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Killer Instinct (2013)

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This page details one or more prototype versions of Killer Instinct (2013).

Content Shared Between The Prototypes#

Videos#

Two videos, char_intro_temp.bik and char_outro_temp.bik are present in both builds. they are placeholder videos with cutscenes taken from Super Street Fighter IV, specifically Dudley's arcade intro and Seth's arcade outro respectively. The videos are used in the May 17th build for the arcade mode present but are left unused in the August 20th builds due to that mode being removed there.

Very strangely they seem to have been taken from YouTube let's plays, with the intro specifically taken from RajmanGamingHD.

char_intro_temp.bik

char_outro_temp.bik

TBA

TBA

Configuration File#

The builds feature a configuration file called resource.cfg, with the only difference between them is file modification dates.

Of note are the mentions of "DURANGO", the codename of the Xbox One.

    #*****************************************************
# Usage/Format
#*****************************************************
# This file is in the format of three columns.
# The first column is the extension.  The second
# is the resource type index (matched in the res
# manager).  
# 
# The third column (new) is the expected asset root from which to read these files
# the engine (slayer.exe) only cares about engine resources, and assumes all files come from
# the one and only root (GameAssets).  Tools on the other hand can use the Root Index to determine
# where their copy of a particular file comes from
# 0 means it always comes from the GameAssets folder, even in tools.  Used for assets tools just use.
# 1 means it comes from the IntermediateAssets folder when loaded by tools via the usual resource load.  Used for assets the tool edits.
#
# The fourth is the platform or platforms
# that are used.  Note that these can be comma-
# separated.  Note that this means all platforms
# use the same resource config file.
#
# The fifth column is used for a human-readable
# description of the asset type.
# WARNING: Extension is limited to 7 characters
# (otherwise XML gets corrupted), so P3 is really PS3 grrrrrrrrrrrrr
#
# Additionally, if you decide you need to add your own
# asset type, then beware that this table is
# replicated in Slayer code in several different
# places: q.v. StdGlobalResource.cpp (especially
# the g_typeOrder field) as well as EGlobalResourceTypes.h .
#
#*****************************************************
# EXT     RES_ID   ROOT   PLATFORM                                                                                  FRIENDLY_NAME   
.MYS        0       0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Render (Maya) scene"
.DX9_SCT    1       0   DX9_32,DX9_64                                                                               "Sector"
.DX11_SCT   1       0   DX11_32,DX11_64                                                                             "Sector"
.X2_SCT     1       0   X360                                                                                        "Sector"
.P3_SCT     1       0   PS3                                                                                         "Sector"
.DUR_SCT    1       0   DURANGO                                                                                     "Sector"
.DX9_MDL    2       0   DX9_32,DX9_64                                                                               "Model"
.DX11_MDL   2       0   DX11_32,DX11_64                                                                             "Model"
.X2_MDL     2       0   X360                                                                                        "Model"
.P3_MDL     2       0   PS3                                                                                         "Model"
.DUR_MDL    2       0   DURANGO                                                                                     "Model"
.DX9_MAT    3       0   DX9_32,DX9_64                                                                               "Material"
.DX11_MAT   3       0   DX11_32,DX11_64                                                                             "Material"
.X2_MAT     3       0   X360                                                                                        "Material"
.P3_MAT     3       0   PS3                                                                                         "Material"
.DUR_MAT    3       0   DURANGO                                                                                     "Material"
.DX9_SYT    4       0   DX9_32,DX9_64                                                                               "Texture"
.DX11_SYT   4       0   DX11_32,DX11_64                                                                             "Texture"
.X2_SYT     4       0   X360                                                                                        "Texture"
.P3_SYT     4       0   PS3                                                                                         "Texture"
.DUR_SYT    4       0   DURANGO                                                                                     "Texture"
.GIN        5       0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Game properties"
.PIN        6       0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Game properties"
.PVS        7       0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "PVS"
.CSV        9       0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Data table"
.DDB        11      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Dialog database"
.TXT        12      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Standard text"
.HKC        13      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Cinematic"
.PTM        16      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Particle template"
.PGP        17      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Particle group"
.CMF        18      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "FX system table"
.PHP        19      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Phoneme data"
.MTM        20      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Mesh FX template"
.XML        21      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Simple XML"
.GAT        22      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Attachments"
.XML        23      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Capsule definitions"
.XML        25      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Serialized XML"
.DX9_STR    26      0   DX9_32,DX9_64                                                                               "String table"
.DX11_STR   26      0   DX11_32,DX11_64                                                                             "String table"
