the cutting room mirror

Stunts

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This is a sub-page of Proto:Jackass: the Game (PlayStation 2).

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Confirm that the glitches are in the game, and not just on emulator (though the final version doesn't have these issues on emulator).
  • Further comparison on the environments, compare models etc. if possible.

General Differences#

  • The player avatar is missing much of its shading in the prototype.
  • The lighting is brighter throughout the game (to various degrees) in the prototype.
  • A large number of textures in the prototype are lower resolution than in the final, though otherwise identical.
  • Every stunt has one song assigned to it in the prototype, while the final has three songs for each stunt (Party Boy being the only exception).

Backyard Race#

Featured songs

Proto

Final

Born to Run

Selfdestructo Bust
96 Quite Bitter Beings
Let's Loot the Supermarket Again

Visuals#

Proto

Final

The golf bags in the back of the carts look different. The lap counter was repositioned.

Proto

Final

The parked car uses a slightly different (and bigger) texture in the prototype.

Sounds#

  • "ambience_suburban" was made louder for the final game.
  • The prototype only has SFX for "golfcartonroad", while the final added grass, gravel and wood variants.
  • The final version added a wood_debris SFX.

Big Balls#

Featured songs

Proto

Final

Heartbreaker

Sittin' Pretty
I Hate People
Live Fast and Die Young

Visuals#

Proto

Final

The loading screen originally depicted one of the balls bailing from the roof and hitting a water tower.

Proto

Final

The ball is much clearer in the prototype. The pattern of the tile texture on the outer edge is ever so slightly different as well.

Sounds#

  • The prototype had nine "rubber_impact" sounds, three of each soft, med and hard. The final version cleaned up the unneeded files and only has "rubber_impact_hard_01_+10db".
  • "ambience_city_roof" is slightly louder in the prototype.

Brown Water Rafting#

Featured songs

Proto

Final

Team Police

Come On, Come On
Wall
Nude Country

Story Mode Goals#

Proto

Final

navigate in gator room with out being bitten

navigate in gator room without being bitten

Visuals#

Proto

Final

The water uses a different texture.

Sounds#

  • "poo_splat" SFX were added in the final.
  • A short SFX was added to the beginning of Ryan Dunn's intro.

Prototype

Final

Bumper Kings#

Featured songs

Proto

Final

Party

Politikil
I Hate People
Drink For Free

Story Mode Goals#

Proto

Final

bail out onto the jackass logo

bail out onto the jackass billboard

Visuals#

Proto

Final

Outer edges of the rooftop seem to use a different texture. Flags are visible on some of the surrounding buildings in the final game (see top right corner), these are missing in the prototype.

Sounds#

  • Both the boost and boost_ready SFX are louder in the final game.

Cart Jam#

Featured songs

Proto

Final

Sake Bomb

96 Quite Bitter Beings
Let's Loot the Supermarket Again
Urban Struggle

Story Mode Goals#

Proto

Final

punch one jackass 3 times

punch one jackass 2 times

avoid being hit

finish without being hit

skid jackass over 30 yards

skid jackass over 50 yards

knock down 5 trash cans

knock down 6 trash cans

Visuals#

Proto

Final

The starting point is slightly further back in the prototype. The skyline is also not visible in the final game.

Demolition Golf#

Featured songs

Proto

Final

My Country Brain

Selfdestructo Bust
I Hate People
Friend

Visuals#

The intro cutscene has graphical glitches.

Sounds#

  • The prototype is missing the SFX for the plane in the background.
  • The prototype has four SFX for the grenade bouncing on concrete and grass while the final has the first two of each.

Egg Gulp#

Featured songs

Proto

Final

Sittin' Pretty

Hate and Whiskey
If You’re Gonna Be Dumb, You Gotta Be Tough
Friend

Challenge Mode Goals#

Proto

Final

fill 4 buckets with vomit

fill 5 buckets with vomit

fill 3 buckets with vomit

fill 4 buckets with vomit

fill 2 buckets with vomit

fill 3 buckets with vomit

Visuals#

Proto

Final

The bucket is noticeably lower poly.

