This is a sub-page of Proto:Deus Ex: The Fall (iOS).
Items#
COMBAT RIFLE
CROSSBOW
Prototype |
Final |
|
|---|---|---|
Name |
HawkEye Xbow XH-II |
HawkEye Xbow XH-II |
Description |
Use: Completely silent, long-range non-lethal weapon. Description: The crossbow has been around in one form or another for centuries, thanks to the simplicity and effectiveness of its basic design: with a few moving parts, the weapon can operate in near-silence and in almost any conditions. The HawkEye XH-11 version is a lightweight, single-shot crossbow with built-in optical sight. This improves the weapon's accuracy, but reload time is slow, as each bolt must be hand-loaded. |
Use: Completely silent, long-range lethal & non-lethal weapon. Description: The crossbow has been around in one form or another for centuries, thanks to the simplicity and effectiveness of its basic design: with a few moving parts, the weapon can operate in near-silence and in almost any conditions. The HawkEye XH-11 version is a lightweight, single-shot crossbow with built-in optical sight. This improves the weapon's accuracy, but reload time is slow, as each bolt must be hand-loaded. Upgrades: The HawkEye XH-II does support some standard upgrade packages. It can also make use of a Sound Sleeper Tranquilizer Dart system for using Non-Lethal darts to take down targets completely silently before they even know what is happening. Manufacturer: Stasiuk Arms Inc. |
SHOTGUN
Prototype |
Final |
|
|---|---|---|
Name |
Widowmaker TX Shotgun |
Widowmaker TX Shotgun |
Description |
Use: High-damage, close-range lethal weapon with a damage spread. Description: With its wide area-of-effect and good damage capability, the shotgun is the customary short-range weapon choice when it comes to room clearance, riot control, and police actions. Reload speed and accuracy are the trade-offs for its stopping power. |
Use: High-damage, close-range lethal weapon with a damage spread. Description: With its wide area-of-effect and good damage capability, the shotgun is the customary short-range weapon choice when it comes to room clearance, riot control, and police actions. Reload speed and accuracy are the trade-offs for its stopping power. Upgrades: Firing pellet loads from 12 gauge cartridges in an underbarrel helical magazine, the Widowmaker TX Shotgun supports all standard upgrade packages. A special two-round burst attachment is also available. Manufacturer: Military Arms of Ostrava |
FRAG
Prototype |
Final |
|
|---|---|---|
Name |
E.C.D.A. Type 4 Frag Grenade |
E.C.D.A. Type 4 Frag-k Grenade |
Description |
Use: Highly effective against all types of opponents. Stronger targets, such as robots and augmented individuals may require 2 grenades to kill. Description: A basic but effective hand-thrown explosive device, the Type 4 Frag-k is typical of most fragmentation grenade designs in use in combat zones around the world. Modern polymers, high-density explosives, and configured shrapnel elements make this a singularly deadly weapon, especially when used against unarmored targets at close range. |
Use: Highly effective against all types of opponents. Stronger targets, such as robots and augmented individuals may require 2 grenades to kill. Description: A basic but effective hand-thrown explosive device, the Type 4 Frag-k is typical of most fragmentation grenade designs in use in combat zones around the world. Modern polymers, high-density explosives, and configured shrapnel elements make this a singularly deadly weapon, especially when used against unarmored targets at close range. Manufacturer: Mustang Arms AdTech Ltd. (under license to the European Common Defense Alliance) |
EMP
Prototype |
Final |
|
|---|---|---|
Name |
Pulsar Type E Grenade |
Pulsar Type E Grenade |
Description |
Use: Permanently disable robots and security devices. Temporarily impede augmented opponents. Warning!: The EMP shielding augmentation upgrade completely negates the effect of EMP grenades. Description: A hand-thrown device, the Pulsar Type E Electromag Grenade is a specialized anti-systems grenade, capable of generating a localized electromagnetic field pulse that renders nearby electronic circuitry inoperative. While it has no effect against organic targets, the grenade is extremely useful in disabling robots, augmented humans, security cameras, and automated defensive turrets. |
