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Generals(Data).gdf

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This is a sub-page of Proto:Command & Conquer: Generals/Build 98 Alpha.

This file stored the actual object data for Generals. The file itself is a treasure, as it comes from an early point of development in which the game had, in addition to America, two other factions that never made it to the final game. The Asian Empire and Europa Alliance. It's an old iteration of the game that looked very different from the final product and because of that, there is no mention of China or the GLA here whatsoever. The file also contains data entries for some buildings named "CXNodCity01" and "CXNodCity02".

From what's found inside, we learn the following:

  • The USA were originally called the American Strike Force. The Asian Empire, and the Europa Alliance are the other two factions. While the former was redesigned into China, the Europa Alliance was cut from the final game. It seems that not much work was put into them because apart from a Barracks and a Power Plant, there isn't anything else. Internally, the three factions are referred to as FactionAmerica,FactionAsia and FactionEurope respectively.
  • The American Strike Force and the Asian Empire had access to Mammoth Tanks.
  • Both factions were meant to have generically-named tank units. The American Tank uses the Predator model while the Asian Tank uses a nowhere-to-be found model named TE2-BASICTANK.
  • The Prism Tank, a unit from Red Alert 2, was to oddly appear for both factions.
  • Watch Towers, likely defensive buildings, were planned for both American Strike Force and Asian Empire.
  • Radar Facility, a building for the Asian Empire.
  • F15 Fighter, an aircraft for the American Strike Force.
  • A nondescript Helicopter unit for the Asian Empire.
  • A Police Car unit for the American Strike Force.
  • Generic American and Asian Soldiers, the former uses the CMDO-SKIN.W3D model found in the files of this prototype.
  • Commando units for both the American Strike Force and the Asian Empire, their models are nowhere to be found.
  • Tanya from Red Alert 2 is defined here for some reason, perhaps a testing unit.
  • Some sort of a Tesla Trooper was planned for the Asian Empire.
// Save file <Generals(Data).gdf> for database <Generals>

DataSet: Terrain/Roads
{
    SetOf: Terrain/Road;
    Limit: 128;
};

Data: Terrain/Roads/TwoLane
{
    AttributeValues: Terrain/Road
    {
        TextureName: "Two Lane Road";
        TextureFile: "TwoLane.tga";
        UniqueID: 1;
        RoadWidth: 47.0000;
        RoadWidthInTexture: 0.80;
    };
};

Data: Terrain/Roads/FourLane
{
    AttributeValues: Terrain/Road
    {
        TextureName: "Nice four lane.";
        TextureFile: "FourLane.tga";
        UniqueID: 2;
        RoadWidth: 60.0000;
        RoadWidthInTexture: 0.80;
    };
};

Data: Terrain/Roads/Path
{
    AttributeValues: Terrain/Road
    {
        TextureName: "Rocky path.";
        TextureFile: "Off Road_512.tga";
        UniqueID: 3;
        RoadWidth: 15.0000;
        RoadWidthInTexture: 1.15;
    };
};

Data: Terrain/Roads/txgcoble
{
    AttributeValues: Terrain/Road
    {
        TextureName: "Cobble Road.";
        TextureFile: "txgcoble.tga";
        UniqueID: 4;
        RoadWidth: 30.0000;
        RoadWidthInTexture: 0.80;
    };
};

DataSet: Terrain/Bridges
{
    SetOf: Terrain/Bridge;
    Limit: 128;
};

Data: Terrain/Bridges/IronSectional
{
    AttributeValues: Terrain/Bridge
    {
        TextureFile: "urbanbridge.tga";
        BridgeScale: 0.8500;
        W3DModelName: "BRIDGESECTIONAL";
        W3DModelPath: "BridgeSectional.w3d";
    };
};

Data: Terrain/Bridges/IronSectionalDoublewide
{
    AttributeValues: Terrain/Bridge
    {
        TextureFile: "urbanbridge.tga";
        BridgeScale: 0.8500;
        W3DModelName: "BRIDGEDOUBLEWID";
        W3DModelPath: "BRIDGEDOUBLEWIDE.w3d";
    };
};

Data: Terrain/Bridges/SimpleUrbanFixed
{
    AttributeValues: Terrain/Bridge
    {
        TextureFile: "urbanbridge_noscaffold.tga";
        BridgeScale: 0.4500;
        W3DModelName: "BRIDGEFIXED";
        W3DModelPath: "BridgeFixed.w3d";
    };
};

Data: Terrain/Bridges/WoodenSectional
{
    AttributeValues: Terrain/Bridge
    {
        TextureFile: "BridgeCountry_32x32.tga";
        BridgeScale: 0.4500;
        W3DModelName: "BRIDGE_COUNTRY";
        W3DModelPath: "Bridge_Country.w3d";
    };
};

DataSet: Terrain/MaterialClasses
{
    SetOf: Terrain/MaterialClass;
    Limit: 128;
};

Data: Terrain/MaterialClasses/Dirt
{
    AttributeValues: Terrain/MaterialClass
    {
    };
};

DataSet: Terrain/Materials/Dirt
{
    SetOf: Terrain/Material;
    Limit: 128;
};

Data: Terrain/Materials/Dirt/Dirt1
{
    AttributeValues: Terrain/Material
    {
        Texture: Dirt1;
        TextureName: "Nice brown dirt.";
    };
};

Data: Terrain/Materials/Dirt/Dirt2
{
    AttributeValues: Terrain/Material
    {
        Texture: Dirt2;
        TextureName: "The Dirt 2.";
    };
};

Data: Terrain/Materials/Dirt/Dirt3
{
    AttributeValues: Terrain/Material
    {
        Texture: Dirt3;
        TextureName: "The Dirt 3.";
    };
};

Data: Terrain/MaterialClasses/Grass
{
    AttributeValues: Terrain/MaterialClass
    {
    };
};

DataSet: Terrain/Materials/Grass
{
    SetOf: Terrain/Material;
    Limit: 128;
};

Data: Terrain/Materials/Grass/Grass1
{
    AttributeValues: Terrain/Material
    {
        Texture: Grass1;
        TextureName: "Nice green Grass.";
    };
};

Data: Terrain/Materials/Grass/Grass2
{
    AttributeValues: Terrain/Material
    {
        Texture: Grass2;
        TextureName: "The Grass 2.";
    };
};

Data: Terrain/Materials/Grass/Grass3
{
    AttributeValues: Terrain/Material
    {
        Texture: Grass3;
        TextureName: "The Grass 3.";
    };
};

Data: Terrain/Materials/Grass/txgrass4d
{
    AttributeValues: Terrain/Material
    {
        Texture: txgrass4d;
        TextureName: "The Grass 4d.";
    };
};

Data: Terrain/Materials/Grass/txcobble01
{
    AttributeValues: Terrain/Material
    {
        Texture: txcobble01;
        TextureName: "Cobble.";
    };
};

Data: Terrain/MaterialClasses/Rock
{
    AttributeValues: Terrain/MaterialClass
    {
    };
};

DataSet: Terrain/Materials/Rock
{
    SetOf: Terrain/Material;
    Limit: 128;
};

Data: Terrain/Materials/Rock/Rock1
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock1;
        TextureName: "Nice rocky Rock.";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Rock/Rock2
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock2;
        TextureName: "The Rock 2.";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Rock/Rock3
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock3;
        TextureName: "The Rock 3.";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_concrete
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_concrete;
        TextureName: "Rock_concrete";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_crackd2
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_crackd2;
        TextureName: "Rock_crackd2";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_cracked
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_cracked;
        TextureName: "Rock_cracked";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_granite
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_granite;
        TextureName: "Rock_granite";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_layered
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_layered;
        TextureName: "Rock_layered";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_volcan
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_volcan;
        TextureName: "Rock_volcan";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_rough
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_rough;
        TextureName: "Rock_rough";
        Homogeneous: 1;
    };
};

Data: Terrain/Materials/Rock/Rock_weedy
{
    AttributeValues: Terrain/Material
    {
        Texture: Rock_weedy;
        TextureName: "Rock_weedy";
        Homogeneous: 1;
    };
};

Data: Terrain/MaterialClasses/Cement
{
    AttributeValues: Terrain/MaterialClass
    {
    };
};

DataSet: Terrain/Materials/Cement
{
    SetOf: Terrain/Material;
    Limit: 128;
};

Data: Terrain/Materials/Cement/Cement1
{
    AttributeValues: Terrain/Material
    {
        Texture: Cement1;
        TextureName: "Cement One.";
    };
};

Data: Terrain/Materials/Cement/Cement2
{
    AttributeValues: Terrain/Material
    {
        Texture: Cement2;
        TextureName: "Cement Two.";
    };
};

Data: Terrain/Materials/Cement/Cement3
{
    AttributeValues: Terrain/Material
    {
        Texture: Cement3;
        TextureName: "Cement Three.";
    };
};

Data: Terrain/MaterialClasses/CementParkingLot
{
    AttributeValues: Terrain/MaterialClass
    {
    };
};

DataSet: Terrain/Materials/CementParkingLot
{
    SetOf: Terrain/Material;
    Limit: 128;
};

Data: Terrain/Materials/CementParkingLot/Cement_PL1
{
    AttributeValues: Terrain/Material
    {
        Texture: Cement_PL1;
        TextureName: "Concrete for parking lot..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/CementParkingLot/Cement_PL2
{
    AttributeValues: Terrain/Material
    {
        Texture: Cement_PL2;
        TextureName: "Concrete for parking lot..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/CementParkingLot/Cement_PL3
{
    AttributeValues: Terrain/Material
    {
        Texture: Cement_PL3;
        TextureName: "Concrete for parking lot..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/CementParkingLot/Cement_PL4
{
    AttributeValues: Terrain/Material
    {
        Texture: Cement_PL4;
        TextureName: "Concrete for parking lot..";
        Homogeneous: 0;
    };
};

