This is a sub-page of Proto:Croc 2 (Windows, PlayStation)/US Demo.
Inside the standalone demo is a file named DUMMY.DAT. Inside this file, a bunch of older level designs can be found. Some of these have never been seen in any known footage or magazines.
Levels#
- Sailor Village (multiple versions)
- Save the Bird from the Thief
- Find 5 Treasure Chests
- Cannon Boat Keith
- Soveena the Squid
- Cossack Village
- Unknown Cossack Level
- Unknown Ice Slide Level
- KABOOM! It's Roger Red Ant
- Lava Lamp Larry
- Unnamed Underwater Level
- Village Masher (multiple versions)
- Inca Village
- Unknown (presumably test level)
Underwater Level#
Scattered in the DUMMY.DAT are mentions of an underwater level that was seen in an early preview video and screenshots, but completely removed in the final. This is the only build that mentions them.
Barrel Water
Bobbing Barrel
Underwater Big Blocking Barrel
Underwater Exploding Box
Underwater Pushable Cannon
Underwater Sea Monster
Water Explode Model
In addition to this, a strange song name, KWaterMine also exists. Since the original entrance bears a resemblance to a mine, it's very likely that this is the working title.
Removed Mechanics#
Code for a raft not present in the final (Croc uses a Boat instead, although early screenshots show Croc using a raft).
Croc On Raft
Raft Collision Routine
Raft For Croc
Raft For Dantini
RIVER =
RAPIDS =
BUMP 1 =
BUMP 2 =
VOL CHANGE OFF
Raft crystal
Removed Enemies#
Monkey#
Mentions of an unused enemy seen in early screenshots are also present. This would place them in the level, Save the Bird from the Thief.
Half Coconut
Coconut
Coconut Monkey
Drill Mouse#
Code for a mouse enemy that has also been spotted on a couple of early screenshots.
Drill Bit Doormouse
Drill Bit Doormouse Platform
MousePlatformDropBit
MousePlatformBit
Mine Cart Dantini#
Not found in the final game is this coding for a mine cart Dantini. On the cover of the game, there is a Dantini which could be what this enemy was intended to be.
Mine Cart Dantini
Actual Cart Dantini