This is a sub-page of Proto:Jackass: the Game (PlayStation 2).
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This needs some investigation.
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General Differences#
- The player avatar is missing much of its shading in the prototype.
- The lighting is brighter throughout the game (to various degrees) in the prototype.
- A large number of textures in the prototype are lower resolution than in the final, though otherwise identical.
- Every stunt has one song assigned to it in the prototype, while the final has three songs for each stunt (Party Boy being the only exception).
Backyard Race#
Featured songs
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Proto |
Final |
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Born to Run |
Selfdestructo Bust |
Visuals#
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Proto |
Final |
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The golf bags in the back of the carts look different. The lap counter was repositioned.
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Proto |
Final |
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The parked car uses a slightly different (and bigger) texture in the prototype.
Sounds#
- "ambience_suburban" was made louder for the final game.
- The prototype only has SFX for "golfcartonroad", while the final added grass, gravel and wood variants.
- The final version added a wood_debris SFX.
Big Balls#
Featured songs
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Proto |
Final |
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Heartbreaker |
Sittin' Pretty |
Visuals#
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Proto |
Final |
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The loading screen originally depicted one of the balls bailing from the roof and hitting a water tower.
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Proto |
Final |
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The ball is much clearer in the prototype. The pattern of the tile texture on the outer edge is ever so slightly different as well.
Sounds#
- The prototype had nine "rubber_impact" sounds, three of each soft, med and hard. The final version cleaned up the unneeded files and only has "rubber_impact_hard_01_+10db".
- "ambience_city_roof" is slightly louder in the prototype.
Brown Water Rafting#
Featured songs
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Proto |
Final |
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Team Police |
Come On, Come On |
Story Mode Goals#
Proto |
Final |
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navigate in gator room with out being bitten |
navigate in gator room without being bitten |
Visuals#
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Proto |
Final |
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The water uses a different texture.
Sounds#
- "poo_splat" SFX were added in the final.
- A short SFX was added to the beginning of Ryan Dunn's intro.
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Prototype |
Final |
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Bumper Kings#
Featured songs
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Proto |
Final |
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Party |
Politikil |
Story Mode Goals#
Proto |
Final |
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bail out onto the jackass logo |
bail out onto the jackass billboard |
Visuals#
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Proto |
Final |
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Outer edges of the rooftop seem to use a different texture. Flags are visible on some of the surrounding buildings in the final game (see top right corner), these are missing in the prototype.
Sounds#
- Both the boost and boost_ready SFX are louder in the final game.
Cart Jam#
Featured songs
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Proto |
Final |
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Sake Bomb |
96 Quite Bitter Beings |
Story Mode Goals#
Proto |
Final |
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punch one jackass 3 times |
punch one jackass 2 times |
avoid being hit |
finish without being hit |
skid jackass over 30 yards |
skid jackass over 50 yards |
knock down 5 trash cans |
knock down 6 trash cans |
Visuals#
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Proto |
Final |
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The starting point is slightly further back in the prototype. The skyline is also not visible in the final game.
Demolition Golf#
Featured songs
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Proto |
Final |
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My Country Brain |
Selfdestructo Bust |
Visuals#
The intro cutscene has graphical glitches.
Sounds#
- The prototype is missing the SFX for the plane in the background.
- The prototype has four SFX for the grenade bouncing on concrete and grass while the final has the first two of each.
Egg Gulp#
Featured songs
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Proto |
Final |
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Sittin' Pretty |
Hate and Whiskey |
Challenge Mode Goals#
Proto |
Final |
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fill 4 buckets with vomit |
fill 5 buckets with vomit |
fill 3 buckets with vomit |
fill 4 buckets with vomit |
fill 2 buckets with vomit |
fill 3 buckets with vomit |
Visuals#
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Proto |
Final |
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The bucket is noticeably lower poly.
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Proto |
Final |
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The "egg meter" had notches in the prototype.
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Proto |
Final |
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The HUD bucket used a smaller texture. The bucket and vomit textures also don't align properly in-game in the prototype.
Sounds#
- Steve-O's nausea SFX are missing in the prototype.
- The prototype is missing the three "bucket_emptied" and "vomit_bucket" SFX.
Elephant Poo Dive#
Featured songs
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Proto |
Final |
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What Would I Know |
Do the Flop |
Challenge Mode Goals#
Only the highest goal was increased.
Proto |
Final |
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get 230 points |
get 250 points |
Visuals#
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Proto |
Final |
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The sky is darker blue in the prototype and a slightly different camera angle is used on the rooftop. The unnecessary extra digit was also removed from the counter.
Sounds#
- The prototype is missing Steve-O's laughs and the three "poodive_fart" SFX.