Data: Terrain/MaterialClasses/Cliff
{
    AttributeValues: Terrain/MaterialClass
    {
    };
};

DataSet: Terrain/Materials/Cliff
{
    SetOf: Terrain/Material;
    Limit: 128;
};

Data: Terrain/Materials/Cliff/TXCliff01
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff01;
        TextureName: "Cliff 1..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff02
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff02;
        TextureName: "Cliff 2..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff03
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff03;
        TextureName: "Cliff 3..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff04
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff04;
        TextureName: "Cliff 4..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff05
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff05;
        TextureName: "Cliff 5..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff06
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff06;
        TextureName: "Cliff 6..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff07
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff07;
        TextureName: "Cliff 7..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff08
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff08;
        TextureName: "Cliff 8..";
        Homogeneous: 0;
    };
};

Data: Terrain/Materials/Cliff/TXCliff09
{
    AttributeValues: Terrain/Material
    {
        Texture: TXCliff09;
        TextureName: "Cliff 9..";
        Homogeneous: 0;
    };
};

DataSet: Game/ObjectDatabase
{
    SetOf: Game/ObjectDatabase/Object;
    Limit: 256;
};

Data: Game/ObjectDatabase/TankAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tank (American Strike Force)";
        DefaultOwningFaction: "FactionAmerica";
        DisplayColor: 16711680;
        ModelList: List
        {
            Entry: "AVPredator";
        };
        Scale: 1.0;
        Health:
        {
            Max: 50.0000;
            Initial: 50.0000;
        };
        Speed: 1.0;
        TurnRate: 0.05;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 700;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsTank: Yes;
        IsTurreted: Yes;
        DefaultWeapon: "NormalTankGun";
        DefaultDamageMultiplier: "TankDamageMultiplier";
        UnitSounds:
        {
            Move: TankMove;
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
            AttackOrder: GenAllVehicleAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DTankDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        TrackMarks:
        {
            MakesTracks: Yes;
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/MammothTankAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Mammoth Tank";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "GXMAMMOTHA";
        };
        Health:
        {
            Max: 300.0000;
            Initial: 300.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 700;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsTank: Yes;
        IsTurreted: Yes;
        DefaultWeapon: "MammothTankGun";
        DefaultDamageMultiplier: "TankDamageMultiplier";
        UnitSounds:
        {
            Move: MammothMove;
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
            AttackOrder: GenAllVehicleAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DTankDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        TrackMarks:
        {
            MakesTracks: Yes;
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 10.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/MammothTankAsia_HI
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Mammoth Tank Asia HI";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "GXMAMMOTHFX";
        };
        Health:
        {
            Max: 300.0000;
            Initial: 300.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 700;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsTank: Yes;
        IsTurreted: Yes;
        DefaultWeapon: "MammothTankGun_HI";
        DefaultDamageMultiplier: "TankDamageMultiplier";
        UnitSounds:
        {
            Move: MammothMove;
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
            AttackOrder: GenAllVehicleAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DTankDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        TrackMarks:
        {
            MakesTracks: Yes;
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 15.0000;
        GeometryMinorRadius: 10.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/MammothTankAmerica_HI
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Mammoth Tank America HI";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "GXMAMMOTHFX";
        };
        Health:
        {
            Max: 300.0000;
            Initial: 300.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 700;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsTank: Yes;
        IsTurreted: Yes;
        DefaultWeapon: "MammothTankGun_HI";
        DefaultDamageMultiplier: "TankDamageMultiplier";
        UnitSounds:
        {
            Move: MammothMove;
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
            AttackOrder: GenAllVehicleAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DTankDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        TrackMarks:
        {
            MakesTracks: Yes;
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 15.0000;
        GeometryMinorRadius: 10.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/MammothTankDebrisChassis_OBSOLETE
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D01";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisTurret
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D02";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisHatch
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D03";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisBarrel01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D04";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisBarrel02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D05";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D06";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D07";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit03
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D08";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit04
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D09";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit05
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Debris";
        ModelList: List
        {
            Entry: "GXMammoth_D10";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "PhysicsUpdate";
            Draw: "W3DPhysicsDraw";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 1.0000;
        Animations:
        {
        };
    };
};



Data: Game/ObjectDatabase/TankAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tank (Asian Empire)";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "TE2-BASICTANK";
        };
        Scale: 1.4000;
        Health:
        {
            Max: 50.0000;
            Initial: 50.0000;
        };
        Speed: 1.0;
        TurnRate: 0.05;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 700;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsTank: Yes;
        IsTurreted: Yes;
        DefaultWeapon: "NormalTankGun";
        DefaultDamageMultiplier: "TankDamageMultiplier";
        UnitSounds:
        {
            Move: TankMove;
            Select: GenSovVehicleSelect;
            MoveOrder: GenSovVehicleMoveOrder;
            AttackOrder: GenSovVehicleAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DTankDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        TrackMarks:
        {
            MakesTracks: Yes;
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PrismTankAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Prism Tank (American Strike Force)";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "PT1_PRISM TANK";
        };
        Scale: 1.2500;
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 0.7500;
        TurnRate: 0.0900;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsTank: Yes;
        IsTurreted: Yes;
        DefaultWeapon: "TankLaser";
        DefaultDamageMultiplier: "TankDamageMultiplier";
        UnitSounds:
        {
            Move: TankMove;
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
            AttackOrder: GenAllVehicleAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DTankDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        TrackMarks:
        {
            MakesTracks: Yes;
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PrismTankAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Prism Tank (Asian Empire)";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "PT1_PrismTank_r";
        };
        Scale: 1.2500;
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 0.7500;
        TurnRate: 0.0900;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsTank: Yes;
        IsTurreted: Yes;
        DefaultWeapon: "TankLaser";
        DefaultDamageMultiplier: "TankDamageMultiplier";
        UnitSounds:
        {
            Move: TankMove;
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
            AttackOrder: GenAllVehicleAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DTankDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        TrackMarks:
        {
            MakesTracks: Yes;
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};


Data: Game/ObjectDatabase/WarFactoryAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "War Factory (Asian Empire)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAsia";
        EnergyProduction: -50;
        ModelList: List
        {
            Entry: "WarFactory";
        };
        Health:
        {
            Max: 100.0000;
            Initial: 100.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 45.0000;
        GeometryMinorRadius: 25.0000;
        GeometryHeight: 20.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/WarFactoryAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "WarFactory (American Strike Force)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAmerica";
        EnergyProduction: -50;
        ModelList: List
        {
            Entry: "WarFactoryB";
        };
        Health:
        {
            Max: 100.0000;
            Initial: 100.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 45.0000;
        GeometryMinorRadius: 25.0000;
        GeometryHeight: 20.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/BarracksAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barracks (Asian Empire)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAsia";
        EnergyProduction: -50;
        ModelList: List
        {
            Entry: "BARRACKS";
        };
        Scale: 0.7500;
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
    NaturalRallyPointX: 30.0;
    NaturalRallyPointY: 0.0;
    NaturalRallyPointZ: 0.0;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 15.0000;
        GeometryMinorRadius: 22.0000;
        GeometryHeight: 10.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/BarracksEurope
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barracks (Europa Alliance)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionEurope";
        EnergyProduction: -50;
        ModelList: List
        {
            Entry: "Barracks_B";
        };
        Scale: 0.7500;
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceEurope; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
    NaturalRallyPointX: 30.0;
    NaturalRallyPointY: 0.0;
    NaturalRallyPointZ: 0.0;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 15.0000;
        GeometryMinorRadius: 22.0000;
        GeometryHeight: 10.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/BarracksAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barracks (American Strike Force)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAmerica";
        EnergyProduction: -50;
        ModelList: List
        {
            Entry: "Barracks_B";
        };
        Scale: 0.7500;
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
    NaturalRallyPointX: 30.0;
    NaturalRallyPointY: 0.0;
    NaturalRallyPointZ: 0.0;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 15.0000;
        GeometryMinorRadius: 22.0000;
        GeometryHeight: 10.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/PowerPlantAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Power Plant (Asian Empire)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAsia";
        EnergyProduction: 200;
        ModelList: List
        {
            Entry: "CXPowrPlnt";
        };
        Health:
        {
            Max: 100.0000;
            Initial: 100.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 25.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/PowerPlantAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Power Plant (American Strike Force)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAmerica";
        EnergyProduction: 200;
        ModelList: List
        {
            Entry: "CXPowrPlnt";
        };
        Health:
        {
            Max: 100.0000;
            Initial: 100.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 25.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};


Data: Game/ObjectDatabase/PowerPlantEurope
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Power Plant (Europa Alliance)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionEurope";
        EnergyProduction: 200;
        ModelList: List
        {
            Entry: "CXPowrPlnt";
        };
        Health:
        {
            Max: 100.0000;
            Initial: 100.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceEurope; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 25.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/WatchTowerAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Watch Tower (American Strike Force)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "Watchtower";
        };
        Health:
        {
            Max: 50.0000;
            Initial: 50.0000;
        };
        TurnRate: 0.10;
        IsStructure: Yes;
        ObjectClass: "AIObject";
    RadarPriority: "STRUCTURE";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsCanAttack: Yes;
        IsTank: No;
        IsTurreted: Yes;
        IsImmobile: Yes;
        DefaultWeapon: "WatchTowerMachineGun";
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 25.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/WatchTowerAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Watch Tower (Asian Empire)";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "Watchtower";
        };
        Health:
        {
            Max: 50.0000;
            Initial: 50.0000;
        };
        TurnRate: 0.10;
        IsStructure: Yes;
        ObjectClass: "AIObject";
    RadarPriority: "STRUCTURE";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsCanAttack: Yes;
        IsTank: No;
        IsTurreted: Yes;
        IsImmobile: Yes;
        DefaultWeapon: "WatchTowerMachineGun";
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 25.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};


