This is a sub-page of Proto:Destroy All Humans! (2005).
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This prototype is documented on Hidden Palace. |
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To do: |
A prototype from December 10, 2004 was found on a THQ developer test build disc for the Playstation 2 submitted anonymously on April 15, 2025. This version contains earlier builds of the final invasion sites of the game, E3 2004 leftovers and scrapped abilities and features. It is hilariously broken and prone to many crashes.
General Differences#
Overall Gameplay#
- The HUD is different compared to the original, notably with the minimap showing the alert levels on the edge.
- The alert levels are broken as the authorities do not spawn in vehicles nor does it dissipate after a period of time.
- The saucer is missing from the launch sequence and title cards are text-only.
- Placeholder text replaces cinematics in the final game. Most speech is missing from mission-specific characters.
- Players must press the SELECT button to speak to Orthopox-13 instead of automatic playing.
- Cows do not ragdoll.
- The psychokinesis push function automatically locks onto nearby targets and is usually fatal for both targets.
- Background music plays in the pause menu.
Furon Mothership#
- The prototype begins on the main menu with an earlier soundtrack.
- The load game selection screen is featured in the mothership in a 3D room.
- Crypto taunts the player and hums Italic text after a period of inactivity instead of Orthopox-13.
- The invasion site selector is featured in a room in front of the main room with the saucer hovering above it.
- The Furonigami section is missing and the B-Movie theater does not play video.
Audio#
music_a02324_h97E47977 |
Leftover from the 2004 E3 demo build plays as the alert theme at Turnipseed Farm. |
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music_a04010_h252C8809 |
Early Rockwell alert theme with missing instruments and slightly different chorus. |
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music_a03548_h17C06AFA |
Placeholder speech for the mayor of Rockwell opening the fair. |
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music_a04000_h18C4F127 |
Placeholder speech for various female pedestrians holding conversation in Citizen Crypto |
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music_a04001_h880ABD07 |
Placeholder speech for various male pedestrians holding conversation in Citizen Crypto |
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music_a03625_hE1F445A1 |
Placeholder speech for the Magestic vehicle's loudspeaker in Televisions of Doom! |
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music_a03538_hD7CEBFE2 |
Early Area 42 alert theme with missing instruments and moderately different chorus. |
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music_a03230_h34821682.ogg |
Early Union undisguised theme with missing instruments and slightly different chorus. |
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music_a03330_h3136118F |
Early Union alert theme with missing instruments and slightly different chorus. |
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music_a00607_h5115988E |
Earlier title screen music. It is missing some instruments and the beat is slightly different. |
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music_a02378_hD345ABF4 |
Music that plays from a radio in Turnipseed Farm, it was later cut for unknown reasons. |
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music_a00556_h64495A0D |
Plays as the disguised theme for Turnipseed Farm. It is ultimately cut from the final build. |
Unused Graphics#
Viet Cong flag#
A worn-out flag of the South Vietnamese Viet Cong. It is unknown what the purpose was.
Early disintegration victim#
A leftover texture of a skeleton after being disintegrated.
Crypto on a dog#
A leftover comedic Easter egg depicting Crypto with an unused weapon on top of a dog. It was meant to be displayed whenever a level was selected from the Pandemic Launcher.
Unused Models#
h1_female_rural_farmer#
There is an early model of the generic elderly rural female with an unused cap. The base model would be used in game as Martha Turnipseed. Further, a second unused variant exists for the rural female farmer.
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Variant 1 (Used) |
Variant 2 (Unused) |
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Unused Audio#
Unused Music#
The prototype contains several unused soundtracks from the 2004 E3 demo build and 3 completely unused soundtracks.
music_a03231_h4A879F73 |
Unused leftover from the 2004 E3 demo build that is located in Union Town's files. It is unknown what this soundtrack was used for. |
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music_a03658_h7BEC8CA8 |
Unused theme song that is located in Capitol City's files. It was used as the disguised theme in Capitol City for the E3 2004 build. |
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music_a03660_h70C4B6BD |
Unused leftover from the 2004 E3 demo build that is located in Capitol City's files. It is likely that this was the alert theme. |
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music_a03659_h16FD4238 |
Unused leftover from the 2004 E3 demo build that is located in Union Town's files. It is likely that this was the saucer alert theme. |