This is a sub-page of Proto:Crash Team Racing/August 5th, 1999 build.
Watch on YouTubeDespite the lack of any voice lines being heard in-game at this stage, the XA directory contains a plethora of placeholder recordings made by the developers - most notably programmer Gavin James - which would later be replaced by proper voice acting.
Unused Sound Effects#
Some of the sound effects were completely removed from the final game, while others are present but were implemented later.
ID |
Audio |
Level |
Notes |
|---|---|---|---|
147 |
Coco Park |
Some sort of animal sound. |
|
148 |
What sounds like a time-streched sample of a baby babble. |
||
141 |
Polar Pass |
Two water splashing sound effects that were removed in the final game, which were most likely from the Orca hazard when it jumped out of and back into the water. |
|
142 |
|||
158 |
N/A |
The warp in/out sound effects from the first game. These may have been a placeholder for the warp pad teleportation sound. |
|
159 |
|||
161 |
Unknown sparkling sound. |
||
162 |
A chime sound effect. |
||
163 |
The letter pickup sound effect but slower. |
In addition, some Adventure Mode-related sound effects are already present in the audio data, but haven't been programmed to play in-game yet:
- Warp pad loop.
- World door unlocking and opening.
- Regular boss garage opening.
- Nitros Oxide's garage opening.
Unused Music#
The race defeat theme is present within the files, but goes unused in this build.
Unused Early Intro#
A music track not used in the final version of the game is present in the MUSIC folder, but as this build doesn't play anything at startup, it becomes unused. The composer Josh Mancell posted the "pre-console" version of this track on his SoundCloud in 2016.
In the final game, the intro music is stored in the HOWL file instead, just like the level themes.
Aku Aku Fillers#
Several duplicate audio files containing random fragments of Aku Aku's cutscene dialogue from Crash Bandicoot: Warped are used to fill empty audio space in the EXTRA folder. Three clips in particular are repeated throughout what would later become the Adventure Mode audio files:
Audio |
Transcript |
Notes |
|---|---|---|
Uka Uka is free?! No... it cannot be! Evil... great evil has come... Crash, now! |
The final part was cut and it's actually absent in the final version of the cutscene. Interestingly, you can still hear it in the September 26th, 1998 build. |
|
Children, Uka Uka and Cortex plan to use this Time-Twisting Machine to gather crystals that lay scattered across time. I have brought you here to recover the crystals before they do so. To open the time portal, simply stand on a button and then jump into the portal. Good luck. |
Interestingly, Aku Aku says that dialogue in the intro cutscene, but this clip has the Time Twister sound effects included before and after his dialogue, as if it was meant to be a Time Twister interval, which never happens as you're told everything before you even access the Warp Room. |
|
Crash, Coco, if you have already retrieved a level's crystal, then you will find a floating clock when you enter for the second time. This floating clock activates Time Trial mode. Grab it and the clock will start ticking. Race for the end to get the best time. But beware, some elements will change. |
Character Menu Placeholders#
The XA directory contains an additional folder named WRAP, which stores extra audio data that was not included in the final game. The audio files suggest that characters would have unique voice clips that played when selected on the character select screen, though this feature was scrapped shortly afterwards. Notably, Nitros Oxide is included in this set.
Audio |
Transcript |
|---|---|
Crash selected |
|
Cortex selected |
|
Tiny selected |
|
Coco selected |
|
N. Gin selected |
|
Dingo selected |
|
Polar selected |
|
Pura selected |
|
Roo selected |
|
Papu selected |
|
Joe selected |
|
Pinstripe selected |
|
N. Tropy selected |
|
Penguin selected |
|
Fake Crash selected |
|
Oxide selected |
Placeholder Voice Clips#
The character audio banks are placeholder samples of programmer Gavin James reading out the basic actions of each character in a deadpan tone. Some leftovers of these filler clips are still present in Penta Penguin's audio files and the incomplete set of unused race result dialogues in the final North American release.