Data: Game/ObjectDatabase/Searchlight
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Searchlight";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Searchlight";
        };
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: Yes;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Draw: "W3DSearchlightDraw";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryMajorRadius: 5.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 5.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: None;
        };
    };
};

Data: Game/ObjectDatabase/NuclearMissileSilo
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Nuclear Missile Silo";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Missle Silo";
        };
        Scale: 2.0000;
        Health:
        {
            Max: 500.0000;
            Initial: 500.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 40.0000;
        GeometryMinorRadius: 40.0000;
        GeometryHeight: 100.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/MissileB
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "MissileB";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "MissleB";
        };
        Scale: 2.0000;
        Health:
        {
            Max: 500.0000;
            Initial: 500.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 40.0000;
        GeometryMinorRadius: 40.0000;
        GeometryHeight: 100.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/MissileSiloB
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "MissileSiloB";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "MissleSiloB";
        };
        Scale: 2.0000;
        Health:
        {
            Max: 500.0000;
            Initial: 500.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Body: "StructureBody";
            Die: "StructureDie";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 40.0000;
        GeometryMinorRadius: 40.0000;
        GeometryHeight: 100.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/DestroyedStructureFoundation
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Rubble";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Canon Ball";
        };
        Scale: 2.0000;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/NuclearMissile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Nuclear Missile";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Missle";
        };
        Scale: 2.0000;
        Health:
        {
            Max: 100.0000;
            Initial: 100.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/RadarFacility
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Radar Facility";
        DisplayColor: 65535;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "RADAR FACILITY";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryMajorRadius: 25.0000;
        GeometryMinorRadius: 25.0000;
        GeometryHeight: 50.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/ChainLinkFence
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Fence";
        DisplayColor: 9066;
        ModelList: List
        {
            Entry: "FENCE";
        };
        ObjectClass: "Object";
        IsStructure: Yes;
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 10.0000;
        GeometryMinorRadius: 2.0000;
        GeometryHeight: 10.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/SelectIcon
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "SELECTION";
        };
        Scale: 0.5000;
        IsAlignOnTerrain: No;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AttackHint
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AttackHint";
        };
        Scale: 1.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/MoveHint
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "MoveHint";
        };
        Scale: 1.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/GlassShard01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "EXGlsShd01";
        };
        Scale: 1.5000;
    };
};

Data: Game/ObjectDatabase/GlassShard02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "EXGlsShd02";
        };
        Scale: 1.5000;
    };
};

Data: Game/ObjectDatabase/GlassShard03
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "EXGlsShd03";
        };
        Scale: 1.5000;
    };
};

Data: Game/ObjectDatabase/GlassShard04
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "EXGlsShd04";
        };
        Scale: 1.5000;
    };
};


Data: Game/ObjectDatabase/AICliffTile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AICliffTile";
        };
        Scale: 1.0000;
        IsCanCastReflections: No;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AIWaterTile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AIWaterTile";
        };
        Scale: 1.0000;
        IsCanCastReflections: No;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AIBlockTile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AIBlockTile";
        };
        Scale: 1.0000;
        IsCanCastReflections: No;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AIPathTile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AIPathTile";
        };
        Scale: 0.33;
        IsCanCastReflections: No;
        ObjectClass: "Object";
        IsSelectable: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "DebrisDecayUpdate";
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AISearchOpenTile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AISearchOTile";
        };
        Scale: 1.0000;
        ObjectClass: "Object";
        IsSelectable: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "DebrisDecayUpdate";
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AISearchClosedTile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AISearchCTile";
        };
        Scale: 1.0000;
        ObjectClass: "Object";
        IsSelectable: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "DebrisDecayUpdate";
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AIMarkTile
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        ModelList: List
        {
            Entry: "AIPathTile";
        };
        Scale: 1.0000;
        IsCanCastReflections: No;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Animations:
        {
        };
        Modules:
        {
            Update: "DebrisDecayUpdate";
        };
    };
};


Data: Game/ObjectDatabase/DrainPipe
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Drainage Pipe";
        DisplayColor: 9066;
        ModelList: List
        {
            Entry: "DRAINPIPE";
        };
        Scale: 1.5000;
        ObjectClass: "Object";
        IsSelectable: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/AlpineTree
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Alpine Tree";
        DisplayColor: 65280;
        ModelList: List
        {
            Entry: "ALPINETREE";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/MapleTree
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "MapleTree";
        DisplayColor: 65280;
        ModelList: List
        {
            Entry: "DECIDUOUS";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Shrub
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Shrub";
        DisplayColor: 65280;
        ModelList: List
        {
            Entry: "SHRUB";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 5.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_OceanHeavy
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_OceanHeavy;
            Afternoon: Ambient_OceanHeavy;
            Evening: Ambient_OceanHeavy;
            Night: Ambient_OceanHeavy;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_BirdsHarbor
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_BirdsHarbor;
            Afternoon: Ambient_BirdsHarbor;
            Evening: Ambient_BirdsHarbor;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_Wind
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_WindPlains;
            Afternoon: Ambient_WindPlains;
            Evening: Ambient_WindPlains;
            Night: Ambient_WindCold;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_OceanLight
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_OceanLight;
            Afternoon: Ambient_OceanLight;
            Evening: Ambient_OceanLight;
            Night: Ambient_OceanLight;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_Trees
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_BirdsMorning;
            Afternoon: Ambient_BirdsPark;
            Evening: Ambient_BirdsMorning;
            Night: Ambient_BirdsNightOwl;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_Jungle
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_BirdsJungle1;
            Afternoon: Ambient_BirdsJungle2;
            Evening: Ambient_BirdsJungle1;
            Night: Ambient_BirdsJungle1;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_Hot
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_CricketChirps;
            Afternoon: Ambient_CricketBed;
            Evening: Ambient_CricketChirps;
            Night: Ambient_CricketDesert;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_River
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_River;
            Afternoon: Ambient_River;
            Evening: Ambient_River;
            Night: Ambient_River;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Ambient_Water
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayColor: 16776960;
        IsSelectable: No;
        AmbientSoundSet:
        {
            Morning: Ambient_WavesLake;
            Afternoon: Ambient_WavesLake;
            Evening: Ambient_WavesLake;
            Night: Ambient_WavesLake;
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/B52
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "B52";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "B52";
        };
        Scale: 0.5000;
        Health:
        {
            Max: 200.0000;
            Initial: 200.0000;
        };
        Speed: 3.0000;
        TurnRate: 0.0200;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 1000;
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        UnitSounds:
        {
            Move: B52MoveLoop;
            AttackOrder: BombDrop;
        };
        Modules:
        {
            Update: "B52Update";
            Body: "UnitBody";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/B52Bomb
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Bomb";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "Bomb";
        };
        Scale: 0.5000;
        Speed: 5.0000;
        ObjectClass: "Object";
        IsImmobile: No;
        IsCanCastReflections: Yes;
        Health:
        {
            Max: 1.0;
            Initial: 1.0;
        };
        Modules:
        {
            Update: "B52BombUpdate";
            ClientUpdate: "B52BombClientUpdate";
            Die: "BombExplosionDie";
            Body: "ActiveBody";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryMajorRadius: 17.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Battleship
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Battleship";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "Battleship";
        };
        ObjectClass: "Object";
        BuildCost: 1000;
        IsSelectable: No;
        IsCanCastReflections: Yes;
        UnitSounds:
        {
            AttackOrder: BattleshipFire;
            Select: GenAllVehicleSelect;
        };
        Modules:
        {
            Update: "BattleshipUpdate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/F15
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "F15 Fighter";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "F15FX";
        };
        Scale: 0.5000;
        Health:
        {
            Max: 200.0000;
            Initial: 200.0000;
        };
        Speed: 7.0000;
        TurnRate: 0.3000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        UnitSounds:
        {
            Move: F15MoveLoop;
        };
        Modules:
        {
            Update: "FlyToDestAndDestroyUpdate";
            Body: "UnitBody";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/BattleshipShell
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Shell";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "ShipBullet";
        };
        Scale: 1.2000;
        Speed: 5.5000;
        ObjectClass: "Object";
        IsImmobile: No;
        IsCanCastReflections: Yes;
        Health:
        {
            Max: 1.0;
            Initial: 1.0;
        };
        Modules:
        {
            Update: "BattleshipShellUpdate";
            Die: "BombExplosionDie";
            Body: "ActiveBody";
        };
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryMajorRadius: 22.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/HelicopterAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Helicopter (Asian Empire)";
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "HELICOPTER";
        };
        Scale: 0.5000;
        Health:
        {
            Max: 25.0000;
            Initial: 25.0000;
        };
        IsAirborne: Yes;
        Speed: 1.5000;
        TurnRate: 0.1000;
        VisionRange: 150.0000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 1000;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        HeightOffset: 75.0000;
        DefaultWeapon: "HelicopterMachineGun";
        UnitSounds:
        {
            Select: GenSovVehicleSelect;
            MoveOrder: GenSovVehicleMoveOrder;
            AttackOrder: GenSovVehicleAttackCommand;
        };
        AmbientSoundSet:
        {
            Morning: HelicopterMove;
            Afternoon: HelicopterMove;
            Evening: HelicopterMove;
            Night: HelicopterMove;
        };
        Modules:
        {
            Update: "TankUpdate";
            ClientUpdate: "TankClientUpdate";
            Draw: "W3DHelicopterDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PoliceCarAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Police Car (American Strike Force)";
        DisplayColor: 16711680;
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "CVPOLICECAR";
        };
        Health:
        {
            Max: 50.0000;
            Initial: 50.0000;
        };
        Speed: 2.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: No;
        IsCrushable: Yes;
        IsOverlap: Yes;
        UnitSounds:
        {
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
        };
        Modules:
        {
            Update: "PoliceCarUpdate";
            Draw: "W3DPoliceCarDraw";
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 9.5000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PoliceCarFrontCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Police Car (American Strike Force)";
        DisplayColor: 16711680;
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "CVpolicecar_d1";
        };
        Health:
        {
            Max: 50.0000;
            Initial: 50.0000;
        };
        Speed: 2.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: No;
        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsOverlap: Yes;
        UnitSounds:
        {
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
        };
        Modules:
        {
            Update: "PoliceCarUpdate";
            Draw: "W3DPoliceCarDraw";
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 9.5000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PoliceCarBackCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Police Car (American Strike Force)";
        DisplayColor: 16711680;
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "CVpolicecar_d2";
        };
        Health:
        {
            Max: 50.0000;
            Initial: 50.0000;
        };
        Speed: 2.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: No;
        IsCrushable: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        UnitSounds:
        {
            Select: GenAllVehicleSelect;
            MoveOrder: GenAllVehicleMoveOrder;
        };
        Modules:
        {
            Update: "PoliceCarUpdate";
            Draw: "W3DPoliceCarDraw";
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 9.5000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PoliceCarCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Police Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVpolicecar_d";
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 0.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/ParadropPlane
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Paratrooper Drop Plane";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "B52";
        };
        Scale: 0.5000;
        Health:
        {
            Max: 200.0000;
            Initial: 200.0000;
        };
        Speed: 1.7500;
        TurnRate: 0.0200;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 1000;
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: No;
        UnitSounds:
        {
            Move: B52MoveLoop;
            AttackOrder: ParachuteDrop;
        };
        Modules:
        {
            Update: "ParadropPlaneUpdate";
            Body: "UnitBody";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                };
                Sciences: List
                {
                };
            };
        };
        IsAppearsAtRallyPoint: No;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/SoldierAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Soldier";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "CMDO-SKIN";
        };
        Scale: 1.0000;
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 100;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "MachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: GISelect;
            MoveOrder: GIMoveOrder;
            AttackOrder: GIAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
//      Collide: "TankCollide";
            Collide: "SquishCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "SKELETON.IDLEA";
                Entry: "SKELETON.IDLEB";
                Entry: "SKELETON.STAND";
            };
            Run: List
            {
                Entry: "SKELETON.RUNA";
                Entry: "SKELETON.RUNB";
                Entry: "SKELETON.RUNC";
            };
            Attack: List
            {
                Entry: "SKELETON.ATTACKA";
            };
            Die: List
            {
                Entry: "SKELETON.DIEBACKA";
                Entry: "SKELETON.DIEBACKB";
                Entry: "SKELETON.DIEBACKC";
                Entry: "SKELETON.DIEFRONTA";
            };
        };
    };
};

