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Unused Audio

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This is a sub-page of Proto:Crash Team Racing/August 5th, 1999 build.

Watch on YouTubeDespite the lack of any voice lines being heard in-game at this stage, the XA directory contains a plethora of placeholder recordings made by the developers - most notably programmer Gavin James - which would later be replaced by proper voice acting.

Unused Sound Effects#

Some of the sound effects were completely removed from the final game, while others are present but were implemented later.

ID

Audio

Level

Notes

147

Coco Park

Some sort of animal sound.

148

What sounds like a time-streched sample of a baby babble.

141

Polar Pass

Two water splashing sound effects that were removed in the final game, which were most likely from the Orca hazard when it jumped out of and back into the water.

142

158

N/A

The warp in/out sound effects from the first game. These may have been a placeholder for the warp pad teleportation sound.

159

161

Unknown sparkling sound.

162

A chime sound effect.

163

The letter pickup sound effect but slower.

In addition, some Adventure Mode-related sound effects are already present in the audio data, but haven't been programmed to play in-game yet:

  • Warp pad loop.
  • World door unlocking and opening.
  • Regular boss garage opening.
  • Nitros Oxide's garage opening.

Unused Music#

The race defeat theme is present within the files, but goes unused in this build.

Unused Early Intro#

A music track not used in the final version of the game is present in the MUSIC folder, but as this build doesn't play anything at startup, it becomes unused. The composer Josh Mancell posted the "pre-console" version of this track on his SoundCloud in 2016.

In the final game, the intro music is stored in the HOWL file instead, just like the level themes.

Aku Aku Fillers#

Several duplicate audio files containing random fragments of Aku Aku's cutscene dialogue from Crash Bandicoot: Warped are used to fill empty audio space in the EXTRA folder. Three clips in particular are repeated throughout what would later become the Adventure Mode audio files:

Audio

Transcript

Notes

Uka Uka is free?! No... it cannot be! Evil... great evil has come... Crash, now!

The final part was cut and it's actually absent in the final version of the cutscene. Interestingly, you can still hear it in the September 26th, 1998 build.

Children, Uka Uka and Cortex plan to use this Time-Twisting Machine to gather crystals that lay scattered across time. I have brought you here to recover the crystals before they do so. To open the time portal, simply stand on a button and then jump into the portal. Good luck.

Interestingly, Aku Aku says that dialogue in the intro cutscene, but this clip has the Time Twister sound effects included before and after his dialogue, as if it was meant to be a Time Twister interval, which never happens as you're told everything before you even access the Warp Room.

Crash, Coco, if you have already retrieved a level's crystal, then you will find a floating clock when you enter for the second time. This floating clock activates Time Trial mode. Grab it and the clock will start ticking. Race for the end to get the best time. But beware, some elements will change.

Character Menu Placeholders#

The XA directory contains an additional folder named WRAP, which stores extra audio data that was not included in the final game. The audio files suggest that characters would have unique voice clips that played when selected on the character select screen, though this feature was scrapped shortly afterwards. Notably, Nitros Oxide is included in this set.

Audio

Transcript

Crash selected

Cortex selected

Tiny selected

Coco selected

N. Gin selected

Dingo selected

Polar selected

Pura selected

Roo selected

Papu selected

Joe selected

Pinstripe selected

N. Tropy selected

Penguin selected

Fake Crash selected

Oxide selected

Placeholder Voice Clips#

The character audio banks are placeholder samples of programmer Gavin James reading out the basic actions of each character in a deadpan tone. Some leftovers of these filler clips are still present in Penta Penguin's audio files and the incomplete set of unused race result dialogues in the final North American release.