Extreme Juggling#
Featured songs
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Proto |
Final |
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Team Police |
Hate and Whiskey |
Story Mode Goals#
Proto |
Final |
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get 2000 points |
get 3000 points |
get 1500 points |
get 2000 points |
get 1000 points |
get 1000 points |
Challenge Mode Goals#
Proto |
Final |
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get 3000 points |
get 10000 points |
get 2750 points |
get 7000 points |
get 2250 points |
get 4000 points |
Visuals#
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Proto |
Final |
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Wee Man is swarmed by flies in the prototype and the juggle count was repositioned.
Sounds#
- The prototype uses three copies of the "juggling_catch_01" SFX while the final has 01, 02 and 03.
Extreme Unicycling#
Featured songs
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Proto |
Final |
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Sake Bomb |
Hate and Whiskey |
Story Mode Goals#
Proto |
Final |
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bail out into a rubbish chute |
bail out into a trash chute |
Visuals#
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Proto |
Final |
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The shadows are also much sharper in the final game. The barrels and girders use a different texture, as do the scaffolding and skydome.
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Proto |
Final |
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Proto |
Final |
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Proto |
Final |
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Proto |
Final |
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Sounds#
- The prototype is missing the "ambience_city_roof" SFX.
Fridge Racer#
Featured songs
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Proto |
Final |
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Sittin' Pretty |
Sittin' Pretty |
Story Mode Goals#
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Proto |
Final |
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The last two goals swapped places.
Proto |
Final |
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force a jackass into a rock wall |
wipe out a jackass |
bail out 25 feet |
bail out 100 yards |
destroy 6 barriers |
destroy 6 direction signs |
Visuals#
The fridges are missing their shadows.
Sounds#
- "fridge_sliding_slow" SFX was removed from the final.
Golf Rally#
Featured songs
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Proto |
Final |
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Come On Baby |
Swamp Boogie |
Challenge Mode Goals#
Proto |
Final |
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collect all flags in under 75 seconds |
knock down all flags in under 75 seconds |
Sounds#
- More voice lines for the attendant were added in the final, including reactions for props being destroyed and seven miscellaneous lines ("voice_attendant_golf_rally" 9-15).
- "voice_attendant_hurt_04" is a placeholder which was removed from the final.
Golfwar#
Featured songs
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Proto |
Final |
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What Would I Know |
What Would I Know |
Challenge Mode Goals#
Proto |
Final |
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finish with all the flags |
finish with 7 flags |
Sounds#
- The prototype had two variants of each "impact_water" SFX (soft, med, hard).
Grenade Golf#
Featured songs
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Proto |
Final |
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Come On, Come On |
Prince of the Rodeo |
Meat Man#
Featured songs
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Proto |
Final |
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Prince of the Rodeo |
Swamp Boogie |
Story Mode Goals#
Proto |
Final |
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collect 3 bones with out being bitten |
collect 3 bones without being bitten |
Visuals#
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Proto |
Final |
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The white arrows pointing to the crane are missing in the prototype. Uses a more zoomed out camera in the final.
Sounds#
- The laugh at the end of Steve-O's intro is different in the prototype.
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Prototype |
Final |
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- Three different "debris_wood" SFX were added to the final.
New York Pogo#
Featured songs
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Proto |
Final |
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Hate and Whiskey |
What Would I Know |
Story Mode Goals#
Proto |
Final |
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make a 30 ft jump |
make a 10 yd jump |
Visuals#
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Proto |
Final |
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Water towers are missing from the background, one is visible between timer and position while another one can be seen further in the distance.
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Proto |
Final |
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Some of the windows don't seem to have their texture applied.
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Proto |
Final |
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Besides being resized like most other textures, some of the building textures were noticeably different as well.
The prototype also contains a few textures not present in the final version.
Oddly Shaped Shooting#
Featured songs
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Proto |
Final |
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My Country Brain |
BB Gun |
Story Mode Goals#
Proto |
Final |
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get 30 successful hits |
get 30 points |
get 20 successful hits |
get 20 points |
get 15 successful hits |
get 15 points |
Visuals#
The intro cutscene has graphical glitches.
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Proto |
Final |
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The paintball gun model is different.
Gameplay#
The bonuses (preston nut shot, wee man nut shot and crew hit) are missing in the prototype.