Data: Game/ObjectDatabase/SoldierCommandoAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Commando";
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "GS-SKIN";
        };
        Scale: 1.0000;
        Health:
        {
            Max: 1000.0000;
            Initial: 1000.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 100;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "CommandoMachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: CommandoSelect;
            MoveOrder: CommandoMoveOrder;
            AttackOrder: CommandoAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
            Collide: "SquishCollide";
//          Collide: "CommandoCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "SKELETON.IDLEA";
                Entry: "SKELETON.IDLEB";
                Entry: "SKELETON.STAND";
            };
            Run: List
            {
                Entry: "SKELETON.RUNA";
                Entry: "SKELETON.RUNB";
                Entry: "SKELETON.RUNC";
            };
            Attack: List
            {
                Entry: "SKELETON.ATTACKA";
            };
            Die: List
            {
                Entry: "SKELETON.DIEBACKA";
                Entry: "SKELETON.DIEBACKB";
                Entry: "SKELETON.DIEBACKC";
                Entry: "SKELETON.DIEFRONTA";
            };
        };
    };
};

Data: Game/ObjectDatabase/SoldierCommandoAmerica
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Commando";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "GS-SKIN";
        };
        Scale: 1.0000;
        Health:
        {
            Max: 1000.0000;
            Initial: 1000.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 100;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "CommandoMachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: CommandoSelect;
            MoveOrder: CommandoMoveOrder;
            AttackOrder: CommandoAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
            Collide: "SquishCollide";
//          Collide: "CommandoCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAmerica; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "SKELETON.IDLEA";
                Entry: "SKELETON.IDLEB";
                Entry: "SKELETON.STAND";
            };
            Run: List
            {
                Entry: "SKELETON.RUNA";
                Entry: "SKELETON.RUNB";
                Entry: "SKELETON.RUNC";
            };
            Attack: List
            {
                Entry: "SKELETON.ATTACKA";
            };
            Die: List
            {
                Entry: "SKELETON.DIEBACKA";
                Entry: "SKELETON.DIEBACKB";
                Entry: "SKELETON.DIEBACKC";
                Entry: "SKELETON.DIEFRONTA";
            };
        };
    };
};

Data: Game/ObjectDatabase/Tanya
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "GI";
        DefaultOwningFaction: "FactionAmerica";
        ModelList: List
        {
            Entry: "TanyaL";
        };
        Scale: 5.0000;
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "MachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: GISelect;
            MoveOrder: GIMoveOrder;
            AttackOrder: GIAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "S_A_HUMAN.H_A_D2A0";
            };
            Run: List
            {
                Entry: "S_A_HUMAN.H_A_D2A1";
            };
            Attack: List
            {
                Entry: "S_A_HUMAN.H_A_D2A0";
            };
            Die: List
            {
                Entry: "S_A_HUMAN.H_A_622A";
                Entry: "S_A_HUMAN.H_A_623A";
                Entry: "S_A_HUMAN.H_A_624A";
                Entry: "S_A_HUMAN.H_A_690A";
                Entry: "S_A_HUMAN.H_A_691A";
                Entry: "S_A_HUMAN.H_A_692A";
                Entry: "S_A_HUMAN.H_A_693A";
            };
        };
    };
};

Data: Game/ObjectDatabase/SoldierAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Soldier";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "SKIN";
        };
        Scale: 1.0000;
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 100;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "MachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: ConscriptSelect;
            MoveOrder: ConscriptMoveOrder;
            AttackOrder: ConscriptAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
            Collide: "SquishCollide";
//          Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "SKELETON.IDLEA";
                Entry: "SKELETON.IDLEB";
                Entry: "SKELETON.STAND";
            };
            Run: List
            {
                Entry: "SKELETON.RUNA";
                Entry: "SKELETON.RUNB";
                Entry: "SKELETON.RUNC";
            };
            Attack: List
            {
                Entry: "SKELETON.ATTACKA";
            };
            Die: List
            {
                Entry: "SKELETON.DIEBACKA";
                Entry: "SKELETON.DIEBACKB";
                Entry: "SKELETON.DIEBACKC";
                Entry: "SKELETON.DIEFRONTA";
            };
        };
    };
};

Data: Game/ObjectDatabase/SoldierAsia_HLOD
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Soldier";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "SKIN_HLOD";
        };
        Scale: 1.0000;
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 100;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "MachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: ConscriptSelect;
            MoveOrder: ConscriptMoveOrder;
            AttackOrder: ConscriptAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
            Collide: "SquishCollide";
//          Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "SKELETON.IDLEA";
                Entry: "SKELETON.IDLEB";
                Entry: "SKELETON.STAND";
            };
            Run: List
            {
                Entry: "SKELETON.RUNA";
                Entry: "SKELETON.RUNB";
                Entry: "SKELETON.RUNC";
            };
            Attack: List
            {
                Entry: "SKELETON.ATTACKA";
            };
            Die: List
            {
                Entry: "SKELETON.DIEBACKA";
                Entry: "SKELETON.DIEBACKB";
                Entry: "SKELETON.DIEBACKC";
                Entry: "SKELETON.DIEFRONTA";
            };
        };
    };
};

Data: Game/ObjectDatabase/SoldierAsia_105P
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Soldier";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "SKIN_150P";
        };
        Scale: 1.0000;
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        BuildCost: 100;
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "MachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: ConscriptSelect;
            MoveOrder: ConscriptMoveOrder;
            AttackOrder: ConscriptAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
            Collide: "SquishCollide";
//          Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        IsAppearsAtRallyPoint: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "SKELETON.IDLEA";
                Entry: "SKELETON.IDLEB";
                Entry: "SKELETON.STAND";
            };
            Run: List
            {
                Entry: "SKELETON.RUNA";
                Entry: "SKELETON.RUNB";
                Entry: "SKELETON.RUNC";
            };
            Attack: List
            {
                Entry: "SKELETON.ATTACKA";
            };
            Die: List
            {
                Entry: "SKELETON.DIEBACKA";
                Entry: "SKELETON.DIEBACKB";
                Entry: "SKELETON.DIEBACKC";
                Entry: "SKELETON.DIEFRONTA";
            };
        };
    };
};

Data: Game/ObjectDatabase/TeslaAsia
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tesla";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "TeslaTrooper124";
        };
        Scale: 5.0000;
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "MachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: ConscriptSelect;
            MoveOrder: ConscriptMoveOrder;
            AttackOrder: ConscriptAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 2.0000;
        GeometryMinorRadius: 2.0000;
        GeometryHeight: 6.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/GrannyTesla
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tesla";
        DisplayColor: 255;
        DefaultOwningFaction: "FactionAsia";
        ModelList: List
        {
            Entry: "westwood2.gr2:westwood2.gr2";
        };
        Scale: 0.1000;
        Health:
        {
            Max: 10.0000;
            Initial: 10.0000;
        };
        Speed: 1.0000;
        TurnRate: 0.2000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        DefaultWeapon: "MachineGun";
        DefaultDamageMultiplier: "HumanDamageMultiplier";
        UnitSounds:
        {
            Select: ConscriptSelect;
            MoveOrder: ConscriptMoveOrder;
            AttackOrder: ConscriptAttackCommand;
        };
        Modules:
        {
            Update: "TankUpdate";
            Draw: "W3DHumanDraw";
            Damage: "TankDamage";
            Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Prerequisites: List
        {
            Entry:
            {
                MinTechLevel: TechLevel0;
                Units: List
                {
                    Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
                };
                Sciences: List
                {
                    Entry: { Science: ScienceAsia; };
                };
            };
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 12.0000;
        Animations:
        {
            Idle: List
            {
                Entry: "westwood2a.gr2";
            };
            Run: List
            {
                Entry: "westwood2a.gr2";
            };
            Attack: List
            {
                Entry: "westwood2a.gr2";
            };
            Die: List
            {
                Entry: "westwood2a.gr2";
            };
        };
    };
};