Use: Permanently disable robots and security devices. Temporarily impede augmented opponents. Warning!: The EMP shielding augmentation upgrade completely negates the effect of EMP grenades. Description: A hand-thrown device, the Pulsar Type E Electromag Grenade is a specialized anti-systems grenade, capable of generating a localized electromagnetic field pulse that renders nearby electronic circuitry inoperative. While it has no effect against organic targets, the grenade is extremely useful in disabling robots, augmented humans, security cameras, and automated defensive turrets. Manufacturer: Steiner-Bisley GmbH |
CONCUSSION
Prototype |
Final |
|
|---|---|---|
Name |
Shok-Tac Version V Grenade |
Shok-Tac Version V Grenade |
Description |
Use: Stun enemies for a few seconds. Warning!: The flash suppressant augmentation upgrade may be used to negate the effects of concussion grenades. Description: The Shok-Tac Concussion Grenade is a non-fragmenting, hand thrown munition that uses explosive overpressure to damage and disorient targets at close range. The Version V combines the common function of a concussion grenade with the noise/flash capability of a diversionary device (or 'flash bang') for a 'one-two-three punch'. It is most effective against organic targets at close quarters in a confined environment, but has zero effect on robots. |
Use: Stun enemies for a few seconds. Warning!: The flash suppressant augmentation upgrade may be used to negate the effects of concussion grenades. Description: The Shok-Tac Concussion Grenade is a non-fragmenting, hand thrown munition that uses explosive overpressure to damage and disorient targets at close range. The Version V combines the common function of a concussion grenade with the noise/flash capability of a diversionary device (or 'flash bang') for a 'one-two-three punch'. It is most effective against organic targets at close quarters in a confined environment, but has zero effect on robots. Manufacturer: Kaiga Systems Ltd. |
10MM PISTOL
Prototype |
Final |
|
|---|---|---|
Name |
Zenith 10MM Semi-Auto |
Zenith 10MM Semi-Auto |
Description |
Use: Medium-range, lethal weapon. Description: A widely available ""jack-of-all-trades"" pistol used by everyone from gangbangers to generals, the Zenith 10mm pistol is a lightweight, semi-automatic handgun with a short effective range but quick rate-of-fire, average ammunition capacity, standard reloading time, and regular damage capability. |
Use: Medium-range, lethal weapon. Description: A widely available ""jack-of-all-trades"" pistol used by everyone from gangbangers to generals, the Zenith 10mm pistol is a lightweight, semi-automatic handgun with a short effective range but quick rate-of-fire, average ammunition capacity, standard reloading time, and regular damage capability. Upgrades: The gun supports all standard upgrades, plus one that's all its own: a specialized armor-piercing barrel modification. The gun also supports add-ons such as silencers and laser targeting systems. Manufacturer: Steiner-Bisley GmbH |
ENERGY BAR
Prototype |
Final |
|
|---|---|---|
Name |
CyberBoost ProEnergy Bar |
CyberBoost ProEnergy Bar |
Description |
Use: Replenish a single energy cell. Activation: Use from Quick Slot. Description: CyberBoost ProEnergy is an artificial food energy source, packed with Proteins and Carbohydrates. |
Use: Replenish a single energy cell. Activation: Use from Quickslot. Description: CyberBoost ProEnergy is an artificial food energy source, packed with Proteins and Carbohydrates. |
BEER
Prototype |
Final |
|
|---|---|---|
Name |
Nanbao Beer |
Hefecrocken Beer |
Description |
