This is a sub-page of Proto:Donkey Kong 64.
The final object list contains a lot of deleted entries, some of which are still intact in the kiosk version. Use this GameShark code to load them into the Army Dillo arena, replacing "????" with one of the values below:
815931B8 2005
815931BA 001C
81593208 2004
8159320A 001C
8147339C ????
(Source: Runehero123, Alley)
trees#
Vine#
ID: 0002
A short vine-like object with no particular function.
Round Tree#
ID: 0042
A 2D "billboard"-style tree, à la Super Mario 64 or Diddy Kong Racing. It has no collision, so it can't be climbed.
Log Tunnel#
ID: 004B 
A log tunnel similar to the kind found in Jungle Japes.
pickups#
Duplicate Banana#
ID: 002A
A single yellow banana that appears to have no collision (even when you're playing as DK). The used version of the pickup is object 000D in both versions.
Mushroom#
ID: 0055 
A bouncy mushroom that also lacks collision. It's a mystery why this is under "pickups".
torches#
Campfire#
ID: 004D
A fire effect. Has collision on one side but not the other. Judging by its shape at the bottom, it was for a campfire.
Sparkle#
ID: 006F
A non-animated white sparkle, which can be seen in the Frantic Factory car race. Emits crackling sounds despite not being a flame.
Orb#
ID: 007B
A glowing metal orb.
doors#
Horseshoe Door#
ID: 004E 
A fanciful green door with knocker, hinges, and keyhole (but curiously, no knob).
Studded Doors#
ID: 0068
A pair of small but dramatic-looking double doors.
Bamboo Cage#
ID: 007D 
A cage resembling Chunky's, but made of wood and bamboo rather than metal. How is this a door?
Wooden Doors#
ID: 014E 
A set of wooden double doors. There is dark green shading on the back and inside the groove when loaded in-game.
buttons#
Wave Switch#
ID: 0051 
A brick wall switch featuring a wave symbol not used elsewhere.
Blank Switch#
ID: 0060
A blank wall switch made of brick. It served as an early version of various non-weapon wall switches, as can be seen in both pre-release footage and the levels in this build.
platforms#
Soil Patch#
ID: 005F 
A square patch of soil. Yep.
Brick Wedge#
ID: 0066 
A tapered platform made of brick.
Tree Stump Ramp#
ID: 0085 
A ramp carved into a tree stump. Judging from the size, Mini-Monkey may or may not have been a requirement for using it.
test#
Ice Pedestal#
ID: 006A 
An icy-looking barrel or pillar.
jugs#
Whole Jar#
ID: 007F 
A vase that resembles an unbroken version of the unused ones from the final game. (Interestingly, the broken jars aren't in this build at all.)
Crate#
ID: 00E9 
A wooden crate with metal corners. Why this is labelled "jugs" is anyone's guess.
buildings#
Character Stump#
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ID: 0087 
A tree stump featuring five doors with the Kongs' faces on them. The Kong textures look a bit glitched on this model due to an emulation error.
misc#
Giraffe Head#
ID: 00EE
A motionless giraffe head with no shading.
Smoky Light#
ID: 018F
Some kind of semi-circular fog or lighting effect.
shipwreck#
Blue Creature#
ID: 012A
A strange googly-eyed jellyfish thing that looks like it would've been more at home in Banjo-Kazooie.
Searchlight#
ID: 0133 
A searchlight that, for some reason, has a moon texture on the lamp end. Possibly an early version of the lighthouse beacon.
minecart#
Flag#
ID: 0193
A small flag with strange texture mapping.
bossitems#
Ramp#
ID: 0195 
A wooden ramp covered in algae. One of these appears next to Puftoss in his boss arena, but it is impossible to reach.
enchanted#
Beanstalk#
ID: 01B6 
A small beanstalk that can be mounted and climbed. Despite this, it isn't in the "climb" category like the rest of the climbable objects. It has the same texture job as the large vine in Jungle Japes.
plants#
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Like in the final game, several of the removed objects were decorative "billboard" plants. They aren't anywhere to be found in the demo proper.
Due to a rendering error, 003C appears slightly scrambled; the restored version showcases how it is intended to look.
Uniques#
These objects are the only ones to have their internal name, and as such these designations are missing from the final game.
barriers#
ID: 0077
A red and white railing resembling the forked route gate from the minecarts... only this one hurts you on contact.
rocks#

ID: 0089
A rather badly-textured boulder. In prerelease footage, Chunky can be seen holding it. The final portable boulder is a darker green hue and looks much nicer.
snideroom#

ID: 0106
A small picture of DK similar to the one in Candy's, concealing a tunnel or alcove. The DK Island portrait is also labelled "snideroom" in this version, but it was changed to "snide" (in line with the rest of Snide's objects) in the final game.
shopitems#

ID: 018E
A blank canvas on a wooden easel. Considering the category it's sorted under, it may have had something to do with the unused shop interface graphics.