Proto

Final

The "egg meter" had notches in the prototype.

Proto

Final

Jackass-EggGulp3-Proto.png Jackass-EggGulp4-Proto.png

Jackass-EggGulp3-Final.png Jackass-EggGulp4-Final.png

The HUD bucket used a smaller texture. The bucket and vomit textures also don't align properly in-game in the prototype.

Sounds#

  • Steve-O's nausea SFX are missing in the prototype.
  • The prototype is missing the three "bucket_emptied" and "vomit_bucket" SFX.

Elephant Poo Dive#

Featured songs

Proto

Final

What Would I Know

Do the Flop
Nude Country
Live Fast and Die Young

Challenge Mode Goals#

Only the highest goal was increased.

Proto

Final

get 230 points

get 250 points

Visuals#

Proto

Final

The sky is darker blue in the prototype and a slightly different camera angle is used on the rooftop. The unnecessary extra digit was also removed from the counter.

Sounds#

  • The prototype is missing Steve-O's laughs and the three "poodive_fart" SFX.

Extreme Juggling#

Featured songs

Proto

Final

Team Police

Hate and Whiskey
Friend
Spinal Remains

Story Mode Goals#

Proto

Final

get 2000 points

get 3000 points

get 1500 points

get 2000 points

get 1000 points

get 1000 points

Challenge Mode Goals#

Proto

Final

get 3000 points

get 10000 points

get 2750 points

get 7000 points

get 2250 points

get 4000 points

Visuals#

Proto

Final

Wee Man is swarmed by flies in the prototype and the juggle count was repositioned.

Sounds#

  • The prototype uses three copies of the "juggling_catch_01" SFX while the final has 01, 02 and 03.

Extreme Unicycling#

Featured songs

Proto

Final

Sake Bomb

Hate and Whiskey
Urban Struggle
Do the Flop

Story Mode Goals#

Proto

Final

bail out into a rubbish chute

bail out into a trash chute

Visuals#

Proto

Final

The shadows are also much sharper in the final game. The barrels and girders use a different texture, as do the scaffolding and skydome.

Proto

Final

Proto

Final

Proto

Final

Proto

Final

Sounds#

  • The prototype is missing the "ambience_city_roof" SFX.

Fridge Racer#

Featured songs

Proto

Final

Sittin' Pretty

Sittin' Pretty
Politikil
Coppers

Story Mode Goals#

Proto

Final

The last two goals swapped places.

Proto

Final

force a jackass into a rock wall

wipe out a jackass

bail out 25 feet

bail out 100 yards

destroy 6 barriers

destroy 6 direction signs

Visuals#

The fridges are missing their shadows.

Sounds#

  • "fridge_sliding_slow" SFX was removed from the final.

Golf Rally#

Featured songs

Proto

Final

Come On Baby

Swamp Boogie
Karazy
Drink For Free

Challenge Mode Goals#

Proto

Final

collect all flags in under 75 seconds

knock down all flags in under 75 seconds

Sounds#

  • More voice lines for the attendant were added in the final, including reactions for props being destroyed and seven miscellaneous lines ("voice_attendant_golf_rally" 9-15).
  • "voice_attendant_hurt_04" is a placeholder which was removed from the final.

Golfwar#

Featured songs

Proto

Final

What Would I Know

What Would I Know
Selfdestructo Bust
96 Quite Bitter Beings

Challenge Mode Goals#

Proto

Final

finish with all the flags

finish with 7 flags

Sounds#

  • The prototype had two variants of each "impact_water" SFX (soft, med, hard).

