the cutting room mirror

Costume Quest

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This page details one or more prototype versions of Costume Quest.

Amnesia Fortnight 2009#

The Costume Quest prototype originated from Double Fine's internal second Amnesia Fortnight in 2009. It later became publicly available as part of the Amnesia Fortnight 2012 bundle, which also included new prototypes created for the 2012 event.

It represents an early internal build used to test core systems, UI layout, and presentation prior to the retail release.

Debug Mode#

This game also has a debug mode, to access it press the ~ (tilde) key while playing to bring up the CLI (command line interface) then use the command

> !app.ToggleDebugUI()

Build Information#

The executable identifies itself as: V1.584813

> !app.GetCodeBuildVersion()
584813

> !app.GetDataBuildVersion()
583338

Differences#

Title Screen#

AF Proto

Leftover

Final

The AF Proto and Leftover title screens are identical aside from the later build adding a copyright notice and an "All rights reserved" notice. The retail version uses an entirely redesigned title screen.

AF Proto

Final

In the prototype, the Double Fine logo is played as part of the Logos.bik startup video. In the final game, it is instead displayed as a static image.