Data: Game/ObjectDatabase/DestroyedStructureFoundation1
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Rubble";
        ModelList: List
        {
            Entry: "Canon Ball";
        };
        Scale: 5.0000;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/DestroyedStructureFoundation2
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Rubble";
        ModelList: List
        {
            Entry: "Canon Ball";
        };
        Scale: 5.0000;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/StructureRubble1
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Small Rubble1";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "RUBBLE01";
        };
        Scale: 0.2475;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 10.0000;
        GeometryHeight: 5.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/StructureRubble2
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Bigger Rubble1";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "RUBBLE01";
        };
        Scale: 0.3960;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 15.0000;
        GeometryHeight: 5.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/StructureRubble3
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Small Rubble2";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "RUBBLE02";
        };
        Scale: 0.2475;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 2.0000;
        GeometryHeight: 3.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/StructureRubble4
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Bigger Rubble2";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "RUBBLE02";
        };
        Scale: 0.4125;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 5.0000;
        GeometryHeight: 3.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Seagull
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Seagull";
        ModelList: List
        {
            Entry: "GULLFLAP";
        };
        Scale: 5.0000;
        ObjectClass: "Object";
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 2.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/SeagullOtherWay
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Seagull";
        ModelList: List
        {
            Entry: "GULLCNTRCLCKWS";
        };
        Scale: 5.0000;
        ObjectClass: "Object";
        IsImmobile: No;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 2.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/OceanRock1
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Rock";
        ModelList: List
        {
            Entry: "OCEANROCK1";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: Yes;
        IsCanCastReflections: Yes;
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryMajorRadius: 0.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/OceanRockLarge
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Rock";
        ModelList: List
        {
            Entry: "OCEANROCK1";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: Yes;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryMajorRadius: 0.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/OceanRockMedium
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Rock";
        ModelList: List
        {
            Entry: "OCEANROCK2_MEDI";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: Yes;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryMajorRadius: 0.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/OceanRockSmall
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Rock";
        ModelList: List
        {
            Entry: "OCEANROCK3_SMAL";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: Yes;
        IsCanCastReflections: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Sphere;
        };
        GeometryMajorRadius: 0.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Laser
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Laser";
        Modules:
        {
            Draw: "W3DLaserDraw";
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Hospital
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Hospital";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "HOSTPITAL";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 30.0000;
        GeometryMinorRadius: 30.0000;
        GeometryHeight: 50.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/YXParking01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "YXParking01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "YXParking01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/YXParking02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "YXParking02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "YXParking02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/YXParking03
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "YXParking03";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "YXParking03";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/YXPrkngLng04
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "YXPrkngLng04";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "YXPrkngLng04";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/YXDrtyAsphlt01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "YXDrtyAsphlt01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "YXDrtyAsphlt01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Apartment01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Apartment01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Apartment01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 30.0000;
        GeometryMinorRadius: 30.0000;
        GeometryHeight: 40.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/Office01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Office01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Office01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 30.0000;
        GeometryMinorRadius: 30.0000;
        GeometryHeight: 40.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/YXGrass01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "YXGrass01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "YXGrass01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/YXTiles01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "YXTiles01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "YXTiles01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PXPlanter01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXPlanter01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXPlanter01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PXPlanter02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXPlanter02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXPlanter02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PXGrate01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXGrate01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXGrate01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/InvisibleAvoidObject
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "InvisibleAvoidObject";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "No Model";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 3.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Barricade
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barricade";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Barricade";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 12.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Barricade_cornr
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barricade_cornr";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Barricade_cornr";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Barricade_end1
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barricade_end1";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Barricade_end1";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 12.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Barricade_end2
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barricade_end2";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Barricade_end2";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsOverlap: Yes;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 12.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Runway
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Runway";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Runway";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PXBerm01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXBerm01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXBerm01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PXSTLAMP
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXSTLAMP";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXSTLAMP";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/PXTelPole
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXTelPole";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXTelPole";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/PXMailbox
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXMailbox";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXMailbox";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 3.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/PXPARKBENCH_01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXPARKBENCH_01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXPARKBENCH_01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/PXPALMTREE_01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXPALMTREE_01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXPALMTREE_01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PXPALMTREE_02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXPALMTREE_02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXPALMTREE_02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/W_01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "W_01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "W_01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/W_02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "W_02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "W_02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/W_03
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "W_03";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "W_03";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/W_04
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "W_04";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "W_04";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/W_HM
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "W_HM";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "W_HM";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Willow_01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Willow_01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Willow_01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Willow_02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Willow_02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Willow_02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree03
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree03";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree03";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree04
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree04";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree04";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree05
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree05";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree05";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree06
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree06";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree06";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree07
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree07";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree07";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree08
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree08";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree08";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/Tree09
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tree09";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Tree09";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PTMaple01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Maple Tree 01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PTMaple01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PTMaple02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Maple Tree 02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PTMaple02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PTPine01_hi
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PTPine01_hi";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PTPine01_hi";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PTSpruce01_hi
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PTSpruce01_hi";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PTSpruce01_hi";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PTPine01_s_hi
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PTPine01_s_hi";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PTPine01_s_hi";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        IsTreeOrBush: Yes;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/PXCROSSIGN
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXCROSSIGN";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXCROSSIGN";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 3.0000;
        GeometryMinorRadius: 1.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/PXNOPRKSGN
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "PXNOPRKSGN";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXNOPRKSGN";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            Update: "ToppleUpdate";
      Collide: "ToppleCollide";
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
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        GeometryIsSmall: Yes;
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Data: Game/ObjectDatabase/PXSTOPLIGHT
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Data: Game/ObjectDatabase/PXTRASHCAN
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Data: Game/ObjectDatabase/PXTRANSFORM
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Data: Game/ObjectDatabase/PXMPH35SGN
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Data: Game/ObjectDatabase/PXMPH45SGN
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Data: Game/ObjectDatabase/PXSTOPSIGN
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Data: Game/ObjectDatabase/PXYIELDSGN
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Data: Game/ObjectDatabase/WldMntBib
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Data: Game/ObjectDatabase/Apart01Bib
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Data: Game/ObjectDatabase/HotelBib
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Data: Game/ObjectDatabase/Wedgeofficebib
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Data: Game/ObjectDatabase/offc_bldgbib
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Data: Game/ObjectDatabase/offc_bldgbib_d
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Data: Game/ObjectDatabase/offc_bldgbib_d1
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Data: Game/ObjectDatabase/offc_bldgbib_f
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Data: Game/ObjectDatabase/offc_bldgbib_s
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Data: Game/ObjectDatabase/offc_bldgbib_r
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Data: Game/ObjectDatabase/MnmtOffceBib
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};

Data: Game/ObjectDatabase/Mansion02Bib
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};

Data: Game/ObjectDatabase/SkyScrapr02Bib
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};

