the cutting room mirror

Early Objects

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This is a sub-page of Proto:Donkey Kong 64.

The final object list contains a lot of deleted entries, some of which are still intact in the kiosk version. Use this GameShark code to load them into the Army Dillo arena, replacing "????" with one of the values below:

815931B8 2005
815931BA 001C
81593208 2004
8159320A 001C
8147339C ????

(Source: Runehero123, Alley)

trees#

Vine#

ID: 0002 Dk64_shortvine.png

A short vine-like object with no particular function.

Round Tree#

ID: 0042
DK64_roundtree.png

A 2D "billboard"-style tree, à la Super Mario 64 or Diddy Kong Racing. It has no collision, so it can't be climbed.

Log Tunnel#

ID: 004B Dk64_log.png

A log tunnel similar to the kind found in Jungle Japes.

pickups#

Duplicate Banana#

ID: 002A

A single yellow banana that appears to have no collision (even when you're playing as DK). The used version of the pickup is object 000D in both versions.

Mushroom#

ID: 0055 Dk64_mushroom.png

A bouncy mushroom that also lacks collision. It's a mystery why this is under "pickups".

torches#

Campfire#

ID: 004D
DK64_fire4D.gif

A fire effect. Has collision on one side but not the other. Judging by its shape at the bottom, it was for a campfire.

Sparkle#

ID: 006F

A non-animated white sparkle, which can be seen in the Frantic Factory car race. Emits crackling sounds despite not being a flame.

Orb#

ID: 007B
DK64_orb7B.gif

A glowing metal orb.

doors#

Horseshoe Door#

ID: 004E Dk64_horseshoedoor.png

A fanciful green door with knocker, hinges, and keyhole (but curiously, no knob).

Studded Doors#

ID: 0068 Dk64_yellowdoor.png

A pair of small but dramatic-looking double doors.

Bamboo Cage#

ID: 007D Dk64_bamboocage.png

A cage resembling Chunky's, but made of wood and bamboo rather than metal. How is this a door?

Wooden Doors#

ID: 014E Dk64_slidedoor.png

A set of wooden double doors. There is dark green shading on the back and inside the groove when loaded in-game.

buttons#

Wave Switch#

ID: 0051 Dk64_waveblock.png

A brick wall switch featuring a wave symbol not used elsewhere.

Blank Switch#

ID: 0060 Dk64_stoneblock.png

A blank wall switch made of brick. It served as an early version of various non-weapon wall switches, as can be seen in both pre-release footage and the levels in this build.

platforms#

Soil Patch#

ID: 005F Dk64_soilpatch.png

A square patch of soil. Yep.

Brick Wedge#

ID: 0066 Dk64_brickwedge.png

A tapered platform made of brick.

Tree Stump Ramp#

ID: 0085 Dk64_stump.png

A ramp carved into a tree stump. Judging from the size, Mini-Monkey may or may not have been a requirement for using it.

test#

Ice Pedestal#

ID: 006A dk64_iceblock.png

An icy-looking barrel or pillar.

jugs#

Whole Jar#

ID: 007F Dk64_oldjar.png

A vase that resembles an unbroken version of the unused ones from the final game. (Interestingly, the broken jars aren't in this build at all.)

Crate#

ID: 00E9 Dk64_woodencrate.png

A wooden crate with metal corners. Why this is labelled "jugs" is anyone's guess.

buildings#

Character Stump#

To do:
Get a more accurate photo.

ID: 0087 Dk64_charstump.png

A tree stump featuring five doors with the Kongs' faces on them. The Kong textures look a bit glitched on this model due to an emulation error.

misc#

Giraffe Head#

ID: 00EE Dk64_giraffehead.png

A motionless giraffe head with no shading.

Smoky Light#

ID: 018F Dk64_smoke.png

Some kind of semi-circular fog or lighting effect.

shipwreck#

Blue Creature#

ID: 012A
DK64_bluething12A.gif

A strange googly-eyed jellyfish thing that looks like it would've been more at home in Banjo-Kazooie.

Searchlight#

ID: 0133 Dk64_moonspotlight.png

A searchlight that, for some reason, has a moon texture on the lamp end. Possibly an early version of the lighthouse beacon.

minecart#

Flag#

ID: 0193 Dk64_woodflag.png

A small flag with strange texture mapping.

bossitems#

Ramp#

ID: 0195 Dk64_mossramp.png

A wooden ramp covered in algae. One of these appears next to Puftoss in his boss arena, but it is impossible to reach.

enchanted#

Beanstalk#

ID: 01B6 Dk64_beanstalk.png

A small beanstalk that can be mounted and climbed. Despite this, it isn't in the "climb" category like the rest of the climbable objects. It has the same texture job as the large vine in Jungle Japes.

plants#

To do:
Some of these may be used in the early levels.

Like in the final game, several of the removed objects were decorative "billboard" plants. They aren't anywhere to be found in the demo proper.

Due to a rendering error, 003C appears slightly scrambled; the restored version showcases how it is intended to look.

Uniques#

These objects are the only ones to have their internal name, and as such these designations are missing from the final game.

barriers#

Dk64_rail.png

ID: 0077

A red and white railing resembling the forked route gate from the minecarts... only this one hurts you on contact.

rocks#

Dk64_uglyboulder.png

ID: 0089

A rather badly-textured boulder. In prerelease footage, Chunky can be seen holding it. The final portable boulder is a darker green hue and looks much nicer.

snideroom#

Dk64_dkportrait.png

ID: 0106

A small picture of DK similar to the one in Candy's, concealing a tunnel or alcove. The DK Island portrait is also labelled "snideroom" in this version, but it was changed to "snide" (in line with the rest of Snide's objects) in the final game.

shopitems#

Dk64_canvas.png

ID: 018E

A blank canvas on a wooden easel. Considering the category it's sorted under, it may have had something to do with the unused shop interface graphics.