Use: Gain an additional 5 health points, up to a maximum of 200. Activation: Use from Quick Slot. Description: Nanbao goes down easy, like a good beer should. It looks good. It smells good. You'd step over your own mother just to get one. But you don't have to stop at one! Nanbao now comes in 48-packs! Nanbao… Have another. WARNING: Alcoholic beverages will imbue the drinker with a small increase in damage resistance. Each additional beverage consumed will increase this effect. Adverse effects will include blurred vision. [THIS IS CURRENTLY NOT FUNCTIONAL] |
Use: Gain an additional 5 health points, up to a maximum of 200. Activation: Use from Quickslot. Description: A premium unfiltered wheat beer, Hefecrocken is brewed from a strain of certified genetically 'pure' Weiss-hops and natural spring water. Stay pure. Say Hefecrocken. Hefecrocken Brauerei is a division of Steiner-Bisley GmbH. WARNING: Alcoholic beverages will imbue the drinker with a small increase in damage resistance. Each additional beverage consumed will increase this effect. Adverse effects will include blurred vision. |
Prototype |
Final |
|
|---|---|---|
Name |
Shanghai Gut Punch |
Shanghai Gut Punch |
Description |
Use: Gain an additional 25 health points, up to a maximum of 200. Activation: Use from Quick Slot. Description: Three measures of 180-proof alcohol, a pinch of lotus pollen, and a drop of red food dye No. 40. The Shanghai Gut Punch… about as subtle as its name implies. WARNING: Alcoholic beverages will imbue the drinker with a small increase in damage resistance. Each additional beverage consumed will increase this effect. Adverse effects will include blurred vision. [THIS IS CURRENTLY NOT FUNCTIONAL] |
Use: Gain an additional 25 health points, up to a maximum of 200. Activation: Use from Quickslot. Description: Three measures of 180-proof alcohol, a pinch of lotus pollen, and a drop of red food dye No. 40. The Shanghai Gut Punch… about as subtle as its name implies. WARNING: Alcoholic beverages will imbue the drinker with a small increase in damage resistance. Each additional beverage consumed will increase this effect. Adverse effects will include blurred vision. |
WINE
Prototype |
Final |
|
|---|---|---|
Name |
Great Wall Red Chardonnay |
Ernest Oaks Chardonnay |
Description |
Use: Gain an additional 10 health points, up to a maximum of 200. Activation: Use from Quick Slot. Description: The Great Wall vineyards genetically modified Chardonnay grapes to produce a red vintage. Wit hints of citrus and pepper-petroleum finish, it perfectly compliments and endangered meat. WARNING: Alcoholic beverages will imbue the drinker with a small increase in damage resistance. Each additional beverage consumed will increase this effect. Adverse effects will include blurred vision. [THIS IS CURRENT NOT FUNCTIONAL] |
Use: Gain an additional 15 health points, up to a maximum of 200. Activation: Use from Quickslot. Description: Nothing says Chardonnay like an Ernest Oaks Chardonnay. With a bouquet that will bring tears to your eyes, it should be served at ambient temperature, and out of a brown paper bag. WARNING: Alcoholic beverages will imbue the drinker with a small increase in damage resistance. Each additional beverage consumed will increase this effect. Adverse effects will include blurred vision. |
STOP! WORM
Prototype |
Final |
|
|---|---|---|
Name |
STOP WORM |
STOP! WORM |
Description |
Use: While hacking, use it to freeze any trace attempt for 5 seconds. Activation: After tapping a node, select the Stop Worm from the hacking selection wheel. Description: This program freezes any diagnostic attempt by the network for 5 seconds, granting you previous time. |
Use: While hacking, use it to freeze any trace attempt for 5 seconds. Activation: After tapping a node, select the Stop Worm from the hacking selection wheel. Description: This program freezes any diagnostic attempt by the network for 5 seconds, granting you precious time to complete your hack. |
UPGRADE
Prototype |
Final |
|
|---|---|---|
Name |
Increase Ammo Capacity |
Increase Ammo Capacity |
Description |
Use: Adds a few bullets o the weapon's magazine. Description: This upgrade replaces a weapon's existing ammunition magazine with a larger, greater capacity version. Manufacturer: Kaiga Ltd. |
