the cutting room mirror

Near-Final Beta

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This is a sub-page of Proto:Hexen (DOS, Mac OS Classic).

A near-final beta. Will only run if the system clock is between September 27th, 1995 and October 29th, 1995.

Known Changes#

Cheat Codes#

  • MARTEK - God mode
  • ANGEL - No clipping mode
  • CONAN - All weapons
  • MCCOY - Full health
  • JANITOR - All keys
  • NOISE - Sound debug information
  • TICKER - FPS counter
  • GREEDY - 25 of each item
  • PUZZLER - All puzzle items
  • GATExx - Level warp
  • DELIVERANCE - Pig mode
  • CARNAGE - Kills all enemies
  • RAMBO - Removes all weapons
  • QUICKEN - Kills you if written thrice
  • ZELIGx - Change player class
  • MRJONES - Version information
  • WHERE - Coordinates
  • INIT - Restart level
  • REVEAL - Changes automap mode
  • WEWIN - Win the game

Interesting to note that the God Mode and All Weapons cheats were changed to be the Kill You and Remove Weapons cheats in the final game.

Textures#

Early

Final

Door handles are missing to this metal door texture.

Early

Final

The skull on Chris' headstone was misaligned.

Early

Final

Ben's headstone once had a cat head engraved in the prototype.

Early

Final

The Justifier's conversion to the Wraithverge was reflected late on this stained glass texture.

Graphics#

Early

Final

Ditto.

Sounds#

Dragon attack#

Early

Final

The final recycles the sound of the mage's Bloodscourge weapon to save 16kb of memory.

Gong#

Early

Final

Pitch alteration.

Fly Buzz#

Early

Final

Item Respawn#

Early

Final

Unused Sounds#

Labeled MenuMove. Presumably, this would have played if you moved the menu cursor.

Misc.#

  • There's a flashing "BETA" message on the screen throughout gameplay.
  • The ENDOOM doesn't show up upon quitting.
  • The ENDOOM in the WAD is still Heretic's, but with gag nicknames for the staff section.
  • No music during the Loading screen.
  • There is no ETHEREAL TRAVEL, LOADING or SAVING popup boxes that appear.
  • You cannot shatter frozen monsters.
  • The electric spark from Timon's Axe is rendered with translucency, as opposed to opaque in the final.
  • Walking through the end portal in Dark Crucible will bring up a message politely asking you to type WEWIN to see the ending, instead of automatically starting it.