Crash Bandicoot#

Audio

Transcript

Crash active taunt 1

Crash active taunt 2

Crash big air 1

Crash big air 2

Crash finished first

Crash finished second

Crash finished third

Crash laugh taunt 1

Crash laugh taunt 2

Crash ouch 1

Crash ouch 2

Crash passive taunt 1

Crash passive taunt 2

Crash sneaky taunt 1

Crash sneaky taunt 2

Crash spinout 1

Crash spinout 2

Crash yay 1

Crash yay 2

Dr. Neo Cortex#

Audio

Transcript

Cortex active taunt 1

Cortex active taunt 2

Cortex big air 1

Cortex big air 2

Cortex finished first

Cortex finished second

Cortex finished third

Cortex laugh taunt 1

Cortex laugh taunt 2

Cortex ouch 1

Cortex ouch 2

Cortex passive taunt 1

Cortex passive taunt 2

Cortex sneaky taunt 1

Cortex sneaky taunt 2

Cortex spinout 1

Cortex spinout 2

Cortex yay 1

Cortex yay 2

Tiny Tiger#

Audio

Transcript

Tiny active taunt 1

Tiny active taunt 2

Tiny big air 1

Tiny big air 2

Tiny finished first

Tiny finished second

Tiny finished third

Tiny laugh taunt 1

Tiny laugh taunt 2

Tiny ouch 1

Tiny ouch 2

Tiny passive taunt 1

Tiny passive taunt 2

Tiny sneaky taunt 1

Tiny sneaky taunt 2

Tiny spinout 1

Tiny spinout 2

Tiny yay 1

Tiny yay 2

Coco Bandicoot#

Audio

Transcript

Coco active taunt 1

Coco active taunt 2

Coco big air 1

Coco big air 2

Coco finished first

Coco finished second

Coco finished third

Coco laugh taunt 1

Coco laugh taunt 2

Coco ouch 1

Coco ouch 2

Coco passive taunt 1

Coco passive taunt 2

Coco sneaky taunt 1

Coco sneaky taunt 2

Coco spinout 1

Coco spinout 2

Coco yay 1

Coco yay 2

N. Gin#

Audio

Transcript

N. Gin active taunt 1

N. Gin active taunt 2

N. Gin big air 1

N. Gin big air 2

N. Gin finished first

N. Gin finished second

N. Gin finished third

N. Gin laugh taunt 1

N. Gin laugh taunt 2

N. Gin ouch 1

N. Gin ouch 2

N. Gin passive taunt 1

N. Gin passive taunt 2

N. Gin sneaky taunt 1

N. Gin sneaky taunt 2

N. Gin spinout 1

N. Gin spinout 2

N. Gin yay 1

N. Gin yay 2

Dingodile#

Audio

Transcript

Dingo active taunt 1

Dingo active taunt 2

Dingo big air 1

Dingo big air 2

Dingo finished first

Dingo finished second

Dingo finished third

Dingo laugh taunt 1

Dingo laugh taunt 2

Dingo ouch 1

Dingo ouch 2

Dingo passive taunt 1

Dingo passive taunt 2

Dingo sneaky taunt 1

Dingo sneaky taunt 2

Dingo spinout 1

Dingo spinout 2

Dingo yay 1

Dingo yay 2

Polar#

Audio

Transcript

Polar active taunt 1

Polar active taunt 2

Polar big air 1

Polar big air 2

Polar finished first

Polar finished second

Polar finished third

Polar laugh taunt 1

Polar laugh taunt 2

Polar ouch 1

Polar ouch 2

Polar passive taunt 1

Polar passive taunt 2

Polar sneaky taunt 1

Polar sneaky taunt 2

Polar spinout 1

Polar spinout 2

Polar yay 1

Polar yay 2

Pura#

Audio

Transcript

Pura active taunt 1

Pura active taunt 2

Pura big air 1

Pura big air 2

Pura finished first

Pura finished second

Pura finished third

Pura laugh taunt 1

Pura laugh taunt 2

Pura ouch 1

Pura ouch 2

Pura passive taunt 1

Pura passive taunt 2

Pura sneaky taunt 1

Pura sneaky taunt 2

Pura spinout 1

Pura spinout 2

Pura yay 1

Pura yay 2

Ripper Roo#

Audio

Transcript

Roo active taunt 1

Roo active taunt 2

Roo big air 1

Roo big air 2

Roo finished first

Roo finished second

Roo finished third

Roo laugh taunt 1

Roo laugh taunt 2

Roo ouch 1

Roo ouch 2

Roo passive taunt 1

Roo passive taunt 2

Roo sneaky taunt 1

Roo sneaky taunt 2

Roo spinout 1

Roo spinout 2

Roo yay 1

Roo yay 2

Papu Papu#

Audio

Transcript

Papu active taunt 1

Papu active taunt 2

Papu big air 1