Data: Game/ObjectDatabase/cbgchrch01
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Data: Game/ObjectDatabase/cbgctage01
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Data: Game/ObjectDatabase/pmlamp01
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Data: Game/ObjectDatabase/pmgstatu01
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Data: Game/ObjectDatabase/cbgpub01
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Data: Game/ObjectDatabase/cbgpub02
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Data: Game/ObjectDatabase/cbtownhs01
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            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/cbtownhs02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "cbtownhs02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "cbtownhs02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/abwarfact
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "abwarfact";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "abwarfact";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/CXNodCity01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "CXNodCity01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CXNodCity01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/CXNodCity02
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "CXNodCity02";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CXNodCity02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/NXObleisk
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "NXObleisk";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "NXObleisk";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/NXSTEALTHJET_01
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "NXSTEALTHJET_01";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "NXSTEALTHJET_01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsAirborne: Yes;
        IsStructure: No;
        Speed: 8.0000;
        TurnRate: 0.1000;
        VisionRange: 150.0000;
        ObjectClass: "AIObject";
    RadarPriority: "UNIT";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsCanAttack: Yes;
        IsAlignOnTerrain: No;
        HeightOffset: 75.0000;
        DefaultWeapon: "MachineGun";
        UnitSounds:
        {
            Select: GenSovVehicleSelect;
            MoveOrder: GenSovVehicleMoveOrder;
            AttackOrder: GenSovVehicleAttackCommand;
        };
        Modules:
        {
            Update: "CombatJetUpdate";
            ClientUpdate: "StructureClientUpdate";
            Draw: "W3DStealthJetDraw";
            Damage: "TankDamage";
            Die: "FXListDie";   DieData: "DeathFX=GenFX_TankDieExplosion\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/WedgeOffice
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "WedgeOffice";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "WEDGE OFFICE";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryMajorRadius: 60.0000;
        GeometryMinorRadius: 60.0000;
        GeometryHeight: 75.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/GasStationMart
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Gas Station Mart";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "GASSTATIONMART";
        };
        Health:
        {
            Max: 25.0000;
            Initial: 25.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 30.0000;
        GeometryMinorRadius: 15.5000;
        GeometryHeight: 15.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/GasStationSign
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Gas Station Sign";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "GASSTATIONSign";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/GasStationPmp1
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Gas Station Mart";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "GASSTATIONPMP1";
        };
        Health:
        {
            Max: 25.0000;
            Initial: 25.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/GasStationPmp2
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Gas Station Pump2";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "GASSTATIONPMP2";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/Mansion
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Mansion";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "MANSION";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 70.0000;
        GeometryMinorRadius: 35.0000;
        GeometryHeight: 30.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/Mansion2
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Mansion2";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "MANSION2";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 70.0000;
        GeometryMinorRadius: 35.0000;
        GeometryHeight: 30.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/SkyScraper
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sky Scraper";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "SKYSCRAPPER01";
        };
        Health:
        {
            Max: 40.0000;
            Initial: 40.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 35.0000;
        GeometryMinorRadius: 35.0000;
        GeometryHeight: 70.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/ConvenienceStore
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Convenience Store";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Convenience Sto";
        };
        Health:
        {
            Max: 40.0000;
            Initial: 40.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 25.0000;
        GeometryMinorRadius: 25.0000;
        GeometryHeight: 20.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/BusStop
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Bus Stop";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "BUS STOP";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/StreetCone
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Street Cone";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "STREETCONE";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 7.0000;
        GeometryMinorRadius: 3.5000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/Hotel
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Hotel";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "HOTEL";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 50.0000;
        GeometryMinorRadius: 45.0000;
        GeometryHeight: 50.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/OfficeBuilding
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tall Office Building";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "OFFICE BUILDING";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryMajorRadius: 45.0000;
        GeometryHeight: 100.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/TallSkyscraper
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Tall Glass Skyscraper";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "SKYSCRAPER02";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 75.0000;
        GeometryMinorRadius: 35.0000;
        GeometryHeight: 70.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/TrafficLight
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Traffic Light";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "TRAFFIC LIGHT";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/Dumpster
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Dumpster";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Dumpster";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/Fire
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Fire";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "FIRE01 AGG";
        };
        ObjectClass: "Object";
        IsSelectable: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/MonumentOffice
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "MonumentOffice";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "MONUMENT OFFICE";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 70.0000;
        GeometryMinorRadius: 50.0000;
        GeometryHeight: 70.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/MonumentOffice2
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "MonumentOffice2";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "MONUMENT 02";
        };
        Scale: 0.5000;
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 60.0000;
        GeometryMinorRadius: 60.0000;
        GeometryHeight: 75.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/WorldMonument
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "World Monument";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "WORLD MONUMENT";
        };
        Scale: 0.5000;
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Cylinder;
        };
        GeometryMajorRadius: 65.0000;
        GeometryMinorRadius: 65.0000;
        GeometryHeight: 100.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/FastFood
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "FastFood";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "FAST FOOD01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        DefaultOwningFaction: "FactionCivilian";
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
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            Body: "StructureBody";
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            Geometry: Box;
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        GeometryMajorRadius: 50.0000;
        GeometryMinorRadius: 50.0000;
        GeometryHeight: 50.0000;
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Data: Game/ObjectDatabase/Barn
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            Initial: 30.0000;
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        DefaultOwningFaction: "FactionCivilian";
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        Shadows:
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Data: Game/ObjectDatabase/FarmHouse
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        DisplayColor: 65535;
        ModelList: List
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            Entry: "FARMHOUSE";
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            Body: "StructureBody";
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Data: Game/ObjectDatabase/Silo
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    {
        DisplayName: "Silo";
        DisplayColor: 65535;
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            Entry: "SILO";
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            Initial: 30.0000;
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        IsStructure: Yes;
        ObjectClass: "Object";
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            Die: "StructureDie";
            Body: "StructureBody";
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        Animations:
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        Shadows:
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            Shadow: ShadowVolume;
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Data: Game/ObjectDatabase/BigRig
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    {
        DisplayName: "Big Rig";
        DisplayColor: 65535;
        ModelList: List
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            Entry: "Big Rig";
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            Initial: 30.0000;
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        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
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            ClientUpdate: "TankClientUpdate";
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            Die: "FXListDie"; DieData: "DeathFX=GenFX_BigRigExplode\End";
            Collide: "TankCollide";
            Body: "UnitBody";
            Create: "TankCreate";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 18.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 14.0000;
        Animations:
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Data: Game/ObjectDatabase/PXTRACTOR_01
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            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
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        Animations:
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Data: Game/ObjectDatabase/cvbmw
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    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "cvbmw";
        DisplayColor: 65535;
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            Entry: "cvbmw";
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            Die: "StructureDie";
            Body: "StructureBody";
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Data: Game/ObjectDatabase/cvbmw2
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    {
        DisplayName: "cvbmw2";
        DisplayColor: 65535;
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        Health:
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        Modules:
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            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
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        Animations:
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Data: Game/ObjectDatabase/cvbmw3
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    {
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        DisplayColor: 65535;
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            Initial: 30.0000;
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        Modules:
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            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
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        Animations:
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Data: Game/ObjectDatabase/cvbmw4
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    {
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        ModelList: List
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            Entry: "cvbmw4";
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        Health:
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            Initial: 30.0000;
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        IsStructure: Yes;
        ObjectClass: "Object";
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        Modules:
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            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
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        Animations:
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};

Data: Game/ObjectDatabase/SportsCar
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sports Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSptCar01";
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            Max: 30.0000;
            Initial: 30.0000;
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        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: Yes;
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        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
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        Geometry:
        {
            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
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        Animations:
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    };
};

Data: Game/ObjectDatabase/SportsCarFrontCrushed
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    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sports Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSPTCAR01_D1";
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            Initial: 30.0000;
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        Speed: 1.0;
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
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        Modules:
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            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
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        Animations:
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    };
};

Data: Game/ObjectDatabase/SportsCarBackCrushed
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    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sports Car";
        DisplayColor: 65535;
        ModelList: List
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            Entry: "CVSPTCAR01_D2";
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            Initial: 30.0000;
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        Speed: 1.0;
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        IsCrushable: Yes;
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        Modules:
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            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
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        GeometryHeight: 7.0000;
        Animations:
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    };
};

Data: Game/ObjectDatabase/SportsCarCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sports Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSPTCAR01_D";
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        Speed: 1.0;
        TurnRate: 0.03;
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 0.5000;
        Animations:
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};

Data: Game/ObjectDatabase/Camaro
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    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Camaro";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVCamaro";
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            Initial: 30.0000;
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        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
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        IsCrushable: Yes;
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        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
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        Animations:
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};

Data: Game/ObjectDatabase/CamaroFrontCrushed
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    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Camaro";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVCamaro_D1";
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            Initial: 30.0000;
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        Speed: 1.0;
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
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        Modules:
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            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
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        Animations:
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};

Data: Game/ObjectDatabase/CamaroBackCrushed
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    {
        DisplayName: "Camaro";
        DisplayColor: 65535;
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            Entry: "CVCamaro_D2";
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        Speed: 1.0;
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        Modules:
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            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End";
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            Geometry: Box;
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        GeometryHeight: 7.0000;
        Animations:
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};

Data: Game/ObjectDatabase/CamaroCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Camaro";
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        ModelList: List
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            Entry: "CVCamaro_d";
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        TurnRate: 0.03;
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsBackCrushed: Yes;
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        Geometry:
        {
            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 0.5000;
        Animations:
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};

Data: Game/ObjectDatabase/Sedan
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sedan";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSedan01";
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            Max: 30.0000;
            Initial: 30.0000;
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        Speed: 1.0;
        TurnRate: 0.03;
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        IsCrushable: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
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        GeometryHeight: 7.0000;
        Animations:
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    };
};

Data: Game/ObjectDatabase/SedanFrontCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sedan";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSedan01_D1";
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        Health:
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            Max: 30.0000;
            Initial: 30.0000;
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        Speed: 0.0;
        TurnRate: 0.03;
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
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        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
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        GeometryHeight: 7.0000;
        Animations:
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};

Data: Game/ObjectDatabase/SedanBackCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sedan";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSedan01_D2";
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        Speed: 0.0;
        TurnRate: 0.03;
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        IsCrushable: Yes;
        IsBackCrushed: Yes;
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        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
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        Geometry:
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            Geometry: Box;
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        GeometryIsSmall: Yes;
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        GeometryHeight: 7.0000;
        Animations:
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    };
};

Data: Game/ObjectDatabase/SedanCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Sedan";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSedan01_D";
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        TurnRate: 0.03;
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Box;
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        GeometryIsSmall: Yes;
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        GeometryHeight: 0.5000;
        Animations:
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};

Data: Game/ObjectDatabase/SUV
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "SUV";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSUV01";
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        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
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        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: Yes;
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        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
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        GeometryHeight: 9.0000;
        Animations:
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    };
};

Data: Game/ObjectDatabase/SUVFrontCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "SUV";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSUV01_d1";
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        Health:
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            Max: 30.0000;
            Initial: 30.0000;
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        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
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        GeometryHeight: 9.0000;
        Animations:
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    };
};

Data: Game/ObjectDatabase/SUVBackCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "SUV";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSUV01_d2";
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        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: Yes;
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        IsCrushable: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
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        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 9.0000;
        Animations:
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    };
};


Data: Game/ObjectDatabase/SUVCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "SUV";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVSUV01_d";
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        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
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        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 0.5000;
        Animations:
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    };
};

Data: Game/ObjectDatabase/Bus
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Bus";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "Bus";
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        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
        IsSelectable: Yes;
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        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: No;
        IsOverlap: No;
        Modules:
        {
            Body: "UnitBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 18.0000;
        GeometryMinorRadius: 7.0000;
        GeometryHeight: 10.0000;
        Animations:
        {
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    };
};

