final version are present here, but the files also include an unfinished drawing of the background in Guu Ruins' exterior.

Music#

Unlike the final build, this version of the game features sequenced music more accurate to the VS versions of the level tracks with reverb and hi-hats. However, seemingly due to a programming error, these tracks skip notes (just like Mad Stalker Full Metal Force did in its PlayStation remake).

Stage 1: Kazan City

Demo

Final

Stage 3: Mera Lake (Unused)

Demo

Final

Despite not being accessible, Stage 3's music is present and has a slightly lower tempo compared to final.

Title Screen (Unused)

Unused

Used

Interestingly, this build has an unused sequenced rendition of the title screen theme, as opposed to the streamed one used in this build and the final version.