Pachinko Precipice#
Featured songs
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Proto |
Final |
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Prince of the Rodeo |
Prince of the Rodeo |
Story Mode Goals#
Proto |
Final |
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fly 15 yards before the finish |
fly 30 yards before the finish |
finish with over $50,000 in injuries |
finish with over $100,000 in injuries |
Party Boy#
Story Mode Goals#
Proto |
Final |
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get a score of 1500 |
get a score of 750 |
get a score of 750 |
get a score of 500 |
get a score of 250 |
get a score of 250 |
Challenge Mode Goals#
Proto |
Final |
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get a score of 5000 |
get a score of 2000 |
get a score of 3000 |
get a score of 1500 |
get a score of 2000 |
get a score of 1000 |
Visuals#
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Proto |
Final |
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Much brighter in the prototype and the light directly above the HUD was also turned off. The album in the song info was also changed from "unknown" to "*previously unreleased*".
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Proto |
Final |
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The animated TV screens used a slightly different texture.
Sounds#
- Six new "voice_attendant_partyboy_combo", three "voice_attendant_partyboy_end" and seven "voice_chrisp_pb_quotes" voice lines were added for the final game.
- The four "voice_chrisp_pb_start" voice lines are missing in the prototype.
Party Boy 2#
Challenge Mode Goals#
Proto |
Final |
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get a score of 10000 |
get a score of 1500 |
get a score of 8000 |
get a score of 1000 |
get a score of 6000 |
get a score of 750 |
Visuals#
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Proto |
Final |
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The background appears unfinished.
Sounds#
- Six new "voice_attendant_partyboy_combo", three "voice_attendant_partyboy_end" and seven "voice_chrisp_pb_quotes" voice lines were added for the final game.
- The four "voice_chrisp_pb_start" voice lines are missing in the prototype.
Poo Shower#
Featured songs
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Proto |
Final |
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Politikil |
Do the Flop |
Story Mode Goals#
Proto |
Final |
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get a poo score of 210 |
get a poo score of 280 |
get a poo score of 180 |
get a poo score of 250 |
get a poo score of 150 |
get a poo score of 220 |
Challenge Mode Goals#
Proto |
Final |
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get a poo score of 300 |
get a poo score of 370 |
get a poo score of 270 |
get a poo score of 335 |
get a poo score of 240 |
get a poo score of 300 |
Visuals#
The intro cutscene has graphical glitches.
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Proto |
Final |
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The sky is clearer and has rainbow in the final.
Sounds#
- Five voice lines unique to this "Wee Game" were added in the final.
Poo Tug#
Featured songs
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Proto |
Final |
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Selfdestructo Bust |
Hate and Whiskey |
This "Wee Game" is played against Ehren McGhehey in the prototype and against Steve-O in the final.
Story Mode Goals#
Proto |
Final |
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win tug before 00:15:00 |
win tug before 00:28:00 |
win tug before 00:10:00 |
win tug before 00:24:00 |
win tug before 00:05:00 |
win tug before 00:20:00 |
Challenge Mode Goals#
Proto |
Final |
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win tug before 00:22:00 |
win tug before 00:36:00 |
win tug before 00:20:00 |
win tug before 00:33:00 |
win tug before 00:17:00 |
win tug before 00:30:00 |
Visuals#
Ryan Dunn can be seen swimming in the sewage in the final game, this is missing from the prototype. Instead of slowly fading out, the button prompts flash a few times before disappearing. The on-screen controls (tap X rapidly when heaving) are also missing from the prototype.
Rock Paper Nuts#
Featured songs
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Proto |
Final |
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Born to Run |
Come On, Come On |
Gameplay#
Plays out like a normal game of rock paper scissors, instead of zooming in on both player's hands and allowing you to cheat. If you don't pick on the count of three you automatically lose a round.
Sounds#
Prototype is missing the voice lines unique to the stunt and all of Wee Man's lines use placeholders.
Intro
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Prototype |
Final |
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Count
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Prototype |
Final |
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Laugh
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Prototype |
Final |
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Visuals#
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Proto |
Final |
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Wee Man is missing his scepter, a different camera angle is used and the HUD was repositioned. Additionally the placement of paper and rock were corrected.
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Proto |
Final |
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The pot leaf tattoos were removed from Steve-O's hand.
Roof Race#
Featured songs
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Proto |
Final |
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Born to Run |
What Would I Know |
Story Mode Goals#
Proto |
Final |
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boost through a billboard |
smash through a billborad |
Visuals#
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Proto |
Final |
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Much brighter in the prototype.
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Proto |
Final |
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The skyline texture was made darker.
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Proto |
Final |
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The neon sign texture was recolored.
Roof Top Cart Stop#
Featured songs
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Proto |
Final |
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Teenage Screamers |
Come On, Come On |
This "Wee Game" is played against Dave England in the prototype and Chris Pontius in the final.
Visuals#
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Proto |
Final |
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The billboards were changed.
Sounds#
- The prototype uses three variants of the "wirecart_rolling" SFX (slow, med, fast) while the final uses two (slow, slow2).