Papu big air 2

Papu finished first

Papu finished second

Papu finished third

Papu laugh taunt 1

Papu laugh taunt 2

Papu ouch 1

Papu ouch 2

Papu passive taunt 1

Papu passive taunt 2

Papu sneaky taunt 1

Papu sneaky taunt 2

Papu spinout 1

Papu spinout 2

Papu yay 1

Papu yay 2

Komodo Joe#

Audio

Transcript

Joe active taunt 1

Joe active taunt 2

Joe big air 1

Joe big air 2

Joe finished first

Joe finished second

Joe finished third

Joe laugh taunt 1

Joe laugh taunt 2

Joe ouch 1

Joe ouch 2

Joe passive taunt 1

Joe passive taunt 2

Joe sneaky taunt 1

Joe sneaky taunt 2

Joe spinout 1

Joe spinout 2

Joe yay 1

Joe yay 2

Pinstripe#

Audio

Transcript

Pinstripe active taunt 1

Pinstripe active taunt 2

Pinstripe big air 1

Pinstripe big air 2

Pinstripe finished first

Pinstripe finished second

Pinstripe finished third

Pinstripe laugh taunt 1

Pinstripe laugh taunt 2

Pinstripe ouch 1

Pinstripe ouch 2

Pinstripe passive taunt 1

Pinstripe passive taunt 2

Pinstripe sneaky taunt 1

Pinstripe sneaky taunt 2

Pinstripe spinout 1

Pinstripe spinout 2

Pinstripe yay 1

Pinstripe yay 2

N. Tropy#

Audio

Transcript

N. Tropy active taunt 1

N. Tropy active taunt 2

N. Tropy big air 1

N. Tropy big air 2

N. Tropy finished first

N. Tropy finished second

N. Tropy finished third

N. Tropy laugh taunt 1

N. Tropy laugh taunt 2

N. Tropy ouch 1

N. Tropy ouch 2

N. Tropy passive taunt 1

N. Tropy passive taunt 2

N. Tropy sneaky taunt 1

N. Tropy sneaky taunt 2

N. Tropy spinout 1

N. Tropy spinout 2

N. Tropy yay 1

N. Tropy yay 2

Penta Penguin#

Audio

Transcript

Penguin active taunt 1

Penguin active taunt 2

Penguin big air 1

Penguin big air 2

Penguin finished first

Penguin finished second

Penguin finished third

Penguin laugh taunt 1

Penguin laugh taunt 2

Penguin ouch 1

Penguin ouch 2

Penguin passive taunt 1

Penguin passive taunt 2

Penguin sneaky taunt 1

Penguin sneaky taunt 2

Penguin spinout 1

Penguin spinout 2

Penguin yay 1

Penguin yay 2

Fake Crash#

Audio

Transcript

Fake Crash active taunt 1

Fake Crash active taunt 2

Fake Crash big air 1

Fake Crash big air 2

Fake Crash finished first

Fake Crash finished second

Fake Crash finished third

Fake Crash laugh taunt 1

Fake Crash laugh taunt 2

Fake Crash ouch 1

Fake Crash ouch 2

Fake Crash passive taunt 1

Fake Crash passive taunt 2

Fake Crash sneaky taunt 1

Fake Crash sneaky taunt 2

Fake Crash spinout 1

Fake Crash spinout 2

Fake Crash yay 1

Fake Crash yay 2

Nitros Oxide#

Audio

Transcript

Oxide active taunt 1

Oxide active taunt 2

Oxide big air 1

Oxide big air 2

Oxide finished first

Oxide finished second

Oxide finished third

Oxide laugh taunt 1

Oxide laugh taunt 2

Oxide ouch 1

Oxide ouch 2

Oxide passive taunt 1

Oxide passive taunt 2

Oxide sneaky taunt 1

Oxide sneaky taunt 2

Oxide spinout 1

Oxide spinout 2

Oxide yay 1

Oxide yay 2

Voice Slider Placeholders#

In the Options menu, the voice adjustment uses two sample audio clips of each character to preview the volume according to the slider position. Funnily enough, the developers decided to record their own voice impressions for each character and put them in the menu as a placeholder. Note that only the eight starter characters actually have these audios enabled, while the unlockable characters' impressions cannot be heard in-game, but are present in the files.

Character

Audio

Crash Bandicoot

Dr. Neo Cortex

Tiny Tiger

Coco Bandicoot

N. Gin

Dingodile

Polar

Pura

Ripper Roo

Papu Papu

Komodo Joe

Pinstripe

N. Tropy

Penta Penguin

Fake Crash

Nitros Oxide

Unassigned