Use: Adds a few bullets to the weapon's magazine. Description: This upgrade replaces a weapon's existing ammunition magazine with a larger, greater capacity version. Manufacturer: Kaiga Ltd. |
PLASMA RIFLE
Prototype |
Final |
|
|---|---|---|
Name |
Hi-NRG Plasma Lance |
Hi-NRG Plasma Lance |
Description |
Use: Medium-range, lethal weapon. Description: |
Use: High-damage, long-range weapon capable of dealing damage to multiple targets at once provided they are very close together. Description: '''A next-generation weapon, the Plasma Lance is perhaps the most advanced battlefield weapon of the 2020's, a high-tech firearm that projects a 'bolt' or 'pulse' of superheated plasma down an ionized path toward its target. It can deliver heavy damage against medium- and heavily-armored targets - enough to actually disintegrate some of them - but only at limited range and at a slow rate of fire. Upgrades: The weapon supports all standard upgrades, as well as a special CHARGE SHOT package capable of overcharging the Plasma Lance to release a burst of increased physical and splash damage. Manufacturer: Connaught Technologies''' |
PLASMA AMMO
Prototype |
Final |
|
|---|---|---|
Name |
Plasma Rifle Rounds |
Plasma Capsules |
Description |
Description: Manufacturer: |
Description: Compact high-energy plasma reservoir capsules, custom-designed for the Connaught Technologies Hi-NRG Plasma Lance. Manufacturer: Bobson Synthetics Group |
STUN GUN
Prototype |
Final |
|
|---|---|---|
Name |
Buzzkill Threat Negation Device |
Buzzkill Threat Negation Device |
Description |
Use: Short-range non-lethal weapon. Description: |
Use: Knock individual targets unconscious at close range. Result is instantaneous. Also useful on robots and electronic devices to confuse them temporarily. Description: The Buzzkill Threat Negation Device is a single shot, non-lethal firearm that uses an intense electroshock discharge to render targets unconscious. While easy to conceal, the weapon has a short range, slow firing cycle, and lengthy reload time. It is primarily for use against organic targets, but is also effective in temporarily disabling security cameras, turrets and robots. Upgrades: The Buzzkil Threat Negation Device cannot be upgraded. Manufacturer: Mustang Ad-Tech Inc. |
STUN GUN AMMO
Prototype |
Final |
|
|---|---|---|
Name |
Stun Gun Rounds |
Stun Gun Darts |
Description |
Description: Manufacturer: |
Description: Short-range, high-density, deep capacitance electroshock dart rounds, capable of delivering an electromuscular disruption charge of up to 20,000 volts when deployed in any stun gun-type weapon. Manufacturer: Bobson Synthetics Group |
TACTICAL RPG
Prototype |
Final |
|
|---|---|---|
Name |
329-Series MPRS |
229-Series MUPRS |
Description |
Use: Long-range, lethal weapon. Description: |
Use: Very-high damage, long-range lethal weapon with added area-of-effect. Useful against armored targets. Description: A heavy weapon used primarily against installations, armored targets, or a large number of enemies, the 229-Series Man-Ultra Portable Rocket System (MUPRS) is a compact version of the 329-Series MPRS. Despite its smaller size and slow reload times, it has an impact footprint comparable to that of the 329, creating a wide area of 'splash damage' around the target. Keep in mind, however, that at close range, the blowback from a rocket hit can injure the weapon's operator as well as its target. Upgrades: The 229-Series MPRS supports standard reload speed upgrades. Manufacturer: Steiner-Bisley GmbH |
RPG AMMO
Prototype |
Final |
|
|---|---|---|
Name |
MiniRPG Rounds |
Tactical RPG Rockets |
Description |
Description: Manufacturer: |
Description: 84mm, semi-guided, high explosive, anti-installation/anti-armor rocket munitions for use against all light armor targets and non-hardened installations when deployed by the appropriate launcher. Manufacturer: Kaiga Ltd. |
FRAG MINE
Prototype |
Final |
|
|---|---|---|
Name |
E.C.D.A. Type 4 Frag Mine |
E.C.D.A. Type 4 Frag-k Mine |
Description |
