This is a sub-page of Proto:LittleBigPlanet (PlayStation Portable).
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This build includes a debug menu, which is accessed by pressing L and R at the same time. Sadly, many of the options appear to be non-functional, or only work properly in specific contexts.
Debug render#
Debug camera#
Toggles a FreeCam when used on the main menu, and displays the camera's coordinates at the top of the screen.
- The analogue stick pans the camera, while L and R move backwards and forwards.
- Holding Circle makes it so the analogue stick rotates the camera instead of panning it.
- Pressing Triangle toggles fast movement, indicated by the "FreeCam" text changing to "FastCam"
Cheat#
- Finish Current Level:
- Unlock All Story Levels: Temporarily unlocks all locked Story levels, as well as My Moon, My Pod and the Community Moon if they aren't already. Effective until the main menu is reloaded.
- Unlock All Tutorials: Temporarily marks all tutorials as "completed", allowing instant access to all Create Mode tools. Only works if selected on the main menu, effective until the game is turned off.
Game camera>>#
- Game camera: Toggles the aforementioned FreeCam in the Pod. Does nothing in Play Mode.
Free move on/off#
Does nothing in Play Mode.
Reload level#
Does nothing in Play Mode.
Dump Sticker Info#
Dump Fog Info#
Toggle shadow#
Audio>>#
- Mute/Unmute Music:
- Mute/Unmute Music:
- Mute/Unmute Music:
- Reload Audio XML:
Player>>#
The following options do not work:
- Player position on/off
- General Stats
- Grid
- Vectors
- Input Info
- Jump Stats
- Z Planes
- Cycle Idles
- Feet
- Show animations
- Z movement info
State Machine>>#
Health>>#
- Heal
- Invulnerable
Input Source>>#
- Nub (:
- D-Pad :)
Costume>>#
- Load
Capture>>#
- 15Hz: Halves the framerate when toggled on, restores it to 30fps when off.
GPU profiling>>#
Texturing on/off#
Disables all textures, rendering everything in greyscale.
Force all textures to fit in cache on/off#
Usually has adverse effects on texture mapping on certain models, e.g. the inside of Sackboy's mouth can be mapped to his torso and right hand.
Background on/off#
Toggles whether or not to render the background geometry.
Editor>>#
The following options only work in Create Mode.
- EditMode
- PaintMode
- VertexEdit
PaintMode options>>#
PaintMode Prefab>>#
Add Background>>#
Changes the level background. This is the only way to do this, seeing as none of the backgrounds exist in the Tools Bag yet.
- Add Alps: Changes the background to Alpine Run
- Add Australia: Changes the background to Down Under
- Add Brazil: Changes the background to The Carnival
- Add China: Changes the background to The Orient
- Add Credits: Changes the background to Blank Background
- Add Desert: Changes the background to Golden Sands
- Add Hollywood: Changes the background to Tinsel Town
- Add Persia: Changes the background to The Bazaar
- Add Software Showcase: Changes the background to an otherwise unused background called "Software Showcase"
GUI>>#
Render memstats#
Draws memory usage statistics to the screen.
Time modifier>>#
Various options to speed up or slow down physics simulation. Options beyond 100% tend to break the game.
Edit Lighting#
Create Backup Point#
QUIT!#
Locks up the game, but still allows the Home button to be used to return to the XMB.