This is a sub-page of Proto:Hotel Mario.
The amount of changes to the graphics show a lot of differences compared to the final.
Title Screen#
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- The Hotel Mario logo itself uses a temporary design in Lithos font, and is slightly higher up than in the final game.
- The final game's menu was moved down to accommodate the new logo.
- The Mushroom Kingdom background image was replaced with a higher-quality version.
- The DEMO option was moved out of the 1 PLAYER/2 PLAYER menus.
Title Cards#
All of the prototype's "complete" title cards have different Mario/Luigi text than their final equivalents. They're not in all-uppercase, use Helvetica instead of the final's Tekton, and lack the "Press Button One To Begin!" text.
Morton's WoodDoor-Hysteria Hotel#
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The prototype title card for Morton's WoodDoor-Hysteria Hotel has (presumably) the hotel's sign on top of tree leaves. The final game replaces it with custom text over a tree trunk.
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The prototype title card for Morton's boss stage simply refers to it as "Stage 10". The final game gives it the more imaginative title of "Morton's Tree House o' Pain".
Roy's HardBrick Hotel#
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The prototype title card for Roy's HardBrick Hotel has a similar layout to Morton's, though the general aesthetic (yellow text spray-painted on a brick wall) was kept to the final card.
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The same "unique boss stage name" change that happened to Morton's hotel also happened to Roy's.
All Other Hotels#
- Hotels 3-7 all use this basic placeholder title card.
Level Select#
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The prototype level select screen is very simple compared to the final version, having some purple blocks on a white background with game stage numbers, going up to number 8, implying the existence of Iggy's hotel, but when choosing the World 6 you are directed to World 5.
Sprites#
Super Mushroom#
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In the prototype, the Super Mushroom (and by extension the 1-Up Mushroom, since they share the same sprite) is a Toad. Interestingly, the manual for the final game still calls the 1-Up Mushrooms "Toads", implying the change to the mushroom was a late one, or they simply forgot to update the manual. Either way, that's one mystery solved.
Cloud#
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In the prototype, the cloud enemy sprite is very different. It features a more crazed expression with having a WAY longer smile, bigger eyes, and different shading.
Pat the Bat#
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In the prototype, Pat the Bat is somewhat different. This is mostly down to the change in colors, though there are also some slight variations in expression and wing shape.
Mecha Koopa#
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In the prototype, Mecha Koopa looks much more like their original Super Mario World design, having their mouth open, hair yellow, and shell green.
Penny#
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In the prototype Penny is orange, this was changed in the final version probably to look more like the coins.
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The Penny walking sprite is completely different.
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The Penny turning sprite has a very different frame, facing the front of the screen rather than the side.
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The Penny death sprites are the same as the final version, but orange.
Young Elvis/Bellhop Goomba#
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In the prototype, Bellhop Goomba's sprites are totally different from the final version! Having blue shoes, big hair and a different head, and according to the game files is a Young Elvis. The concept of an Elvis-themed Goomba is still used in the final game in the form of Rhinestone Goombas, who have an entirely different design.
(Source: ogarvey)
Z Koopa#
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In the prototype, the Z Koopas' sprites are the same as the Flying Koopas from Lemmy's High-ate Regency Hotel.