the cutting room mirror

Mario 3: Vokrug Sveta

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This page details one or more prototype versions of Mario 3: Vokrug Sveta.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Any other notable differences? (eg missing levels)

Pre-game Differences#

Prototype

Final

The opening cutscene has been altered to say "Demo" a line after the text.

Prototype

Final

The title screen says "Menu" at the top-left, and "Demo Version!!!" below the options.

In-game Differences#

  • Mario starts off with a mushroom power-up.
  • The pause screen says "Demo 100!!!" below the level counter.

Prototype

Final

(Source: bnchs)

Buffer Viewer#

Prototype

Final

This demo has a viewer of a buffer at the very top-left with the left and right halves of a sprite's mushroom, a coin's, then Mario's own sprite. Mario3VokrugSveta-DemoBufferviewerRenderPriority.png

The viewer appears to be rendered below stage elements.

(Source: bnchs)

Technical Differences#

The "B.M.B" signature before the text data in Windows-1251 encoding is not present yet.

(Source: bnchs)