This page details one or more prototype versions of KKND.
Unused Graphics#
These graphics can be found in the early Evolved demo.
NETZ
KKnD originally had an advanced network service called NETZ. Among its features were friend lists and customizable unit restrictions.
Menagerie
Evolved Menagierie was different than its retail version. It had animated the gate and the roof. In KKND there are flying units - bombers, however they're not controllable. This cut Menagerie building could suggest that flying units were supposed to be controllable because the roof opens, so they could land and be repaired.
Repairbay
Original cut sprites |
Fan-made recreated sprites |
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Just like Evolved, Survivors also had a different building for Repairbay. However the demo lacks sprites for it. It uses the final sprites, however the preview image for the building placement still has the second repair arms as seen above.
Clan Hall
Beta Clan Hall |
Retail Clan Hall |
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Evolved Clan Hall had different colors for its totem. This red texture can be still seen in the retail game, mainly in some cinematics and Clan Hall's UI thumbnail button.
Vespiary
Original cut sprites |
Fan-made recreated sprites |
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A part of scrapped Vespiary building (on the left) can be found in official KKND collage picture. Its thumbnail buttons can be found in the early Evolved demo. The building was probably required to gain access to Wasp bombers.
Airfield
Original cut sprites |
Fan-made recreated sprites |
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Just like Evolved, Survivors had their own counterpart to Vespairy, Airfield building. It had most likely the same purpose as Vespiary, granting access to bombers.
Detention Center
Scrapped contruction frames. Prison buildings were supposed to be buildable. Its counterpart, Holding Pen is absent in the early demo.
Unknown buildings
The purpose of these buildings is unknown. The building on the left could be F.O.B.S system, that means it could be a cut superweapon. The right picture could be an AA tower.
Resources button
Cut resources button. In the earlier versions of the game, the oil was needed to generate power, however in the retail version, the oil appears to be stored.
Unknown UI buttons
These are very old thumbnail buttons which indicate there was for example a specific button for repair feature. The top thumbnail appears to be El Presidente button.
Unused Sounds#
The following unused sounds can be only found in the early Evolved demo.
Sound |
Description |
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This sound could have been a pain sound reaction. |
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This is most likely veteran sound for cut controllable flying units. |
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The purpose of this sound is unknown. |
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The purpose of this sound is unknown. However, it's worth noting that Evolved infantry sound was different. |
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The purpose of this sound is unknown. |
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The purpose of this sound is unknown. |
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Another cut pain sound for Evolved infantry. |
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The purpose of this sound is unknown. |
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The purpose of this sound is unknown. |
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The purpose of this sound is unknown. |
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Probably sound meant to be used for cut Kamikaze Missile unit. |
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This cut sound was probably supposed to be used for cut controllable flying units, including cut Kamikaze Missile unit. |
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It appears to be some kind of warning of incoming Survivors bombers. |
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Probably sound meant to be used for cut Kamikaze Missile unit. |
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Unused sound for veteran Vandal unit entering the building. |
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Unused veteran sound for captured building. |
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This could be an unused pain sound for veteran Evolved infantry. |
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This could have been an additional attack voice for Evolved veteran infantry. |
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This is most likely a cut alternative sound indicator for Wasp bomber being ready. |
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This is an alternative sound indicator for oil patch becoming low. It was probably cut because of the length of quote was too long. |
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The purpose of this sound is unknown. |
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Sound indicator for a lost unit. |
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Cut sound of getting resources. Its sounding is more electric, probably due the power was generated instead of storing oil. |
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The KKND series | |
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DOS |
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Windows |
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