Data: Game/ObjectDatabase/CompactCar
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Compact Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVCmpCar";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/CompactCarFrontCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Compact Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVCmpCar_d1";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsFrontCrushed:Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/CompactCarBackCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Compact Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVCmpCar_d2";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsBackCrushed:Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/CompactCarCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Compact Car";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVCmpCar_d";
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 0.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/CXTaxiCab
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "CXTaxiCab";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVTaxi01";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 12.0000;
        GeometryMinorRadius: 5.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/TaxiCabFrontCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "CXTaxiCab";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVtaxi01_d1";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 12.0000;
        GeometryMinorRadius: 5.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/TaxiCabBackCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "CXTaxiCab";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVtaxi01_d2";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "AIObject";
        IsSelectable: Yes;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Modules:
        {
            Body: "UnitBody";
            Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 12.0000;
        GeometryMinorRadius: 5.0000;
        GeometryHeight: 7.0000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/TaxiCabCrushed
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Taxi Cab";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CVtaxi01_d";
        };
        Speed: 1.0;
        TurnRate: 0.03;
        ObjectClass: "Object";
        IsSelectable: No;
        IsImmobile: No;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        IsCrushable: Yes;
        IsFrontCrushed: Yes;
        IsBackCrushed: Yes;
        IsOverlap: Yes;
        Geometry:
        {
            Geometry: Box;
        };
        GeometryIsSmall: Yes;
        GeometryMajorRadius: 11.0000;
        GeometryMinorRadius: 4.0000;
        GeometryHeight: 0.5000;
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/CXCrane
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "CXCrane";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "CXCrane";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Animations:
        {
        };
    };
};

Data: Game/ObjectDatabase/GeoGreenhouse
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Barn";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "GEO GREENHOUSE";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: Yes;
        IsCanCastReflections: No;
        IsAlignOnTerrain: No;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Animations:
        {
        };
        Shadows:
        {
            Shadow: ShadowVolume;
        };
    };
};

Data: Game/ObjectDatabase/TestModel
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        Animations:
        {
        };
    };
};

DataSet: Audio/Tracks
{
    SetOf: Audio/Track;
};

Data: Audio/Tracks/Track1
{
    AttributeValues: Audio/Track
    {
        Audio: Track1;
    };
};

Data: Audio/Tracks/Track2
{
    AttributeValues: Audio/Track
    {
        Audio: Track2;
    };
};

Data: Audio/Tracks/Track3
{
    AttributeValues: Audio/Track
    {
        Audio: Track3;
    };
};

Data: Audio/Tracks/Track4
{
    AttributeValues: Audio/Track
    {
        Audio: Track4;
    };
};

Data: Audio/Tracks/Track5
{
    AttributeValues: Audio/Track
    {
        Audio: Track5;
    };
};

DataSet: Audio/SoundEvents
{
    SetOf: Audio/SoundEvent;
};

Data: Audio/SoundEvents/Explosion
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: Explosion1;
            Entry: Explosion2;
            Entry: Explosion3;
            Entry: Explosion4;
            Entry: Explosion5;
            Entry: Explosion6;
        };
    };
};

Data: Audio/SoundEvents/TankFire
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: TankFire1;
            Entry: TankFire2;
            Entry: TankFire3;
        };
    };
};

Data: Audio/SoundEvents/MammothFire
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: vapoat1a;
        };
    };
};

Data: Audio/SoundEvents/TankMove
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ;
        Sounds: List
        {
            Entry: TankMoveLoop1;
            Entry: TankMoveLoop2;
            Entry: TankMoveLoop3;
        };
        Attack: List
        {
            Entry: TankMoveStart;
        };
        Decay: List
        {
            Entry: TankMoveStop;
        };
        Volume: 15.00;
        PitchShift: -10.00  10.00;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/MammothMove
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: vapostaa;
            Entry: vapostab;
            Entry: vapostac;
        };
        Volume: 30.00;
        PitchShift: -10.00  10.00;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/HelicopterMove
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ;
        Sounds: List
        {
            Entry: HelicopterMoveLoop1;
            Entry: HelicopterMoveLoop2;
            Entry: HelicopterMoveLoop3;
        };
        Volume: 25.00;
        PitchShift: -10.00  10.00;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/Ambient_UrbanMurmur1
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: aurb01a;
            Entry: aurb01b;
            Entry: aurb01c;
            Entry: aurb01d;
            Entry: aurb01e;
            Entry: aurb01f;
        };
        Priority: Lowest;
        Volume: 35.00;
        Limit: 2;
        PitchShift: -5.00  5.00;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_UrbanMurmur2
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: aurb02a;
            Entry: aurb02b;
            Entry: aurb02c;
            Entry: aurb02d;
        };
        Priority: Lowest;
        Volume: 30.00;
        Limit: 2;
        PitchShift: -5.00  5.00;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_OceanHeavy
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: awav01a;
            Entry: awav01b;
            Entry: awav01c;
            Entry: awav01d;
        };
        Priority: Lowest;
        Volume: 45.00;
        VolumeShift: -20.00;
        PitchShift: -5.00  5.00;
        Delay: 2000  5000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsHarbor
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: agul01a;
            Entry: agul01b;
            Entry: agul01c;
            Entry: agul01d;
            Entry: agul01e;
        };
        Priority: Lowest;
        Volume: 35.00;
        VolumeShift: -10.00;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_Traffic
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: atra01a;
            Entry: atra01b;
            Entry: atra01c;
            Entry: atra01d;
            Entry: atra01e;
            Entry: atra01f;
        };
        Priority: Lowest;
        Volume: 40.00;
        VolumeShift: -20.00;
        PitchShift: -5.00  5.00;
        Delay: 6000  10000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_WindCold
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: awin01a;
            Entry: awin01b;
            Entry: awin01c;
            Entry: awin01d;
        };
        Priority: Lowest;
        Volume: 45.00;
        VolumeShift: -20.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  10000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_OceanLight
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: awav02a;
            Entry: awav02b;
            Entry: awav02c;
            Entry: awav02d;
        };
        Priority: Lowest;
        Volume: 55.00;
        VolumeShift: -20.00;
        PitchShift: -5.00  5.00;
        Delay: 2000  4000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_WindPlains
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: awin02a;
            Entry: awin02b;
            Entry: awin02c;
            Entry: awin02d;
        };
        Priority: Lowest;
        Volume: 55.00;
        VolumeShift: -20.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  10000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsPark
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: abirp01a;
            Entry: abirp01b;
            Entry: abirp01c;
            Entry: abirp01d;
            Entry: abirp01e;
        };
        Priority: Lowest;
        Volume: 35.00;
        VolumeShift: -10.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  8000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsTemperate1
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: abirt01a;
            Entry: abirt01b;
            Entry: abirt01c;
            Entry: abirt01d;
            Entry: abirt01e;
            Entry: abirt01f;
            Entry: abirt01g;
        };
        Priority: Lowest;
        Volume: 35.00;
        VolumeShift: -10.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  8000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsTemperate2
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: abirt02a;
            Entry: abirt02b;
        };
        Priority: Lowest;
        Volume: 35.00;
        VolumeShift: -10.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  8000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsJungle1
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: abirj01a;
            Entry: abirj01b;
            Entry: abirj01c;
            Entry: abirj01d;
            Entry: abirj01e;
            Entry: abirj01f;
        };
        Priority: Lowest;
        Volume: 35.00;
        VolumeShift: -15.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  8000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_CricketChirps
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: acri01a;
            Entry: acri01b;
            Entry: acri01c;
        };
        Priority: Lowest;
        Volume: 25.00;
        VolumeShift: -10.00;
        Delay: 8000  16000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_CricketBed
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: acri02a;
            Entry: acri02b;
            Entry: acri02c;
            Entry: acri02d;
            Entry: acri02e;
            Entry: acri02f;
            Entry: acri02a;
            Entry: acri02b;
            Entry: acri02c;
            Entry: acri02d;
        };
        Priority: Lowest;
        Volume: 35.00;
        VolumeShift: -10.00;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_River
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: ariv01a;
            Entry: ariv01b;
            Entry: ariv01c;
        };
        Priority: Lowest;
        Volume: 20.00;
        Limit: 2;
        PitchShift: -5.00  5.00;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsBeach
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: agul02a;
            Entry: agul02b;
            Entry: agul02c;
            Entry: agul02d;
            Entry: agul02e;
            Entry: agul02f;
            Entry: agul02g;
            Entry: agul02h;
            Entry: agul02i;
            Entry: agul02j;
        };
        Priority: Lowest;
        Volume: 30.00;
        VolumeShift: -10.00;
        Delay: 4000  8000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsJungle2
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: abirj02a;
            Entry: abirj02b;
            Entry: abirj02c;
            Entry: abirj02d;
            Entry: abirj02e;
            Entry: abirj02f;
            Entry: abirj02g;
        };
        Priority: Lowest;
        Volume: 30.00;
        VolumeShift: -10.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  8000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsNightOwl
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: aowl01a;
            Entry: aowl01b;
            Entry: aowl01c;
            Entry: aowl01d;
            Entry: aowl01e;
            Entry: aowl01f;
        };
        Priority: Lowest;
        Volume: 45.00;
        VolumeShift: -10.00;
        PitchShift: -5.00  5.00;
        Delay: 5000  10000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_WavesLake
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: awav03a;
            Entry: awav03b;
            Entry: awav03c;
            Entry: awav03d;
            Entry: awav03e;
        };
        Priority: Lowest;
        Volume: 45.00;
        VolumeShift: -10.00;
        PitchShift: -15.00  0.00;
        Delay: 3000  5000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_BirdsMorning
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: abirm01a;
            Entry: abirm01b;
            Entry: abirm01c;
        };
        Priority: Lowest;
        Volume: 40.00;
        VolumeShift: -10.00;
        Delay: 7000  12000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/Ambient_CricketDesert
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ambient ;
        Sounds: List
        {
            Entry: acric03a;
            Entry: acric03b;
            Entry: acric03c;
        };
        Priority: Lowest;
        Volume: 40.00;
        VolumeShift: -10.00;
        Delay: 7000  12000;
        Type: Center ;
    };
};

