the cutting room mirror

Sprite Changes

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This is a sub-page of Proto:Mega Man 7.

Characters#

Mega Man#

Prototype

Final

The hit graphic was redrawn slightly to straighten out some of the lines.

Bass#

Prototype

Final

Kickback's a bitch.

Bass' jump-firing animation was altered from tilting back to tilting forward.

Items#

Small Capsules#

Prototype

Final

While the large energy and weapon capsules look identical in both the prototype and the final game, the small capsules were quite different. Though not identical by any means, this early design appears to have been based on the energy and weapon capsules from Mega Man X.

W Tank Pickup#

Prototype

Final

The W Tank item was made a bit slimmer for the final version.

Extra Lives#

In the prototype, extra lives do not flash, as they do in the final.

Enemies#

Derusu Bee#

Prototype

Final

The Derusu Beehive had a palette change after the sample version. The prototype's beehive's arrow was removed from the final version.

Gobot#

Prototype

Final

The Gobot enemy is a fair bit larger in the sample version of the game.

Gockroach S#

Prototype

Final

You don't fool me!

Gockroach S has a slight red tint in the sample version.

Row Bird#

Prototype

Final

A simple palette change from red body and blue flame, to purple body and red flame.

Tamagodon#

Prototype

Final

While barely noticeable, there is a palette change here. The dark brown color of the Tamagodon is darker in the final version.

Tripropellern#

Prototype

Final

You don't want to see its fourth cannon.

The design of this enemy was entirely changed. The Final version fits in much better with the Classic series style.

VAN Pookin#

Prototype

Final

All of the pumpkin layers in the prototype are orange. In the final the second pumpkin was given a purple color, a change which was also applied to the stumps at the bottom. The shading is also darker, and the white gleam on the top was changed to a yellow-ish palette.

Objects#

Pteranodon#

Prototype

Final

Palette changes from dark purple and yellow to light blue and pink.

Ice Platform#

Prototype

Final

Palette updated to reflect the darker cave walls in Freeze Man's stage.

Icicle Teku's Icicle#

Prototype

Final

Didn't I see this in Dr. Wily's Revenge?

The icicles that hang from the Icicle Teku were completely redrawn for the final version of the game. They were also made slightly larger.

Tire#

Prototype

Final

The shading on the tire was brightened in the final version.

Trash Magnet#

Prototype

Final

Another completely redesigned object. It looks less like a destroyable enemy in the final version.

White Bear Machine's Ice#

Prototype

Final

It's just an ice block!

The ice crystals produced by the White Bear Machines in Freeze Man's stage were simple ice blocks in the prototype.

White Bear Machine's Icicle#

Prototype

Final

If real polar bears could do this, they'd be unstoppable!

Altered to match the style of the Icicle Teku's icicle.