This page details one or more prototype versions of Legacy of Kain: Soul Reaver (PlayStation).
Alpha Builds
February 4, 1999 Prototype#
- First build with voice files present.
February 16, 1999 Prototype#
- Some cutscenes now have audio.
- Raziel's back has a flipped polygon in-game, resulting in a hole.
- Only version known to have part of Kain's Retreat implemented, albeit lacking textures for the throne room.
Beta Builds
Apr 14, 1999 prototype#
- Demos and cheats are present as options from the main menu. The demos menu options appear to be a placeholder however and can't be selected.
- The Undercity, Retreat, and Smokestack areas are still present as levels in the debug menu, but the files themselves have been removed from the game. Certain cut elements however are in a more advanced state, indicating more work was put into them before being excised.
- Many areas are in the process of being relocated to their final areas, leading to many broken room connections.
May 12, 1999 Prototype#
- One of the first prototypes recovered, origin unknown.
- Undercity, Turel's Lair, Kain's Retreat and most of the Forges have been removed. A few testing areas and the Fire Glyph demo area are still present.
- Chronoplast visions have not been recorded, and simply display the Crystal Dynamics logo as a placeholder.
- The title screen is closer to the final game, but has a mountainous background behind Raziel.
June 1, 1999 Prototype#
- First beta with the movie rooms used to create the Chronoplast visions.
- After slaying Ariel in the Chronoplast vision, the Reaver turns red and black as opposed to orange.
- Debug menus are disabled in this, the June 10, June 18, July 2, and July 14 builds, but can still be accessed with cheat codes.
June 10, 1999 Prototype#
June 18, 1999 Prototype#
- Movie rooms and testing areas are removed.
June 28, 1999 Prototype#
July 2, 1999 Prototype#
July 14, 1999 Prototype#
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The Legacy of Kain series | |
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PlayStation |
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Dreamcast |
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PlayStation 2 |
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