the cutting room mirror

The Town

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To do:

  • More differences.

This is a sub-page of Proto:Looney Tunes Collector: Alert!/October 28, 1999.

LTC-MartianAlert-Proto-GameCrash.png

The game unceremoniously crashes and then softlocks when re-entering Witch Hazel's room. This is because of the crystal object that isn't present in this build.

Have the following GameShark codes active if you are near Witch Hazel's house: 007C70C9 and 005572C9, which freeze the character's position. Then, deactivate the GameShark codes and go right.

Differences#

  • When entering the town, you were greeted with O'Pat. This sequence was cut from the final, though.

Prototype

Final

LTC-MartianAlert-Town-Store3-Proto.png LTC-MartianAlert-Town-Store2-Proto.png LTC-MartianAlert-Town-Store1-Proto.png LTC-MartianAlert-Town-Store-Proto.png

LTC-MartianAlert-Town-Store3.png LTC-MartianAlert-Town-Store2.png LTC-MartianAlert-Town-Store1.png LTC-MartianAlert-Town-Store.png

  • The Store has a completely different look.
  • There exists one removed item: the CyberCard (CarteCyber).
  • Apparently, you can burrow on the minigame building instead of entering it.

Prototype

Final

LTC-MartianAlert-Town-Minigame-Proto.png LTC-MartianAlert-Town-Minigame1-Proto.png

LTC-MartianAlert-Town-Minigame.png LTC-MartianAlert-Town-Minigame1.png

  • No palette cycle.
  • Different look.

Prototype

Final

  • Sylvester is unlocked by default in the Depot level, seemingly used for testing.