Grenade Golf#

Featured songs

Proto

Final

Come On, Come On

Prince of the Rodeo
Politikil
Let's Loot the Supermarket Again

Meat Man#

Featured songs

Proto

Final

Prince of the Rodeo

Swamp Boogie
Karazy
Let's Loot the Supermarket Again

Story Mode Goals#

Proto

Final

collect 3 bones with out being bitten

collect 3 bones without being bitten

Visuals#

Proto

Final

The white arrows pointing to the crane are missing in the prototype. Uses a more zoomed out camera in the final.

Sounds#

  • The laugh at the end of Steve-O's intro is different in the prototype.

Prototype

Final

  • Three different "debris_wood" SFX were added to the final.

New York Pogo#

Featured songs

Proto

Final

Hate and Whiskey

What Would I Know
Prince of the Rodeo
Wall

Story Mode Goals#

Proto

Final

make a 30 ft jump

make a 10 yd jump

Visuals#

Proto

Final

Water towers are missing from the background, one is visible between timer and position while another one can be seen further in the distance.

Proto

Final

Some of the windows don't seem to have their texture applied.

Proto

Final

Jackass-nycp_building_10-Proto.pngJackass-nycp_building_12-Proto.pngJackass-nycp_building_13-Proto.pngJackass-nycp_building_14-Proto.pngJackass-nycp_building_15-Proto.pngJackass-nycp_building_16-Proto.png

Jackass-nycp_building_10.pngJackass-nycp_building_12.pngJackass-nycp_building_13.pngJackass-nycp_building_14.pngJackass-nycp_building_15.pngJackass-nycp_building_16.png

Besides being resized like most other textures, some of the building textures were noticeably different as well.

The prototype also contains a few textures not present in the final version.

Oddly Shaped Shooting#

Featured songs

Proto

Final

My Country Brain

BB Gun
Do the Flop
Live Fast and Die Young

Story Mode Goals#

Proto

Final

get 30 successful hits

get 30 points

get 20 successful hits

get 20 points

get 15 successful hits

get 15 points

Visuals#

The intro cutscene has graphical glitches.

Proto

Final

The paintball gun model is different.

Gameplay#

The bonuses (preston nut shot, wee man nut shot and crew hit) are missing in the prototype.

Pachinko Precipice#

Featured songs

Proto

Final

Prince of the Rodeo

Prince of the Rodeo
Coppers
Spinal Remains

Story Mode Goals#

Proto

Final

fly 15 yards before the finish

fly 30 yards before the finish

finish with over $50,000 in injuries

finish with over $100,000 in injuries

Party Boy#

Story Mode Goals#

Proto

Final

get a score of 1500

get a score of 750

get a score of 750

get a score of 500

get a score of 250

get a score of 250

Challenge Mode Goals#

Proto

Final

get a score of 5000

get a score of 2000

get a score of 3000

get a score of 1500

get a score of 2000

get a score of 1000

Visuals#

Proto

Final

Much brighter in the prototype and the light directly above the HUD was also turned off. The album in the song info was also changed from "unknown" to "*previously unreleased*".

Proto

Final

The animated TV screens used a slightly different texture.

Sounds#

  • Six new "voice_attendant_partyboy_combo", three "voice_attendant_partyboy_end" and seven "voice_chrisp_pb_quotes" voice lines were added for the final game.
  • The four "voice_chrisp_pb_start" voice lines are missing in the prototype.

Party Boy 2#

Challenge Mode Goals#

Proto

Final

get a score of 10000

get a score of 1500

get a score of 8000

get a score of 1000

get a score of 6000

get a score of 750

Visuals#

Proto

Final

The background appears unfinished.

Sounds#

  • Six new "voice_attendant_partyboy_combo", three "voice_attendant_partyboy_end" and seven "voice_chrisp_pb_quotes" voice lines were added for the final game.
  • The four "voice_chrisp_pb_start" voice lines are missing in the prototype.

