This is a sub-page of Proto:Need for Speed: Undercover (PlayStation 3, Xbox 360, Windows).
This demo appeared in the 2008 Leipzig Games Convention hosted between 20-24 August 2008. This demo is dated between 16-19 August 2008.
General Differences#
- The Electronic Arts logo is reused from ProStreet. As a result, the Black Box and Need for Speed logos and PSA are absent.
- The title screen is different.
- The "EA | HD Compatible for Optimal Gaming Experience" subtitle at the top is absent.
- No music plays in the background.
- The lens flares are almost completely grayscale and animate differently, slowly, and smoothly.
- No sound effect plays when you press START.
- The loading screens are different.
Sound Differences#
- Sounds often glitch.
- Some interface sounds are different.
- Some interface sounds don't play or are absent.
- The sound fanfare that plays when a cop car sees you is reused from Most Wanted and Carbon as a placeholder.
- The cop radar sound is different.
- The countdown sounds are different.
- The tyre screeching sounds are reused from ProStreet.
- The job complete sound is a slow version of "Slow Burn" by Paul Haslinger, which is used on the map menu.
- "Electrotumbao" by The Pinker Tones is present in this build, but it was cut from the Black Box version. It still exists in the PS2 and Wii versions, however.
Interface#
- Some elements are reused from Carbon as a placeholder.
- The HUD has a more prominent shade of light blue similar to the one used in Carbon, compared to a shade of turquoise in the final game.
- Credits are missing.
- Race statistics are different.
- Opponent markers are semi-transparent.
- The countdown seems to be reused from Carbon, albeit slightly altered.
- The HUD used in highway battles is slightly different.
- Some pop-ups are not in all caps.
- Icons for pursuit breaker and cooldown spots are reused from Carbon.
- The race finish and driving skill screens are different.
- The busted screen is different.
- The rank bar and level up screens were very unfinished.
- The floor of the garage menu is white instead of blue.
- Additionally, car logos don't rotate.
- The heat icon was different.
- Some words use Canadian/British spelling, like "colour" instead of "color".
- The vinyl selection menu was slightly different.
Cars#
- Damage model was more detailed.
- Some of the cars' stock colours are different.
- Some cars' statistics are different.
- Some cars are Tier 0, like the Chevrolet Camaro Concept.
- The logo for both Corvettes is the same.
- Some of the car names have (R) and TM symbols.
- Some cars have missing badging.
- The Aston Martin DB9 was originally a Tier 1 car.
- The wheels of the Audi R8 4.2 FSI quattro (Type 42) are slightly larger.
- The Porsche 911 GT2 (997) is slightly lower.
- The Porsche 911 GT3 RS (997) is missing its side decals.
- The Renault Mégane Coupé and Nissan 370Z (Z34) do not exist in this build, as they were added late into the game.
- The Volkswagen Golf R32 (Mk.V) was simply known as is rather than Volkswagen R32.
- The Nissan 240SX (S13) is spelt as Nissan 240 SX(S13).
- The Nissan Silvia Spec-R Aero (S15) had no chassis code.
- The chassis code of the Nissan Skyline GT-R V-Spec (R34) had no brackets.
- Zack's vinyl is different.
Customisation#
- There were more vinyl categories in the game, but some of them were cut. Some vinyls were also cut, too.
- Manufacturer vinyls were simply known as two tone vinyls.
Wheels#
- Wheel names were lowercase.
- Rear wheels are missing on some cars.
- The ADR Sokudo 8 wheels are misspelt as "ADR Sokuda 8".
- Concept Hayes wheels are known as Concept Olson.
- BBS LM-R wheels were cut from the game.
- Center Line Convo Pro and Convo ET wheels were cut.
- The Enkei RC-G4 was replaced by the Enkei WDM.
- HRE 597R and C20 wheels were cut.
- IForged Emotion and Equip wheels were cut.
- König Coastal and Hotswap wheels are not present.
- Löwenhart LE1, LSR, LT5, and XIR wheels are not present.
- The Racing Hart CS wheel's string is missing, and RS 521 and RS CP-510 wheels were cut.
- The Volk CE28 was known as the CE28N, and GTS and GT7 wheels were cut.
- Work Emotion XT7, Equip 01, Equip 03, and VS XX wheels were cut.
- Kinesis, O.Z., Team Dynamics, and Weld wheels were planned to appear in the game, but they were cut.
Maps#
- Sunset Hills was originally going to be known as the City of Riverton. Riverton is one of the playable areas in the Nintendo DS version, however.
- Palm Harbor, Port Crescent and Sunset Hills are playable; Gold Coast Mountains will crash the game.
- MetroCity is the codename for Palm Harbor.
- There used to be a banner that says "PALM HABOUR" at some points on Palm Harbor. It was removed due to the incorrect spelling. A corrected version of this banner is viewable in a promo image featuring Rose's 911 GT2 (997)
- Pursuit breakers in the game world are not marked as such.
- The smokes of the finish line are grey instead of blue.
Gameplay#
- The Audi RS 4 (B7) is the only playable vehicle in-game outside of challenges. You cannot buy any other car, as your balance is unavailable.
- Only two races and one job are available in Palm Harbor and Sunset Hills.
Cutscenes#
- The intro cutscene and PSA were reused from ProStreet and Carbon, respectively.
- Many FMVs and cutscenes are unfinished, like no sound effects, filters, and background music. Some of the cutscenes also use footage from a TV show made by CTV, a Canadian television broadcasting network.
- A few cutscenes show footage from very early versions of the game, as evidenced by debug and camera information on them.
- Some cutscenes are placeholders, with one of them revealing one of the game's development titles, The Chase.
Challenges#
General#
- All three challenges have debug names.
- Southeast I-20 is known as Southeast Causeway.
- Sheridan & Hillside appears to be cut from the final game. It may also have been an earlier version of Sheridan & Willow.
- Some jobs were cut, some others don't work correctly, and some are different.
- Some jobs have different cutscenes, but don't have audio.
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Training Wheels#
- "Altamont Auto Showroom, 8:58 AM" is instead "Palm Harbor, 07:00hrs" here.
- The intro sound is different.
- The cutscene has slightly different camera angles.
- Instead of a Renault Mégane Coupé in the final version, you drive a Porsche 911 GT2 (997) in this version, similar to the PS2, Wii, and PSP versions.
- The path to the chop shop is not marked on the minimap, therefore you have to rely on a GPS arrow which is almost semi-transparent, making the mission slightly harder.
- Evading the cops is easier in this version.