San Fran Trash Can#
Featured songs
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Proto |
Final |
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Read Between The Lies |
Nude Country |
Story Mode Goals#
Proto |
Final |
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skid jackass over 20 yards |
skid jackass over 40 yards |
pass under 3 trucks |
pass under 2 trucks |
Visuals#
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Proto |
Final |
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- The horizon is clearer and missing the rainbow in the prototype.
- The parked cars use different colors.
- The roof on the left had antennas in the prototype.
- Numerous minor changes to the textures on the houses.
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Proto |
Final |
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The skyline texture was changed.
Shoot Johnny#
Featured songs
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Proto |
Final |
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96 Quite Bitter Beings |
Come On, Come On |
Visuals#
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Proto |
Final |
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The paintball gun model is different.
Short Fighter#
Featured songs
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Proto |
Final |
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Selfdestructo Bust |
Karazy |
Visuals#
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Proto |
Final |
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Uses a different camera angle.
Snow Job#
Featured songs
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Proto |
Final |
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Politikil |
What Would I Know |
Story Mode Goals#
Proto |
Final |
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make a 20 ft snowball |
make a 20 foot snowball |
Challenge Mode Goals#
Proto |
Final |
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destroy snowball |
destroy snowball with bail out |
Suburban Catapult#
Featured songs
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Proto |
Final |
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Sittin' Pretty |
Do the Flop |
Suburban Wakeboarding#
Featured songs
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Proto |
Final |
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Ready or Not |
Selfdestructo Bust |
Story Mode Goals#
Proto |
Final |
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destroy 20 mailboxes |
destroy 30 mailboxes |
tip over 5 trash cans |
tip over 5 trash bins |
fence grind 100 yards |
fence grind 500 yards |
Challenge Mode Goals#
Proto |
Final |
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destroy 30 mailboxes |
destroy 50 mailboxes |
Visuals#
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Proto |
Final |
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The car windows use a different texture. A different camera angle is also used and some layout changes can also be seen (like the fence missing on the right side.)
Super Bowled#
Featured songs
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Proto |
Final |
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Team Police |
Sittin' Pretty |
Story Mode Goals#
Proto |
Final |
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smash 5 signs |
smash 6 signs |
Visuals#
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Proto |
Final |
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Prototype used a different skydome.
Urban Wakeboarding#
Featured songs
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Proto |
Final |
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Selfdestructo Bust |
Sittin' Pretty |
Challenge Mode Goals#
Proto |
Final |
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bail out and knock over a large mail box |
bail out into a large mail box |
Visuals#
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Proto |
Final |
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Generally much brighter and using a different camera angle.
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Proto |
Final |
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Uses a different skydome in the prototype.
Sounds#
- The prototype contains an ever so slightly louder duplicate of the last three seconds Ryan Dunn's intro.
Wee Hand#
Featured songs
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Proto |
Final |
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Party |
Swamp Boogie |
Story Mode Goals#
Proto |
Final |
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get a score of 100 |
get a score of 150 |
get a score of 75 |
get a score of 125 |
get a score of 50 |
get a score of 100 |
Challenge Mode Goals#
Proto |
Final |
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get a score of 170 |
get a score of 225 |
get a score of 150 |
get a score of 200 |
get a score of 130 |
get a score of 175 |
Sounds#
- Wee Man's giggles are missing from the prototype.
Wee Tattoo#
Featured songs
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Proto |
Final |
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Come On, Come On |
Swamp Boogie |
Story Mode Goals#
Proto |
Final |
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get a score of 600 |
get a score of 800 |
get a score of 400 |
get a score of 600 |
get a score of 300 |
get a score of 400 |
Challenge Mode Goals#
Proto |
Final |
|---|---|
get a score of 600 |
get a score of 1000 |
get a score of 500 |
get a score of 800 |
get a score of 400 |
get a score of 600 |
Gameplay#
The Challenge Mode version of this stunt uses a different tattoo design in the prototype, and since that version of the stunt is used for the preview, that was changed as well.
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Proto |
Final |
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Visuals#
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Proto |
Final |
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Proto |
Final |
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The environment is much, much simpler in the prototype. Additionally, the ink cartridges on the tattoo gun were red instead of black and the controls displayed on the bottom right used the British English spelling of "colour".
Whack a Wee Man#
Featured songs
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Proto |
Final |
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Born to Run |
If You’re Gonna Be Dumb, You Gotta Be Tough |
Visuals#
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Proto |
Final |
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The brick wall uses a different texture and the cardboard sign appears a bit sharper in the final game. A slightly more zoomed in camera is also used.
Sounds#
- Preston Lacy's grunts are missing from the prototype.