the cutting room mirror

Cut Sounds

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This is a sub-page of Proto:Grand Theft Auto 2 (Windows)/Demo V8.9.

Sound Differences#

Many sounds were changed or removed from the demo and final game because they're too loud. Note that the sound file is bill.sdt (Industrial District sounds) and also some of the sounds emit loud noises probably due to being corrupted.

Wasted and Busted#

After being killed in the demo, the audience will boo you saying "OH HIT NO", while in the final game, the commentator will say "Wasted!" with the crowd being disappointed. Sound sample taken from an unknown library that Team Fortress 2 and other games also take from.

Proto

Final

KILL FRENZY!#

A very early version of the kill frenzy line said by the commentator, where he says the line very quickly with no clapping, while the final one makes the announcer say "KILLLLL FREEENZY!" while having a lot of fanfare behind him.

Proto

Final

Church Music#

The church used to be what seems to be a part of the in-game track, Rev. Rooney & The Rocksta Choir - "God Bless All The Universe" while the final game uses the appropriate church organs.

Proto

Final

Unused Old Police Sounds#

The unused demo police dispatcher sounds were crude and unintelligible, saying: "We've got", "There's a"," In need of assistance", "Respond to", "A ten" and "Twenty-four", These sounds were fixed in the final game.

Cop:"There's a"

Unused Prototype Sound

Final

Cop:"We've got"

Unused Prototype Sound

Final

Cop:"Twenty-four"

Unused Prototype Sound

Final

Cop:"A ten"

Unused Prototype Sound

Final

Cop:"In need of assistance" Cop:"In need of assistance with" (final game)

Unused Prototype Sound

Final

Cop:"Respond to"

Unused Prototype Sound

Final

Also, the prototype has the same space as Grand Theft Auto when the dispatcher says something: The prototype has a sound named "COP_RADIO_IN" which is silent.

Train Sounds#

Train sounds were too loud in the demo, and in both the demo and final version, they had an unintelligible announcement sound.

Arriving

Prototype

Final

Departing

Prototype

Final

Night Club Music#

The demo has unused Night Club music for the Residential District that loudly makes low-quality music.

Unused Prototype Sound

Final

Salon Music#

It makes the same sounds as the Night Club.

Unused Prototype Sound

Final

Unused Ghetto Blaster Sound#

This object probably was meant to appear in either the Residential District or the Industrial District. Before cutting it, its sound was like this:

Unused Prototype Sound

Unused Sound found in Final

Unused Temple Sound#

The temple is quiet and calm without noise.

Unused Prototype Sound

Final

Large Explosion#

An explosion sound that is used in the PlayStation version.

Prototype

Final

Cheer#

When the player completes a mission, the audience will be happy, but the announcer will not say anything. In the final game, the announcer is added, saying "JOB COMPLETE!".

Prototype

Final