Crash Bandicoot#
Audio |
Transcript |
|---|---|
Crash active taunt 1 |
|
Crash active taunt 2 |
|
Crash big air 1 |
|
Crash big air 2 |
|
Crash finished first |
|
Crash finished second |
|
Crash finished third |
|
Crash laugh taunt 1 |
|
Crash laugh taunt 2 |
|
Crash ouch 1 |
|
Crash ouch 2 |
|
Crash passive taunt 1 |
|
Crash passive taunt 2 |
|
Crash sneaky taunt 1 |
|
Crash sneaky taunt 2 |
|
Crash spinout 1 |
|
Crash spinout 2 |
|
Crash yay 1 |
|
Crash yay 2 |
Dr. Neo Cortex#
Audio |
Transcript |
|---|---|
Cortex active taunt 1 |
|
Cortex active taunt 2 |
|
Cortex big air 1 |
|
Cortex big air 2 |
|
Cortex finished first |
|
Cortex finished second |
|
Cortex finished third |
|
Cortex laugh taunt 1 |
|
Cortex laugh taunt 2 |
|
Cortex ouch 1 |
|
Cortex ouch 2 |
|
Cortex passive taunt 1 |
|
Cortex passive taunt 2 |
|
Cortex sneaky taunt 1 |
|
Cortex sneaky taunt 2 |
|
Cortex spinout 1 |
|
Cortex spinout 2 |
|
Cortex yay 1 |
|
Cortex yay 2 |
Tiny Tiger#
Audio |
Transcript |
|---|---|
Tiny active taunt 1 |
|
Tiny active taunt 2 |
|
Tiny big air 1 |
|
Tiny big air 2 |
|
Tiny finished first |
|
Tiny finished second |
|
Tiny finished third |
|
Tiny laugh taunt 1 |
|
Tiny laugh taunt 2 |
|
Tiny ouch 1 |
|
Tiny ouch 2 |
|
Tiny passive taunt 1 |
|
Tiny passive taunt 2 |
|
Tiny sneaky taunt 1 |
|
Tiny sneaky taunt 2 |
|
Tiny spinout 1 |
|
Tiny spinout 2 |
|
Tiny yay 1 |
|
Tiny yay 2 |
Coco Bandicoot#
Audio |
Transcript |
|---|---|
Coco active taunt 1 |
|
Coco active taunt 2 |
|
Coco big air 1 |
|
Coco big air 2 |
|
Coco finished first |
|
Coco finished second |
|
Coco finished third |
|
Coco laugh taunt 1 |
|
Coco laugh taunt 2 |
|
Coco ouch 1 |
|
Coco ouch 2 |
|
Coco passive taunt 1 |
|
Coco passive taunt 2 |
|
Coco sneaky taunt 1 |
|
Coco sneaky taunt 2 |
|
Coco spinout 1 |
|
Coco spinout 2 |
|
Coco yay 1 |
|
Coco yay 2 |
N. Gin#
Audio |
Transcript |
|---|---|
N. Gin active taunt 1 |
|
N. Gin active taunt 2 |
|
N. Gin big air 1 |
|
N. Gin big air 2 |
|
N. Gin finished first |
|
N. Gin finished second |
|
N. Gin finished third |
|
N. Gin laugh taunt 1 |
|
N. Gin laugh taunt 2 |
|
N. Gin ouch 1 |
|
N. Gin ouch 2 |
|
N. Gin passive taunt 1 |
|
N. Gin passive taunt 2 |
|
N. Gin sneaky taunt 1 |
|
N. Gin sneaky taunt 2 |
|
N. Gin spinout 1 |
|
N. Gin spinout 2 |
|
N. Gin yay 1 |
|
N. Gin yay 2 |
Dingodile#
Audio |
Transcript |
|---|---|
Dingo active taunt 1 |
|
Dingo active taunt 2 |
|
Dingo big air 1 |
|
Dingo big air 2 |
|
Dingo finished first |
|
Dingo finished second |
|
Dingo finished third |
|
Dingo laugh taunt 1 |
|
Dingo laugh taunt 2 |
|
Dingo ouch 1 |
|
Dingo ouch 2 |
|
Dingo passive taunt 1 |
|
Dingo passive taunt 2 |
|
Dingo sneaky taunt 1 |
|
Dingo sneaky taunt 2 |
|
Dingo spinout 1 |
|
Dingo spinout 2 |
|
Dingo yay 1 |
|