Use: Highly effective against all types of opponents. Stronger targets, such as robots and augmented individuals may require 2 grenades to kill. Description: A basic but effective hand-thrown explosive device, the Type 4 Frag-k is typical of most fragmentation grenade designs in use in combat zones around the world. Modern polymers, high-density explosives, and configured shrapnel elements make this a singularly deadly weapon, especially when used against unarmored targets at close range. |
Use: Place anywhere and kill passing enemies. Activation: Select from Quickslot and throw like a grenade. Deactivation: Move slowly up-close and tap the interactive prompt. Warning!: Mines detect speed of movement. Evade by moving slowly. Description: The Fragmentation Mine is a static anti-personnel munition; a modular variant of the E.C.D.A. Type 4 Frag-kGrenade, made possible by the Mark 87 Tactical Munition Mine Template (TMMT). The mine is sensitive to vibrations from approaching targets and, when triggered, immediately sends high-velocity shrapnel exploding outward. It can be attached to most surfaces and is active within seconds of deployment. Manufacturer: Mustang Arms AdTech Ltd./Steiner-Bisley GmbH |
EMP MINE
Prototype |
Final |
|
|---|---|---|
Name |
Pulsar Type E Mine |
Pulsar Type E Mine |
Description |
Use: Permanently disable robots and security devices. Temporarily impede augmented opponents. Warning!: The EMP shielding augmentation upgrade completely negates the effect of EMP grenades. Description: A hand-thrown device, the Pulsar Type E Electromag Grenade is a specialized anti-systems grenade, capable of generating a localized electromagnetic field pulse that renders nearby electronic circuitry inoperative. While it has no effect against organic targets, the grenade is extremely useful in disabling robots, augmented humans, security cameras, and automated defensive turrets. |
Use: Place anywhere and neutralize approaching robots or augmented enemies. Activation: Select from Quickslot and throw like a grenade. Deactivation: Move slowly up-close and tap the interactive prompt. Warning!: Mines detect speed of movement. Evade by moving slowly. Description: The EMP Mine is a static anti-personnel munition; a modular variant of the Pulsar type E Electromag Grenade, made possible by the Mark 87 Tactical Munition Mine Template (TMMT). Sensitive to vibrations from approaching targets, the mine generates an electromagnetic pulse field upon detonation that renders the nearby electronic circuitry inoperative. It is especially useful for disabling robots and augmented combatants. The mine is active within seconds of deployment and can be attached to most surfaces. Manufacturer: Steiner-Bisley GmbH |
CONC. MINE
Prototype |
Final |
|
|---|---|---|
Name |
Shok-Tac Version V Mine |
Shok-Tac Version V Mine |
Description |
Use: Stun enemies for a few seconds. Warning!: The flash suppressant augmentation upgrade may be used to negate the effects of concussion grenades. Description: The Shok-Tac Concussion Grenade is a non-fragmenting, hand thrown munition that uses explosive overpressure to damage and disorient targets at close range. The Version V combines the common function of a concussion grenade with the noise/flash capability of a diversionary device (or 'flash bang') for a 'one-two-three punch'. It is most effective against organic targets at close quarters in a confined environment, but has zero effect on robots. |
Use: Place anywhere and stun passing enemies. Activation: Select from Quickslot and throw like a grenade. Deactivation: Move slowly up-close and tap the interactive prompt. Warning!: Mines detect speed of movement. Evade by moving slowly. Description: The Concussion Mine is a static diversionary ordnance; a modular variant of the Shok-Tac Version V Grenade, made possible by the Mark 87 Tactical Munition Mine Template (TMMT). Sensitive to vibrations from approaching targets, the non-fragmenting mine damages and disorients combatants with a concussive detonation and sensory overload upon explosion. It can be attached to most surfaces and is active within seconds of deployment. Manufacturer: Kaiga Systems Ltd./Steiner-Bisley GmbH |
Gameplay#
Released versions use the Gameplay v2 document for weapon stats, prototype still uses Gameplay v1.
