the cutting room mirror

Official PlayStation 2 Magazine Demo

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This is a sub-page of Proto:Jak II.

This prototype is documented on Hidden Palace.

A demo of Jak II that was included on the Official PlayStation 2 Magazine Demo Disc #39. It has a build date of July 17, 2003, although the files are dated June 10, 2003, while the final game is dated August 25, 2003. Like the E3 Demo, the same two missions are playable: "Protect Sig at Pumping Station" and "Destroy Eggs at Strip Mine".

Title Screen#

The title screen of the demo has "DEMO" above the Jak II logo. The positions of Jak and Dark Jak are still reversed from the final.

Demo

Final

HUD#

The HUD is slightly different to the final version.

  • A different font is used
  • The overall positioning is slightly different.
  • Jak's head does not appear on the center of the Dark Eco meter, which would normally cover up the dark eco symbol.

Demo

Final

Pause Menu#

The pause menu is similar to the final. There are only two options in the demo, "Exit Demo" and "Back". The text is green in the demo rather than light blue in the final version, and is in a different, smaller font.

Demo

Final

Full Menu#

The full pause menu can be unlocked with memory hacking. Most of the options are the same as the final, with some differences. The save and load options also do not work.

Category

Menu

Description

Missions

Mostly the same as the final. Completed missions show first instead of last.

Options

Jak2-ops2mdemo-hiddenmenu2.png Jak2-ops2mdemo-hiddenmenu3.png Jak2-ops2mdemo-hiddenmenu4.png

Significantly different from the final. Some of the settings are either not present or have been moved.

Warnings

Jak2-ops2mdemo-hiddenmenu5.png Jak2-ops2mdemo-hiddenmenu6.png Jak2-ops2mdemo-hiddenmenu7.png

Error messages in the demo. They are mostly the same as the final versions.

Other

Jak2-ops2mdemo-hiddenmenu8.png Jak2-ops2mdemo-hiddenmenu9.png Jak2-ops2mdemo-hiddenmenu10.png

Other menu options.

  • Daxter's Journal: An unknown menu, which exits back to gameplay. It has been replaced with "High Scores" in the final.
  • Secret: Same as the final, except it exits back to gameplay when accessed.
  • Restart Mission: An option for restarting the current mission. In the final version, it has an extra option for quitting to the title screen.

The menu also has different sounds.

Pause
Menu highlight 1
Menu highlight 2
Menu select
Menu back

Mission Failed screen#

The mission failed screen is mostly the same as the final. It has a different font and text color.

Demo

Final

Levels#

Pumping Station#

  • The mountains in the background are not present.

Demo

Final

Strip Mine#

  • The yellow pointing arrow that is also in the E3 Demo is visible. It is not present in the final game.
  • The Haven City landscape has some differences. The Pumping Station and Weapons Factory areas are missing, the mountains are somewhat brighter, and the city is not lit up at night-time.

Demo

Final

  • Enemies that do not appear in the "Destroy Eggs at Strip Mine" mission in the final version do appear in the demo.
  • The Eco Wells are still active.
  • The crate blocking the path to the Eco Well near Vin's hideout is still present.

Weapons#

Blaster#

The Blaster has a different shot sound.

Demo

Final

Peace Maker#

The Peace Maker has some differences. It can be obtained in the demo with memory hacking.

  • It has no sound in the demo.
  • The particle effect when the shot hits is similar to that of the Boom Stick from the E3 Demo.

Demo

Final

Font#

The demo uses a different font to the final.

Demo font texture

Final font texture

Maps#

The maps in the demo (contained in WOMAP.STR) are either missing, placeholders or have different designs to the final game.

Placeholders#

Image

Level

Landing pad (caspad in EU/AU)

Weapons factory

Dig site

Drill platform

Metal Head nest

Haven Palace

Mar's Tomb

Underport

Full Maps#

The complete maps have differences to the final game. They use a differently designed background with Precursor text giving the name of the level (this style of map would later be used for a number of Jak 3 levels). The unexplored areas are marked black instead of blue. Some maps also have additional differences.

Level

Demo map

Final map

Notes

Dead Town

Jak_II_proto2_dead_town1.png
Jak_II_proto2_dead_town2.png

Jak_II_final_dead_town1.png
Jak_II_final_dead_town2.png

Precursor text translation: "DEAD TOWN"
The area of Samos' hut is a different shape and marked with a question mark which is visible even when the area is unexplored. There are also a number of areas marked black which are transparent in the final version.

Haven City

The construction site is missing, the canal area has a different structure and the water slums have a slightly different layout, most notably the position of the Oracle's hut.

Pumping station

Precursor text translation: "PUMPING STATION"

Sewers (first part)

Precursor text translation: "CITY SEWERS"

Strip mine

Precursor text translation: "STRIP MINE"

These maps were changed for the July 13 2003 prototype before they were changed again for the final game. Only the differences between the two prototypes are documented here.

Level

June 10 demo map

July 13 map

Notes

Krimzon fortress

Precursor text translation: "FORTRESS"
The escape door is in a different place with the position of boxes reflecting this.

Mountain temple

Precursor text translation: "MOUNTAIN"
Some extra areas were added on the right.