.X2_STR     26      0   X360                                                                                        "String table"
.P3_STR     26      0   PS3                                                                                         "String table"
.DUR_STR    26      0   DURANGO                                                                                     "String table"
.APK        27      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Package"
.PC_HKS     28      0   DX9_32,DX11_32                                                                              "Havok Skeleton"
.PC64_HKS   28      0   DX9_64,DX11_64                                                                              "Havok Skeleton 64bit"
.x2_HKS     28      0   X360                                                                                        "Havok Skeleton"
.pS3_HKS    28      0   PS3                                                                                         "Havok Skeleton"
.dur_HKS    28      0   DURANGO                                                                                     "Havok Skeleton"
.PC_HKA     29      0   DX9_32,DX11_32                                                                              "Havok Skeleton Anim"
.PC64_HKA   29      0   DX9_64,DX11_64                                                                              "Havok Skeleton Anim 64bit"
.x2_HKA     29      0   X360                                                                                        "Havok Skeleton Anim"
.pS3_HKA    29      0   PS3                                                                                         "Havok Skeleton Anim"
.dur_HKA    29      0   DURANGO                                                                                     "Havok Skeleton Anim"
.PC_HKR     30      0   DX9_32,DX11_32                                                                              "Havok Skeleton Retarget"
.PC64_HKR   30      0   DX9_64,DX11_64                                                                              "Havok Skeleton Retarget 64bit"
.x2_HKR     30      0   X360                                                                                        "Havok Skeleton Retarget"
.pS3_HKR    30      0   PS3                                                                                         "Havok Skeleton Retarget"
.dur_HKR    30      0   DURANGO                                                                                     "Havok Skeleton Retarget"
.SES        31      1   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "SlayEd scene"
.BNK        32      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Wwise Init Bank"
.BNK        33      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Wwise Sound Bank"
.nav_le     35      0   DX9_32,DX11_32                                                                              "Nav Mesh Data"
.nav_le64   35      0   DX9_64,DX11_64,DURANGO                                                                      "Nav Mesh Data 64 bit"
.nav_be     35      0   X360,PS3                                                                                    "Nav Mesh Data"
.BIK        38      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Bink Movie"
.XMB        41      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Binary XML file"
.GAB        42      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Binary GAT file"
.x2_sgb     45      0   X360                                                                                        "Binary Soglo file"
.p3_sgb     45      0   PS3                                                                                         "Binary Soglo file"
.dx9_sgb    45      0   DX9_32,DX9_64                                                                               "Binary Soglo file"
.dx11_sgb   45      0   DX11_32,DX11_64                                                                             "Binary Soglo file"
.dur_sgb    45      0   DURANGO                                                                                     "Binary Soglo file"
.x2_lmsb    46      0   X360                                                                                        "Binary LMS file"
.p3_lmsb    46      0   PS3                                                                                         "Binary LMS file"
.dx9_lmsb   46      0   DX9_32,DX9_64                                                                               "Binary LMS file"
.dx11_lmsb  46      0   DX11_32,DX11_64                                                                             "Binary LMS file"
.dur_lmsb   46      0   DURANGO                                                                                     "Binary LMS file"
.RCL        47      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "RockNRoll sector collision"
.RPS        48      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "RockNRoll physics system"
.FSCT       49      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "SpeedTree Sector"
.SRT        50      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "SpeedTree Tree"
.RSB        51      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "RockNRoll soft body rendering data"
.EVF        52      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Timeline Event File"
.PAD        53      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "Procedural Animation Data"
.XML        54      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO                                              "HexAudio File Manifest"
.DX9_SPK    55      0   DX9_32,DX9_64                                       "ShaderPAK"
.DX11_SPK   55      0   DX11_32,DX11_64                                     "ShaderPAK"
.X2_SPK     55      0   X360                                                "ShaderPAK"
.P3_SPK     55      0   PS3                                                 "ShaderPAK"
.DUR_SPK    55      0   DURANGO                                             "ShaderPAK"
.dx9_mc     56      0   DX9_64,DX9_32                                       "Material Class"
.dx11_mc    56      0   DX11_32,DX11_64                                     "Material Class"
.x2_mc      56      0   X360                                                "Material Class"
.p3_mc      56      0   PS3                                                 "Material Class"
.dur_mc     56      0   DURANGO                                             "Material Class"
.mgx        57      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO      "Model Group"
.LUA        58      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO  "Lua script"
.HIKC       59      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO  "HumanIK Characterization File"
.XML        60      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO  "HumanIK Bone Mapping File"
.TTF        61      0   DX9_64,DX9_32,DX11_32,DX11_64,X360,PS3,DURANGO  "EGraphics Dynamic Font"