This is a sub-page of Proto:Grand Theft Auto 2 (Windows)/Demo V8.9.
Sound Differences#
Many sounds were changed or removed from the demo and final game because they're too loud. Note that the sound file is bill.sdt (Industrial District sounds) and also some of the sounds emit loud noises probably due to being corrupted.
Wasted and Busted#
After being killed in the demo, the audience will boo you saying "OH HIT NO", while in the final game, the commentator will say "Wasted!" with the crowd being disappointed. Sound sample taken from an unknown library that Team Fortress 2 and other games also take from.
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Proto |
Final |
|---|---|
KILL FRENZY!#
A very early version of the kill frenzy line said by the commentator, where he says the line very quickly with no clapping, while the final one makes the announcer say "KILLLLL FREEENZY!" while having a lot of fanfare behind him.
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Proto |
Final |
|---|---|
Church Music#
The church used to be what seems to be a part of the in-game track, Rev. Rooney & The Rocksta Choir - "God Bless All The Universe" while the final game uses the appropriate church organs.
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Proto |
Final |
|---|---|
Unused Old Police Sounds#
The unused demo police dispatcher sounds were crude and unintelligible, saying: "We've got", "There's a"," In need of assistance", "Respond to", "A ten" and "Twenty-four", These sounds were fixed in the final game.
Cop:"There's a"
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Unused Prototype Sound |
Final |
|---|---|
Cop:"We've got"
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Unused Prototype Sound |
Final |
|---|---|
Cop:"Twenty-four"
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Unused Prototype Sound |
Final |
|---|---|
Cop:"A ten"
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Unused Prototype Sound |
Final |
|---|---|
Cop:"In need of assistance" Cop:"In need of assistance with" (final game)
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Unused Prototype Sound |
Final |
|---|---|
Cop:"Respond to"
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Unused Prototype Sound |
Final |
|---|---|
Also, the prototype has the same space as Grand Theft Auto when the dispatcher says something: The prototype has a sound named "COP_RADIO_IN" which is silent.
Train Sounds#
Train sounds were too loud in the demo, and in both the demo and final version, they had an unintelligible announcement sound.
Arriving
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Prototype |
Final |
|---|---|
Departing
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Prototype |
Final |
|---|---|
Night Club Music#
The demo has unused Night Club music for the Residential District that loudly makes low-quality music.
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Unused Prototype Sound |
Final |
|---|---|
Salon Music#
It makes the same sounds as the Night Club.
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Unused Prototype Sound |
Final |
|---|---|
Unused Ghetto Blaster Sound#
This object probably was meant to appear in either the Residential District or the Industrial District. Before cutting it, its sound was like this:
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Unused Prototype Sound |
Unused Sound found in Final |
|---|---|
Unused Temple Sound#
The temple is quiet and calm without noise.
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Unused Prototype Sound |
Final |
|---|---|
Large Explosion#
An explosion sound that is used in the PlayStation version.
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Prototype |
Final |
|---|---|
Cheer#
When the player completes a mission, the audience will be happy, but the announcer will not say anything. In the final game, the announcer is added, saying "JOB COMPLETE!".
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Prototype |
Final |
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