Combat Rifle
DamageRank |
MinDamage |
MaxDamage |
FireRateRank |
MinFireRate |
MaxFireRate |
ReloadRank |
MinReload |
MaxReload |
AmmoRank |
MinAmmoCapacity |
MaxAmmoCapacity |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameplay v2 |
2-5 |
9 |
13 |
5-8 |
0.13 |
0.09 |
3-7 |
0.85 |
1.19 |
4-7 |
20 |
50 |
Gameplay v1 |
2-4 |
10 |
20 |
6-9 |
0.4 |
0.2 |
4-6 |
2 |
1 |
4-6 |
20 |
40 |
Crossbow
DamageRank |
MinDamage |
MaxDamage |
FireRateRank |
MinFireRate |
MaxFireRate |
ReloadRank |
MinReload |
MaxReload |
AmmoRank |
MinAmmoCapacity |
MaxAmmoCapacity |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameplay v2 |
7-9 |
70 |
110 |
1-1 |
0.36 |
0.36 |
2-5 |
1 |
1.29 |
1-1 |
1 |
1 |
Gameplay v1 |
1-1 |
50 |
50 |
1-3 |
1 |
0.5 |
2-4 |
3 |
1.5 |
2-4 |
1 |
1 |
Shotgun
DamageRank |
MinDamage |
MaxDamage |
FireRateRank |
MinFireRate |
MaxFireRate |
ReloadRank |
MinReload |
MaxReload |
AmmoRank |
MinAmmoCapacity |
MaxAmmoCapacity |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameplay v2 |
6-9 |
9 |
11 |
2-5 |
0.8 |
0.6 |
2-5 |
0.9 |
1.17 |
2-5 |
6 |
12 |
Gameplay v1 |
6-8 |
30 |
80 |
2-4 |
1 |
0.5 |
2-6 |
3 |
1.25 |
3-6 |
6 |
12 |
Pistol
DamageRank |
MinDamage |
MaxDamage |
FireRateRank |
MinFireRate |
MaxFireRate |
ReloadRank |
MinReload |
MaxReload |
AmmoRank |
MinAmmoCapacity |
MaxAmmoCapacity |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameplay v2 |
3-7 |
15 |
25 |
4-8 |
0.5 |
0.3 |
5-9 |
0.95 |
1.57 |
3-7 |
10 |
22 |
Gameplay v1 |
2-5 |
20 |
50 |
4-8 |
0.8 |
0.5 |
5-8 |
1.5 |
0.75 |
3-6 |
10 |
20 |
PlasmaRifle
DamageRank |
MinDamage |
MaxDamage |
FireRateRank |
MinFireRate |
MaxFireRate |
ReloadRank |
MinReload |
MaxReload |
AmmoRank |
MinAmmoCapacity |
MaxAmmoCapacity |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameplay v2 |
5-8 |
40 |
60 |
4-5 |
0.3 |
0.25 |
3-7 |
1 |
1.3 |
4-7 |
20 |
50 |
Gameplay v1 |
2-4 |
10 |
20 |
6-9 |
0.4 |
0.2 |
4-6 |
2 |
1 |
4-6 |
20 |
40 |
StunGun
DamageRank |
MinDamage |
MaxDamage |
FireRateRank |
MinFireRate |
MaxFireRate |
ReloadRank |
MinReload |
MaxReload |
AmmoRank |
MinAmmoCapacity |
MaxAmmoCapacity |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameplay v2 |
0-0 |
640 |
640 |
1-1 |
0.36 |
0.36 |
4-4 |
1 |
1 |
1-1 |
1 |
1 |
Gameplay v1 |
2-4 |
10 |
20 |
6-9 |
0.4 |
0.2 |
4-6 |
2 |
1 |
4-6 |
1 |
1 |
MiniRPG
DamageRank |
MinDamage |
MaxDamage |
FireRateRank |
MinFireRate |
MaxFireRate |
ReloadRank |
MinReload |
MaxReload |
AmmoRank |
MinAmmoCapacity |
MaxAmmoCapacity |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameplay v2 |
9-9 |
600 |
600 |
2-2 |
1 |
1 |
1-5 |
1 |
1.2 |
1-1 |
1 |
1 |
Gameplay v1 |
2-4 |
10 |
20 |
6-9 |
0.4 |
0.2 |
4-6 |
2 |
1 |
4-6 |
1 |
1 |
Bundles#
Explosive
|
Prototype |
Final |
|---|---|
|
• Frag grenade x5 |
• 229-Series MUPRS x1 |
Merciful
|
Prototype |
Final |
|---|---|
|
• Crossbow x1 |
• Crossbow x1 |
Infiltrator
|
Prototype |
Final |
|---|---|
|
• Auto-hack x10 |
• Auto-hack x5 |
Super Aug
|
Prototype |
Final |
|---|---|
|
• Praxis kit x3 |
• Praxis kit x5 |
Missions#
Prototype |
Final |
|---|---|
VISIT PANAMA CITY LIMB |
VISIT LIMB CLINIC |
Alvaro offered me a new drug called Riezol but he was out of Neuropozyne. He said the only way I could get Nu-Poz was by talking to his friend at LIMB. Her name is Camila Rocha. |
Alvarez offered me a new drug called Riezene but he was out of Neuropozyne. He said the only way I could get Nu-Poz was by talking to his friend at LIMB. Her name is Camila Cardoso. |
MEET WITH COBRA |
|
Camila wants me to meet with the arms dealer Cobra in the train station. Hopefully he can get me the equipment I need. |
Camila wants me to meet with the arms dealer Cobra in the train station. Hopefully he can get me the information I need on how the local gangs operate. |
