This is a sub-page of Proto:Jak II.
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This prototype is documented on Hidden Palace. |
A demo of Jak II that was included on the Official PlayStation 2 Magazine Demo Disc #39. It has a build date of July 17, 2003, although the files are dated June 10, 2003, while the final game is dated August 25, 2003. Like the E3 Demo, the same two missions are playable: "Protect Sig at Pumping Station" and "Destroy Eggs at Strip Mine".
Title Screen#
The title screen of the demo has "DEMO" above the Jak II logo. The positions of Jak and Dark Jak are still reversed from the final.
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Demo |
Final |
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HUD#
The HUD is slightly different to the final version.
- A different font is used
- The overall positioning is slightly different.
- Jak's head does not appear on the center of the Dark Eco meter, which would normally cover up the dark eco symbol.
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Demo |
Final |
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Pause Menu#
The pause menu is similar to the final. There are only two options in the demo, "Exit Demo" and "Back". The text is green in the demo rather than light blue in the final version, and is in a different, smaller font.
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Demo |
Final |
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Full Menu#
The full pause menu can be unlocked with memory hacking. Most of the options are the same as the final, with some differences. The save and load options also do not work.
Category |
Menu |
Description |
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Missions |
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Mostly the same as the final. Completed missions show first instead of last. |
Options |
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Significantly different from the final. Some of the settings are either not present or have been moved. |
Warnings |
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Error messages in the demo. They are mostly the same as the final versions. |
Other |
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Other menu options.
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Menu Sounds#
The menu also has different sounds.
Pause
Menu highlight 1
Menu highlight 2
Menu select
Menu back
Mission Failed screen#
The mission failed screen is mostly the same as the final. It has a different font and text color.
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Demo |
Final |
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Levels#
Pumping Station#
- The mountains in the background are not present.
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Demo |
Final |
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Strip Mine#
- The yellow pointing arrow that is also in the E3 Demo is visible. It is not present in the final game.
- The Haven City landscape has some differences. The Pumping Station and Weapons Factory areas are missing, the mountains are somewhat brighter, and the city is not lit up at night-time.
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Demo |
Final |
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- Enemies that do not appear in the "Destroy Eggs at Strip Mine" mission in the final version do appear in the demo.
- The Eco Wells are still active.
- The crate blocking the path to the Eco Well near Vin's hideout is still present.
Weapons#
Blaster#
The Blaster has a different shot sound.
Demo
Final
Peace Maker#
The Peace Maker has some differences. It can be obtained in the demo with memory hacking.
- It has no sound in the demo.
- The particle effect when the shot hits is similar to that of the Boom Stick from the E3 Demo.
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Demo |
Final |
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Font#
The demo uses a different font to the final.
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Demo font texture |
Final font texture |
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Maps#
The maps in the demo (contained in WOMAP.STR) are either missing, placeholders or have different designs to the final game.
Placeholders#
Image |
Level |
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Landing pad (caspad in EU/AU) |
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Weapons factory |
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Dig site |
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Drill platform |
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Metal Head nest |
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Haven Palace |
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Mar's Tomb |
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Underport |
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Full Maps#
The complete maps have differences to the final game. They use a differently designed background with Precursor text giving the name of the level (this style of map would later be used for a number of Jak 3 levels). The unexplored areas are marked black instead of blue. Some maps also have additional differences.
Level |
Demo map |
Final map |
Notes |
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Dead Town |
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Precursor text translation: "DEAD TOWN" |
Haven City |
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The construction site is missing, the canal area has a different structure and the water slums have a slightly different layout, most notably the position of the Oracle's hut. |
Pumping station |
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Precursor text translation: "PUMPING STATION" |
Sewers (first part) |
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Precursor text translation: "CITY SEWERS" |
Strip mine |
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Precursor text translation: "STRIP MINE" |
These maps were changed for the July 13 2003 prototype before they were changed again for the final game. Only the differences between the two prototypes are documented here.
Level |
June 10 demo map |
July 13 map |
Notes |
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Krimzon fortress |
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Precursor text translation: "FORTRESS" |
Mountain temple |
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Precursor text translation: "MOUNTAIN" |



















