the cutting room mirror

Beta 1.0

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This is a sub-page of Proto:LEGO Island.

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This page is similar to the one for Beta 9.0. Change it to make it different.

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This prototype is documented on Hidden Palace.

Beta 1.0 was the first beta version of LEGO Island. It was released two months before the final release.

Installer Differences#

Beta 1.0

Final (1.0)

Final (1.1)

  • The background is completely different and less detailed.
  • Instead of flags with company logos (which are not present in 1.1), there are LEGO blocks with company logos that have a small flag.
  • The "Cancel" button is referred to as the "Exit Setup" button in the description.

Config#

Beta 1.0

Final

  • The image on the left is missing.
  • The Devices option is located in the advanced settings of the final.
  • The "Direct 3D Device" option is located at the top, but in the final version it is at the bottom. The same can be said for other options, where the final version is located at the top and the prototype is at the bottom.
  • The user can't choose MMX Emulation.
  • There is an extra option that users can choose from, the island model.
  • "Flip Surfaces" is used instead of "Flip video memory pages."
    • There is also an "Wide angle" option in place of "Draw Cursor" in final.
  • The user can't turn the music off.
  • The user can also disable the full screen in the prototype, but in the final version, it can only be disabled by changing the registry.

Gameplay#

  • Players can knock over Nick and Laura Brick while they are riding their bikes on the Island
  • The player starts in first place and ahead of the other contestants when the jet ski race begins, rather than starting in last like in retail

Visual#

  • A helipad texture can be found by Brickster’s cell where the helicopter rests, which is nowhere to be found in retail

Sound#

  • The Infomaniac’s welcome speech includes slightly more sound effects than in retail
  • The Information Center music does not play if the room loads with the Infomaniac speaking, the music instead waits for the Infomaniac to finish talking
  • The tow truck mission does not play Brick by Brick like it does in retail, it is instead completely silent

Misc#

  • You cannot click to skip the logos when you start the game, you must hit space
  • NPC turning animations are much stiffer and jittery compared to retail, this can also cause some NPCs to walk directly through the grass in specific instances
  • NPC path/movement system reeks of unpolish, creating moments of occasional slowdowns and speed ups in walking speed for seemingly no reason, with no adjustment to the animation speed to compensate either
  • You cannot click on the LEGO sets in the score cube room to build them like in the retail version
  • Clicking the triangle to finish rebuilding the helicopter after the brick hunt sequence will cause Bill Ding to speak his normal “excellent job” dialogue. This does not occur in retail, as clicking the triangle will immediately send you to Act 3
  • The credits are completely silent, the Infomaniac does not even say his speech at the end
  • Debug mode is always active in the beta, and as such there is no need to type “ogel”

Beta 1.0

Final

LEGO_Island_Bad_End_Beta_1.0.mp4

The bad ending has some differences:

  • Many scenes was removed from final
  • Audio is 48kHz instead of 11kHz final.
  • The music is put in different timing in the final.
  • The Man's Crying from 0:17 has different timing.

In general, the version is similar to the one from E3 1997, but the prototype has additional frames at the beginning and end.

Bugs#

  • The Infomaniac awkwardly floats in mid-air after finishing his speech after you sign into the book. In this sequence of events, the music does not play and does not even start playing after the Infomaniac finishes speaking
  • After getting the bad ending, hitting the “i” symbol after returning to the Information Center soft-locks the game
  • After getting the good ending, the Information Center still appears to be on lock-down, mistakenly using the red bitmaps, but the full functionality of the Information Center is present. This bitmap mismatch is fixed by simply reloading the Information Center
  • The pizza delivery music mistakenly gets louder while the Brickster is talking when delivering to him without building the helicopter first
  • During the hospital missions, the game fails to clear out certain assets for some animations (such as the NPC who chokes at the pizzeria) during the transition process. This leaves NPCs who appear for the hospital missions to be left on the island completely dormant until the island is fully reloaded by entering a building
  • The score cube is completely wiped when the game is restarted
  • If you go to the Information Center during the Brickster chase and then press the “i” to return to where you left off, the game will crash
  • If you select the blue book while the Information Center is in its lock-down state, the normal book opening animation without the red recolor will play
  • When entering the Information Center while in a vehicle, returning to the island by hitting the “i” symbol will significantly lower the player’s FOV