ELIMINATE THE RIEZOL SHIPMENT |
FIND THE SOURCE OF RIEZENE |
Camila says that gangs peddling black market Riezol are destroying LIMB's Neuropozyne business, and killing off customers. She offered a secure supply of untraceable Nu-Poz if I eliminate the gang's recent Riezol shipment. |
Camila says a local gang called the Skulls are peddling a Neuropozyne knock-off called Riezene. She thinks the gang has been tampering with the drug and wants me to find out where they are getting it from and if it's actually Riezene. |
PURSUADE THE GANG LEADER |
PERSUADE DIEGO |
Camila wants me to destroy the gang's Riezol shipment. But if I can convince the pushers to stay out of downtown it will have the same effect, with less bloodshed. |
Cobra said the Skulls' leader is a man called Diego. If I could get Diego to expose his Riezene source, it would probably satisfy Camila. |
MEET WITH CAMILA ROCHA |
GIVE EVIDENCE TO CAMILA |
The gangs won't be pushing Riezol in the downtown area anymore. Hopefully Camila will make good on her word and supply me with Neuropozyne. |
I found evidence that the Skulls are selling real Riezene and that they're getting it from Belltower agents who are supposed to be guarding shipments of the drug. I need to get the evidence to Camila. |
FIND A BELLTOWER CONTACT |
FIND ALEX VEGA |
Camila and Alvaro have me convinced there is some sort of 'shadow aug' in my brain. Anna and I won't have to worry about Neuropozyne for a while, but I can't go back into hiding without finding out what's in my head, who put it there, and why. They suggested I check out Nightshade, a bar that's popular with local Belltower agents. |
Camila was shocked when I told her about Belltower's involvement in the leaked Riezene. She's putting me in contact with a Belltower agent who might be able to help me uncover the truth. Her name is Alex Vega, and she frequents the boardwalk nightclub called Nightshades. |
CHECK ON THE INSPECTOR |
|
I met a hotshot Belltower pilot named Alex Vega. She's concerned about her employer's involvement in illegal Riezol shipments. She thinks the VIP she's been assigned to may be the target of an assassination plot, and she could end up as collateral damage. I agreed to check on the mark, and warn him. |
I met Alex Vega and she's concerned about her employer's involvement in illegal Riezene shipments. She thinks the WHO inspector she's been assigned to may be the target of an assassination plot, and she could end up as collateral damage. I agreed to check on the inspector at the Hotel Etana and warn him. |
WARN ALEX |
|
When I met the inspector in his hotel room I witnessed his assassination. The Tyrants are definitely involved. I've got to warn Alex at Nightshades. |
When I met the inspector in his hotel room, I witnessed his assassination. The Tyrants are definitely involved. I've got to warn Alex at Nightshades. |
LIBERATE ALEX'S VTOL |
|
I made a deal with Alex. If I can hack the surveilance system watching over her VTOL, she will fly me out of Panama City. |
I made a deal with Alex. If I can hack the surveillance system watching over her VTOL, she will fly me out of Panama City. |
REACH THE HELIPAD ATOP HOTEL ETANA |
|
When I hacked into Belltower security Janus took the opportunity to raid their system. Janus uncovered proof of Tyrant involvement with Belltower in Panama and Zaphire Biotech in Australia. Alex is going to fetch her VTOL and meet me on top of Hotel Etana in downtown Panama City. |
Alex's VTOL is free, but it was being guarded by Spec-Ops. They're not going to let me get away that easily. I've got to hurry up and meet Alex on the helipad atop Hotel Etana downtown. |
Emails#
Prototype |
Final |
|
|---|---|---|