Dingo yay 2 |
Polar#
Audio |
Transcript |
|---|---|
Polar active taunt 1 |
|
Polar active taunt 2 |
|
Polar big air 1 |
|
Polar big air 2 |
|
Polar finished first |
|
Polar finished second |
|
Polar finished third |
|
Polar laugh taunt 1 |
|
Polar laugh taunt 2 |
|
Polar ouch 1 |
|
Polar ouch 2 |
|
Polar passive taunt 1 |
|
Polar passive taunt 2 |
|
Polar sneaky taunt 1 |
|
Polar sneaky taunt 2 |
|
Polar spinout 1 |
|
Polar spinout 2 |
|
Polar yay 1 |
|
Polar yay 2 |
Pura#
Audio |
Transcript |
|---|---|
Pura active taunt 1 |
|
Pura active taunt 2 |
|
Pura big air 1 |
|
Pura big air 2 |
|
Pura finished first |
|
Pura finished second |
|
Pura finished third |
|
Pura laugh taunt 1 |
|
Pura laugh taunt 2 |
|
Pura ouch 1 |
|
Pura ouch 2 |
|
Pura passive taunt 1 |
|
Pura passive taunt 2 |
|
Pura sneaky taunt 1 |
|
Pura sneaky taunt 2 |
|
Pura spinout 1 |
|
Pura spinout 2 |
|
Pura yay 1 |
|
Pura yay 2 |
Ripper Roo#
Audio |
Transcript |
|---|---|
Roo active taunt 1 |
|
Roo active taunt 2 |
|
Roo big air 1 |
|
Roo big air 2 |
|
Roo finished first |
|
Roo finished second |
|
Roo finished third |
|
Roo laugh taunt 1 |
|
Roo laugh taunt 2 |
|
Roo ouch 1 |
|
Roo ouch 2 |
|
Roo passive taunt 1 |
|
Roo passive taunt 2 |
|
Roo sneaky taunt 1 |
|
Roo sneaky taunt 2 |
|
Roo spinout 1 |
|
Roo spinout 2 |
|
Roo yay 1 |
|
Roo yay 2 |
Papu Papu#
Audio |
Transcript |
|---|---|
Papu active taunt 1 |
|
Papu active taunt 2 |
|
Papu big air 1 |
|
Papu big air 2 |
|
Papu finished first |
|
Papu finished second |
|
Papu finished third |
|
Papu laugh taunt 1 |
|
Papu laugh taunt 2 |
|
Papu ouch 1 |
|
Papu ouch 2 |
|
Papu passive taunt 1 |
|
Papu passive taunt 2 |
|
Papu sneaky taunt 1 |
|
Papu sneaky taunt 2 |
|
Papu spinout 1 |
|
Papu spinout 2 |
|
Papu yay 1 |
|
Papu yay 2 |
Komodo Joe#
Audio |
Transcript |
|---|---|
Joe active taunt 1 |
|
Joe active taunt 2 |
|
Joe big air 1 |
|
Joe big air 2 |
|
Joe finished first |
|
Joe finished second |
|
Joe finished third |
|
Joe laugh taunt 1 |
|
Joe laugh taunt 2 |
|
Joe ouch 1 |
|
Joe ouch 2 |
|
Joe passive taunt 1 |
|
Joe passive taunt 2 |
|
Joe sneaky taunt 1 |
|
Joe sneaky taunt 2 |
|
Joe spinout 1 |
|
Joe spinout 2 |
|
Joe yay 1 |
|
Joe yay 2 |
Pinstripe#
Audio |
Transcript |
|---|---|
Pinstripe active taunt 1 |
|
Pinstripe active taunt 2 |
|
Pinstripe big air 1 |
|
Pinstripe big air 2 |
|
Pinstripe finished first |
|
Pinstripe finished second |
|
Pinstripe finished third |
|
Pinstripe laugh taunt 1 |
|
Pinstripe laugh taunt 2 |
|
Pinstripe ouch 1 |
|
Pinstripe ouch 2 |
|
Pinstripe passive taunt 1 |
|
Pinstripe passive taunt 2 |
|
Pinstripe sneaky taunt 1 |
|
Pinstripe sneaky taunt 2 |
|
Pinstripe spinout 1 |
|
Pinstripe spinout 2 |
|
Pinstripe yay 1 |
|
Pinstripe yay 2 |
N. Tropy#
Audio |
Transcript |
|---|---|