Poo Shower#

Featured songs

Proto

Final

Politikil

Do the Flop
Coppers
Drink For Free

Story Mode Goals#

Proto

Final

get a poo score of 210

get a poo score of 280

get a poo score of 180

get a poo score of 250

get a poo score of 150

get a poo score of 220

Challenge Mode Goals#

Proto

Final

get a poo score of 300

get a poo score of 370

get a poo score of 270

get a poo score of 335

get a poo score of 240

get a poo score of 300

Visuals#

The intro cutscene has graphical glitches.

Proto

Final

The sky is clearer and has rainbow in the final.

Sounds#

  • Five voice lines unique to this "Wee Game" were added in the final.

Poo Tug#

Featured songs

Proto

Final

Selfdestructo Bust

Hate and Whiskey
Friend
Spinal Remains

This "Wee Game" is played against Ehren McGhehey in the prototype and against Steve-O in the final.

Story Mode Goals#

Proto

Final

win tug before 00:15:00

win tug before 00:28:00

win tug before 00:10:00

win tug before 00:24:00

win tug before 00:05:00

win tug before 00:20:00

Challenge Mode Goals#

Proto

Final

win tug before 00:22:00

win tug before 00:36:00

win tug before 00:20:00

win tug before 00:33:00

win tug before 00:17:00

win tug before 00:30:00

Visuals#

Ryan Dunn can be seen swimming in the sewage in the final game, this is missing from the prototype. Instead of slowly fading out, the button prompts flash a few times before disappearing. The on-screen controls (tap X rapidly when heaving) are also missing from the prototype.

Rock Paper Nuts#

Featured songs

Proto

Final

Born to Run

Come On, Come On
If You’re Gonna Be Dumb, You Gotta Be Tough
I'm Gonna Live

Gameplay#

Plays out like a normal game of rock paper scissors, instead of zooming in on both player's hands and allowing you to cheat. If you don't pick on the count of three you automatically lose a round.

Sounds#

Prototype is missing the voice lines unique to the stunt and all of Wee Man's lines use placeholders.

Intro

Prototype

Final

Count

Prototype

Final

Laugh

Prototype

Final

Visuals#

Proto

Final

Wee Man is missing his scepter, a different camera angle is used and the HUD was repositioned. Additionally the placement of paper and rock were corrected.

Proto

Final

The pot leaf tattoos were removed from Steve-O's hand.

Roof Race#

Featured songs

Proto

Final

Born to Run

What Would I Know
Prince of the Rodeo
Selfdestructo Bust

Story Mode Goals#

Proto

Final

boost through a billboard

smash through a billborad

Visuals#

Proto

Final

Much brighter in the prototype.

Proto

Final

The skyline texture was made darker.

Proto

Final

The neon sign texture was recolored.

Roof Top Cart Stop#

Featured songs

Proto

Final

Teenage Screamers

Come On, Come On
96 Quite Bitter Beings
Urban Struggle

This "Wee Game" is played against Dave England in the prototype and Chris Pontius in the final.

Visuals#

Proto

Final

The billboards were changed.

Sounds#

  • The prototype uses three variants of the "wirecart_rolling" SFX (slow, med, fast) while the final uses two (slow, slow2).

San Fran Trash Can#

Featured songs

Proto

Final

Read Between The Lies

Nude Country
I Hate People
Sittin Pretty

Story Mode Goals#

Proto

Final

skid jackass over 20 yards

skid jackass over 40 yards

pass under 3 trucks

pass under 2 trucks

Visuals#

Proto

Final

  • The horizon is clearer and missing the rainbow in the prototype.
  • The parked cars use different colors.
  • The roof on the left had antennas in the prototype.
  • Numerous minor changes to the textures on the houses.

Proto

Final

Jackass-SanFranSky1-Proto.png Jackass-SanFranSky2-Proto.png Jackass-SanFranSky3-Proto.png Jackass-SanFranSky4-Proto.png

Jackass-SanFranSky1-Final.png Jackass-SanFranSky2-Final.png Jackass-SanFranSky3-Final.png Jackass-SanFranSky4-Final.png

The skyline texture was changed.