BELLTOWER EMAIL 2 |
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To |
Barracks Nightwatch |
Maintenance Team |
From |
Maintenance Team |
Barracks Nightwatch |
Header |
Electronic Locks |
Re: Electronic Locks |
Body |
Sorry, we're completely backed up. We can't send anyone to fix the lock on the bunk room. But be thankful your turret is still in working order! The north entrance lock is still functional. And that reminds me, at midnight the passcode is being automatically reset. The new passcode is 1777. |
Roger, Sorry, we're completely backed up. We can't send anyone to fix the lock on the bunk room. But be thankful your turret is still in working order! The north entrance lock is still functional. And that reminds me, at midnight the passcode is being automatically reset. The new passcode is 1777. (Maintenance Team/BTCO.00014.75460) wrote: >This is the fourth request I'm sending re: the broken e-lock on the >bunk room. I was told that this would be a priority for you guys >which it obviously is not. Can we get someone down here to take >take care of it today? >Roger, Maintenance Tech |
BELLTOWER EMAIL 3 |
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To |
Base Operations |
Base Operations |
From |
Helipad Control |
Helipad Control |
Header |
Reminder: Weapons Check |
Reminder: Weapons Check |
Body |
I am required to remind you that before anyone enters the helipad security checkpoint ALL WEAPONS are to be set on safety and harnessed, according to regulations. Because of recent safety lapses the helipad has been on lockdown. Base Operations officers are now permitted to enter freely using security level two passcode 1022. /sorry about this reggie. the grunts were getting sloppy taking their guns directly from the range. |
I am required to remind you that before anyone enters the helipad security checkpoint, ALL WEAPONS are to be set on safety and harnessed, according to regulations. Because of recent safety lapses, the helipad has been on lockdown. Base Operations officers are now permitted to enter freely using security level two passcode 1022. /sorry about this, Reggie. the grunts were getting sloppy taking their guns directly from the range. |
BELLTOWER EMAIL 4 |
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To |
Shooting Range |
Munitions Officer |
From |
Munitions Officer |
Shooting Range |
Header |
XXXX-Tra Ammo :) |
Re: Course Time :) |
Body |
I know you haven't been getting the trigger-time you deserve, so I left something special for you in the munitions room. 6006. Don't say I never did anything for you! |
LJ, I know you haven't been getting the trigger-time you deserve, so I left something special for you in the munitions room. 6006. Don't say I never did anything for you, you ungrateful prick! ;) Jimmy (Munitions/BTCO.00022.75460) wrote: >Jimbo, >Whose ass do I have to kiss around there to get some time on the >range? Where's the love, man? I haven't had this much shit >reserving a space since trying to get a racquetball court back >home at the gym. :) >(Seriously, tho, bro. Help me out here!) >Lewis J, Munitions Officer |
BELLTOWER EMAIL 6 |
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To |
Helipad Sec-Chkpt |
Helipad Sec-Chkpt |
From |
Flight Sergeant |
Flight Sergeant |
Header |
Smoking Is Prohibited |
Smoking Is Prohibited |
Body |
I still don't know who is responsible, but somebody in the control room is smoking on duty. I keep finding cigarette butts on the maintenance deck! Do you know what could happen if the cargo bay caught fire |
! Do me a favor. Mid-shift I want you to change the passcode on the control room access door to 1800. And the next time tar-lung goes out to burn one down he'll find himself stuck out there. |