This is a sub-page of Proto:Doom 64 (Nintendo 64).
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This page is rather stubbly and could use some expansion. |
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Many of the levels in the prototype have difference to the final levels, mainly with enemies. All the "fun levels" (MAP25: Cat And Mouse, MAP26: Hardcore and MAP27: Playground) are absent from the prototype.
Note: These videos are of a playthrough on the "Watch Me Die!" difficulty.
(Source: Immorpher)
MAP33: Title (Intro)#
Watch on YouTubeWhile the intro can be loaded, it is general quite unstable. If one of the Marines seen in the intro is killed by the Cyberdemon, it causes it to crash.
MAP1: Staging Area#
MAP32: Hectic (Secret)#
MAP2: The Terraformer#
MAP20: Breakdown#
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Watch on YouTubeThe infamous removed secret is present in this version of the level (the process for the egg starts at 5:03, while the egg itself starts at 7:18) .
MAP24: No Escape#
YouTube video It isn't possible to complete the level by normal means, quite fitting for a level with such a name.
MAP28: The Absolution#
Watch on YouTubeThe showdown against the Mother of All Demons is also not finished. The level uses fake walls to have all the monsters attack the player, with the downside that many of them start infighting with each other, causing several of them to get killed and the remaining to stop becoming hostile before they get to arena. The player can also not escape the starting room.
Upon killing the Mother Demon, the level doesn't end and transition to the end screen and roll call.