Shoot Johnny#

Featured songs

Proto

Final

96 Quite Bitter Beings

Come On, Come On
BB Gun
I'm Gonna Live

Visuals#

Proto

Final

The paintball gun model is different.

Short Fighter#

Featured songs

Proto

Final

Selfdestructo Bust

Karazy
Wall
Drink For Free

Visuals#

Proto

Final

Uses a different camera angle.

Snow Job#

Featured songs

Proto

Final

Politikil

What Would I Know
I'm Gonna Live
Politikil

Story Mode Goals#

Proto

Final

make a 20 ft snowball

make a 20 foot snowball

Challenge Mode Goals#

Proto

Final

destroy snowball

destroy snowball with bail out

Suburban Catapult#

Featured songs

Proto

Final

Sittin' Pretty

Do the Flop
Nude Country
I'm Gonna Live

Suburban Wakeboarding#

Featured songs

Proto

Final

Ready or Not

Selfdestructo Bust
Life Fast and Die Young
Politikil

Story Mode Goals#

Proto

Final

destroy 20 mailboxes

destroy 30 mailboxes

tip over 5 trash cans

tip over 5 trash bins

fence grind 100 yards

fence grind 500 yards

Challenge Mode Goals#

Proto

Final

destroy 30 mailboxes

destroy 50 mailboxes

Visuals#

Proto

Final

The car windows use a different texture. A different camera angle is also used and some layout changes can also be seen (like the fence missing on the right side.)

Super Bowled#

Featured songs

Proto

Final

Team Police

Sittin' Pretty
Urban Struggle
Swamp Boogie

Story Mode Goals#

Proto

Final

smash 5 signs

smash 6 signs

Visuals#

Proto

Final

Prototype used a different skydome.

Urban Wakeboarding#

Featured songs

Proto

Final

Selfdestructo Bust

Sittin' Pretty
Come On, Come On
Urban Struggle

Challenge Mode Goals#

Proto

Final

bail out and knock over a large mail box

bail out into a large mail box

Visuals#

Proto

Final

Generally much brighter and using a different camera angle.

Proto

Final

Uses a different skydome in the prototype.

Sounds#

  • The prototype contains an ever so slightly louder duplicate of the last three seconds Ryan Dunn's intro.

Wee Hand#

Featured songs

Proto

Final

Party

Swamp Boogie
If You’re Gonna Be Dumb, You Gotta Be Tough
Karazy

Story Mode Goals#

Proto

Final

get a score of 100

get a score of 150

get a score of 75

get a score of 125

get a score of 50

get a score of 100

Challenge Mode Goals#

Proto

Final

get a score of 170

get a score of 225

get a score of 150

get a score of 200

get a score of 130

get a score of 175

Sounds#

  • Wee Man's giggles are missing from the prototype.

Wee Tattoo#

Featured songs

Proto

Final

Come On, Come On

Swamp Boogie
Friend
Spinal Remains

Story Mode Goals#

Proto

Final

get a score of 600

get a score of 800

get a score of 400

get a score of 600

get a score of 300

get a score of 400

Challenge Mode Goals#

Proto

Final

get a score of 600

get a score of 1000

get a score of 500

get a score of 800

get a score of 400

get a score of 600

Gameplay#

The Challenge Mode version of this stunt uses a different tattoo design in the prototype, and since that version of the stunt is used for the preview, that was changed as well.

Proto

Final

Visuals#

Proto

Final

Proto

Final

The environment is much, much simpler in the prototype. Additionally, the ink cartridges on the tattoo gun were red instead of black and the controls displayed on the bottom right used the British English spelling of "colour".

Whack a Wee Man#

Featured songs

Proto

Final

Born to Run

If You’re Gonna Be Dumb, You Gotta Be Tough
Coppers
Wall

Visuals#

Proto

Final

The brick wall uses a different texture and the cardboard sign appears a bit sharper in the final game. A slightly more zoomed in camera is also used.

Sounds#

  • Preston Lacy's grunts are missing from the prototype.