Data: Audio/SoundEvents/GenAllVehicleAttackCommand
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: vgraata;
            Entry: vgraatb;
            Entry: vgraatc;
            Entry: vgraatd;
            Entry: vgraate;
        };
        Volume: 85.00;
        Limit: 1;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/GenAllVehicleMoveOrder
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: vgramoa;
            Entry: vgramob;
            Entry: vgramoc;
            Entry: vgramod;
            Entry: vgramoe;
            Entry: vgramof;
        };
        Volume: 85.00;
        Limit: 1;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/GenAllVehicleSelect
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: vgrasea;
            Entry: vgraseb;
            Entry: vgrasec;
            Entry: vgrased;
            Entry: vgrasee;
        };
        Volume: 85.00;
        Limit: 1;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/GenSovVehicleAttackCommand
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: vgrsata;
            Entry: vgrsatb;
            Entry: vgrsatc;
            Entry: vgrsatd;
        };
        Volume: 85.00;
        Limit: 1;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/GenSovVehicleSelect
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: vgrssea;
            Entry: vgrsseb;
            Entry: vgrssec;
        };
        Volume: 85.00;
        Limit: 1;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/GenSovVehicleMoveOrder
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: vgrsmoa;
            Entry: vgrsmob;
            Entry: vgrsmoc;
        };
        Volume: 85.00;
        Limit: 1;
        Delay: 0  1000;
    };
};

Data: Audio/SoundEvents/BulletImpact
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: Impact1;
            Entry: Impact2;
            Entry: Impact3;
        };
    };
};

Data: Audio/SoundEvents/B52MoveLoop
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ;
        Sounds: List
        {
            Entry: vintlo2a;
            Entry: vintlo2b;
            Entry: vintlo2c;
        };
        Priority: High;
        Volume: 35.00;
        Limit: 3;
        PitchShift: -20.00  -20.00;
    };
};

Data: Audio/SoundEvents/F15MoveLoop
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ;
        Sounds: List
        {
            Entry: vintlo2a;
            Entry: vintlo2b;
            Entry: vintlo2c;
        };
        Attack: List
        {
            Entry: vintlo1a;
            Entry: vintlo1b;
            Entry: vintlo1c;
        };
        Decay: List
        {
            Entry: vintlo3;
        };
        Priority: Low;
        Volume: 40.00;
        VolumeShift: -10.00;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/BombDrop
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: vkiratta;
        };
        Volume: 40.00;
        PitchShift: -5.00  5.00;
    };
};

Data: Audio/SoundEvents/BigGunFire
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: bgraatta;
        };
        Volume: 85.00;
    };
};

Data: Audio/SoundEvents/ParachuteDrop
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: sparadra;
        };
        VolumeShift: -15.00;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/HeloMoveLoop
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ;
        Sounds: List
        {
            Entry: vblhlo2a;
            Entry: vblhlo2b;
            Entry: vblhlo2c;
        };
        Attack: List
        {
            Entry: vblhlo1;
        };
        Decay: List
        {
            Entry: vblhlo3;
        };
        Volume: 50.00;
    };
};

Data: Audio/SoundEvents/AirRaidSiren
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: gairraid;
        };
        Volume: 50.00;
        Type: Global ;
    };
};

Data: Audio/SoundEvents/PrismTankFire
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: vpriatta;
        };
        Volume: 90.00;
        VolumeShift: -10.00;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/SiloDetected
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: ceva001;
        };
        Volume: 90.00;
    };
};

Data: Audio/SoundEvents/GIAttackCommand
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: igiata;
            Entry: igiatb;
            Entry: igiatc;
            Entry: igiatd;
            Entry: igiate;
            Entry: igiatf;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/GIMoveOrder
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: igimoa;
            Entry: igimob;
            Entry: igimoc;
            Entry: igimod;
            Entry: igimoe;
            Entry: igimof;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/GISelect
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: igisea;
            Entry: igiseb;
            Entry: igisec;
            Entry: igised;
            Entry: igisee;
            Entry: igisef;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/GIDie
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: igidia;
            Entry: igidib;
            Entry: igidic;
            Entry: igidid;
            Entry: igidie;
        };
        Priority: Low;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/GIFire
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: iseaatta;
            Entry: iseaattb;
        };
        Priority: Low;
        Volume: 40.00;
        Range: 5.0000;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/CommandoFire
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: iseaatta;
            Entry: iseaattb;
        };
        Priority: Low;
        Volume: 40.00;
        Range: 5.0000;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/CommandoAttackCommand
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: iseaata;
            Entry: iseaatb;
            Entry: iseaatc;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/CommandoMoveOrder
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: iseamoa;
            Entry: iseamob;
            Entry: iseamoc;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/CommandoSelect
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: iseasea;
            Entry: iseaseb;
            Entry: iseasec;
            Entry: iseased;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/BattleshipFire
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: vapoat1a;
        };
        Volume: 90.00;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/SpotlightHum
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ;
        Sounds: List
        {
            Entry: ghumlo1a;
            Entry: ghumlo2a;
            Entry: ghumlo2b;
            Entry: ghumlo2c;
        };
        Priority: Low;
        Volume: 25.00;
        Limit: 2;
    };
};

Data: Audio/SoundEvents/RunOnDirt
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Loop Random All ;
        Sounds: List
        {
            Entry: pwalkdia;
            Entry: pwalkdib;
            Entry: pwalkdic;
            Entry: pwalkdid;
            Entry: prundia;
            Entry: prundib;
            Entry: prundic;
            Entry: prundid;
        };
        Priority: Low;
        Volume: 20.00;
        VolumeShift: -10.00;
        PitchShift: -2.00  2.00;
    };
};

Data: Audio/SoundEvents/ConscriptAttackCommand
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: iconata;
            Entry: iconatb;
            Entry: iconatc;
            Entry: iconatd;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/ConscriptMoveOrder
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: iconmoa;
            Entry: iconmob;
            Entry: iconmoc;
            Entry: iconmod;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/ConscriptSelect
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: iconsea;
            Entry: iconseb;
            Entry: iconsec;
        };
        Limit: 1;
    };
};

Data: Audio/SoundEvents/ConscriptDie
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: icondia;
            Entry: icondib;
            Entry: icondic;
            Entry: icondid;
            Entry: icondie;
        };
        Priority: Low;
        PitchShift: -10.00  10.00;
    };
};

Data: Audio/SoundEvents/LandOnDirt
{
    AttributeValues: Audio/SoundEvent
    {
        Control: Random ;
        Sounds: List
        {
            Entry: pwalkdia;
            Entry: pwalkdib;
            Entry: pwalkdic;
            Entry: pwalkdid;
            Entry: prundia;
            Entry: prundib;
            Entry: prundic;
            Entry: prundid;
        };
        Priority: Low;
        Volume: 20.00;
        VolumeShift: -10.00;
        PitchShift: -2.00  2.00;
    };
};

Data: Audio/SoundEvents/BuildingDestroy
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: BuildingDestroyed01;
            Entry: BuildingDestroyed02;
            Entry: BuildingDestroyed03;
        };
        Priority: Low;
        VolumeShift: -10.00;
        PitchShift: -2.00  2.00;
    };
};

Data: Audio/SoundEvents/BuildingDamage
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: BuildingDamaged01;
            Entry: BuildingDamaged02;
            Entry: BuildingDamaged03;
        };
        Priority: Low;
        VolumeShift: -10.00;
        PitchShift: -2.00  2.00;
    };
};

Data: Audio/SoundEvents/ExplosionDirt
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: ExplosionDirt01;
            Entry: ExplosionDirt02;
            Entry: ExplosionDirt03;
        };
        Priority: Low;
        VolumeShift: -10.00;
        PitchShift: -2.00  2.00;
    };
};

Data: Audio/SoundEvents/BuildingShatter
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: BuildingShatter01;
            Entry: BuildingShatter02;
        };
        Priority: Low;
        VolumeShift: -10.00;
        PitchShift: -2.00  2.00;
    };
};

Data: Audio/SoundEvents/GUIClick
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: GUIClick01;
        };
        Priority: High;
    };
};

Data: Audio/SoundEvents/PlaceBuilding
{
    AttributeValues: Audio/SoundEvent
    {
        Sounds: List
        {
            Entry: PlaceBuilding01;
        };
        Priority: High;
    };
};

Data: Audio/SoundEvents/DemoJetTakeOff
{
    AttributeValues: Audio/SoundEvent
    {
        Control: All ;
        Sounds: List
        {
            Entry: JetTakeOff;
            Entry: Cheer;
            Entry: Cheer;
        };
        Priority: High;
        Limit: 1;
    };
};

Data: Audio/SoundEvents/DemoCheer
{
    AttributeValues: Audio/SoundEvent
    {
        Priority: High;
        Limit: 1;
        Delay: 1000  1000;
    };
};

DataSet: Audio/Dialog
{
    SetOf: Audio/Dialog;
};

Data: Audio/Dialog/Test
{
    AttributeValues: Audio/Dialog
    {
        Audio: Test;
    };
};

Data: Game/ObjectDatabase/LandingLight
{
    AttributeValues: Game/ObjectDatabase/Object
    {
        DisplayName: "Landing Light";
        DisplayColor: 65535;
        ModelList: List
        {
            Entry: "PXRUNWAYLT";
        };
        Health:
        {
            Max: 30.0000;
            Initial: 30.0000;
        };
        IsStructure: Yes;
        ObjectClass: "Object";
        IsSelectable: No;
        IsAlignOnTerrain: Yes;
        Modules:
        {
            ClientUpdate: "StructureClientUpdate";
            Draw: "W3DLandingLightDraw";
            Damage: "StructureDamage";
            Die: "StructureDie";
            Body: "StructureBody";
        };
        Geometry:
        {
            Geometry: Box;
        };
        GeometryMajorRadius: 4.0000;
        GeometryMinorRadius: 4.5000;
        GeometryHeight: 4.0000;
        Animations:
        {
        };
        Shadows:
        {
            Shadow: None;
        };
    };
};