N. Tropy active taunt 1 |
|
N. Tropy active taunt 2 |
|
N. Tropy big air 1 |
|
N. Tropy big air 2 |
|
N. Tropy finished first |
|
N. Tropy finished second |
|
N. Tropy finished third |
|
N. Tropy laugh taunt 1 |
|
N. Tropy laugh taunt 2 |
|
N. Tropy ouch 1 |
|
N. Tropy ouch 2 |
|
N. Tropy passive taunt 1 |
|
N. Tropy passive taunt 2 |
|
N. Tropy sneaky taunt 1 |
|
N. Tropy sneaky taunt 2 |
|
N. Tropy spinout 1 |
|
N. Tropy spinout 2 |
|
N. Tropy yay 1 |
|
N. Tropy yay 2 |
Penta Penguin#
Audio |
Transcript |
|---|---|
Penguin active taunt 1 |
|
Penguin active taunt 2 |
|
Penguin big air 1 |
|
Penguin big air 2 |
|
Penguin finished first |
|
Penguin finished second |
|
Penguin finished third |
|
Penguin laugh taunt 1 |
|
Penguin laugh taunt 2 |
|
Penguin ouch 1 |
|
Penguin ouch 2 |
|
Penguin passive taunt 1 |
|
Penguin passive taunt 2 |
|
Penguin sneaky taunt 1 |
|
Penguin sneaky taunt 2 |
|
Penguin spinout 1 |
|
Penguin spinout 2 |
|
Penguin yay 1 |
|
Penguin yay 2 |
Fake Crash#
Audio |
Transcript |
|---|---|
Fake Crash active taunt 1 |
|
Fake Crash active taunt 2 |
|
Fake Crash big air 1 |
|
Fake Crash big air 2 |
|
Fake Crash finished first |
|
Fake Crash finished second |
|
Fake Crash finished third |
|
Fake Crash laugh taunt 1 |
|
Fake Crash laugh taunt 2 |
|
Fake Crash ouch 1 |
|
Fake Crash ouch 2 |
|
Fake Crash passive taunt 1 |
|
Fake Crash passive taunt 2 |
|
Fake Crash sneaky taunt 1 |
|
Fake Crash sneaky taunt 2 |
|
Fake Crash spinout 1 |
|
Fake Crash spinout 2 |
|
Fake Crash yay 1 |
|
Fake Crash yay 2 |
Nitros Oxide#
Audio |
Transcript |
|---|---|
Oxide active taunt 1 |
|
Oxide active taunt 2 |
|
Oxide big air 1 |
|
Oxide big air 2 |
|
Oxide finished first |
|
Oxide finished second |
|
Oxide finished third |
|
Oxide laugh taunt 1 |
|
Oxide laugh taunt 2 |
|
Oxide ouch 1 |
|
Oxide ouch 2 |
|
Oxide passive taunt 1 |
|
Oxide passive taunt 2 |
|
Oxide sneaky taunt 1 |
|
Oxide sneaky taunt 2 |
|
Oxide spinout 1 |
|
Oxide spinout 2 |
|
Oxide yay 1 |
|
Oxide yay 2 |
Voice Slider Placeholders#
In the Options menu, the voice adjustment uses two sample audio clips of each character to preview the volume according to the slider position. Funnily enough, the developers decided to record their own voice impressions for each character and put them in the menu as a placeholder. Note that only the eight starter characters actually have these audios enabled, while the unlockable characters' impressions cannot be heard in-game, but are present in the files.
Character |
Audio |
|---|---|
Crash Bandicoot |
|
Dr. Neo Cortex |
|
Tiny Tiger |
|
Coco Bandicoot |
|
N. Gin |
|
Dingodile |
|
Polar |
|
Pura |
|
Ripper Roo |
|
Papu Papu |
|
Komodo Joe |
|
Pinstripe |
|
N. Tropy |
|
Penta Penguin |
|
Fake Crash |
|
Nitros Oxide |
|
Unassigned |