This is a sub-page of Proto:Command & Conquer: Generals/Build 98 Alpha.
This file stored the actual object data for Generals. The file itself is a treasure, as it comes from an early point of development in which the game had, in addition to America, two other factions that never made it to the final game. The Asian Empire and Europa Alliance. It's an old iteration of the game that looked very different from the final product and because of that, there is no mention of China or the GLA here whatsoever. The file also contains data entries for some buildings named "CXNodCity01" and "CXNodCity02".
From what's found inside, we learn the following:
- The USA were originally called the American Strike Force. The Asian Empire, and the Europa Alliance are the other two factions. While the former was redesigned into China, the Europa Alliance was cut from the final game. It seems that not much work was put into them because apart from a Barracks and a Power Plant, there isn't anything else. Internally, the three factions are referred to as FactionAmerica,FactionAsia and FactionEurope respectively.
- The American Strike Force and the Asian Empire had access to Mammoth Tanks.
- Both factions were meant to have generically-named tank units. The American Tank uses the Predator model while the Asian Tank uses a nowhere-to-be found model named TE2-BASICTANK.
- The Prism Tank, a unit from Red Alert 2, was to oddly appear for both factions.
- Watch Towers, likely defensive buildings, were planned for both American Strike Force and Asian Empire.
- Radar Facility, a building for the Asian Empire.
- F15 Fighter, an aircraft for the American Strike Force.
- A nondescript Helicopter unit for the Asian Empire.
- A Police Car unit for the American Strike Force.
- Generic American and Asian Soldiers, the former uses the CMDO-SKIN.W3D model found in the files of this prototype.
- Commando units for both the American Strike Force and the Asian Empire, their models are nowhere to be found.
- Tanya from Red Alert 2 is defined here for some reason, perhaps a testing unit.
- Some sort of a Tesla Trooper was planned for the Asian Empire.
// Save file <Generals(Data).gdf> for database <Generals>
DataSet: Terrain/Roads
{
SetOf: Terrain/Road;
Limit: 128;
};
Data: Terrain/Roads/TwoLane
{
AttributeValues: Terrain/Road
{
TextureName: "Two Lane Road";
TextureFile: "TwoLane.tga";
UniqueID: 1;
RoadWidth: 47.0000;
RoadWidthInTexture: 0.80;
};
};
Data: Terrain/Roads/FourLane
{
AttributeValues: Terrain/Road
{
TextureName: "Nice four lane.";
TextureFile: "FourLane.tga";
UniqueID: 2;
RoadWidth: 60.0000;
RoadWidthInTexture: 0.80;
};
};
Data: Terrain/Roads/Path
{
AttributeValues: Terrain/Road
{
TextureName: "Rocky path.";
TextureFile: "Off Road_512.tga";
UniqueID: 3;
RoadWidth: 15.0000;
RoadWidthInTexture: 1.15;
};
};
Data: Terrain/Roads/txgcoble
{
AttributeValues: Terrain/Road
{
TextureName: "Cobble Road.";
TextureFile: "txgcoble.tga";
UniqueID: 4;
RoadWidth: 30.0000;
RoadWidthInTexture: 0.80;
};
};
DataSet: Terrain/Bridges
{
SetOf: Terrain/Bridge;
Limit: 128;
};
Data: Terrain/Bridges/IronSectional
{
AttributeValues: Terrain/Bridge
{
TextureFile: "urbanbridge.tga";
BridgeScale: 0.8500;
W3DModelName: "BRIDGESECTIONAL";
W3DModelPath: "BridgeSectional.w3d";
};
};
Data: Terrain/Bridges/IronSectionalDoublewide
{
AttributeValues: Terrain/Bridge
{
TextureFile: "urbanbridge.tga";
BridgeScale: 0.8500;
W3DModelName: "BRIDGEDOUBLEWID";
W3DModelPath: "BRIDGEDOUBLEWIDE.w3d";
};
};
Data: Terrain/Bridges/SimpleUrbanFixed
{
AttributeValues: Terrain/Bridge
{
TextureFile: "urbanbridge_noscaffold.tga";
BridgeScale: 0.4500;
W3DModelName: "BRIDGEFIXED";
W3DModelPath: "BridgeFixed.w3d";
};
};
Data: Terrain/Bridges/WoodenSectional
{
AttributeValues: Terrain/Bridge
{
TextureFile: "BridgeCountry_32x32.tga";
BridgeScale: 0.4500;
W3DModelName: "BRIDGE_COUNTRY";
W3DModelPath: "Bridge_Country.w3d";
};
};
DataSet: Terrain/MaterialClasses
{
SetOf: Terrain/MaterialClass;
Limit: 128;
};
Data: Terrain/MaterialClasses/Dirt
{
AttributeValues: Terrain/MaterialClass
{
};
};
DataSet: Terrain/Materials/Dirt
{
SetOf: Terrain/Material;
Limit: 128;
};
Data: Terrain/Materials/Dirt/Dirt1
{
AttributeValues: Terrain/Material
{
Texture: Dirt1;
TextureName: "Nice brown dirt.";
};
};
Data: Terrain/Materials/Dirt/Dirt2
{
AttributeValues: Terrain/Material
{
Texture: Dirt2;
TextureName: "The Dirt 2.";
};
};
Data: Terrain/Materials/Dirt/Dirt3
{
AttributeValues: Terrain/Material
{
Texture: Dirt3;
TextureName: "The Dirt 3.";
};
};
Data: Terrain/MaterialClasses/Grass
{
AttributeValues: Terrain/MaterialClass
{
};
};
DataSet: Terrain/Materials/Grass
{
SetOf: Terrain/Material;
Limit: 128;
};
Data: Terrain/Materials/Grass/Grass1
{
AttributeValues: Terrain/Material
{
Texture: Grass1;
TextureName: "Nice green Grass.";
};
};
Data: Terrain/Materials/Grass/Grass2
{
AttributeValues: Terrain/Material
{
Texture: Grass2;
TextureName: "The Grass 2.";
};
};
Data: Terrain/Materials/Grass/Grass3
{
AttributeValues: Terrain/Material
{
Texture: Grass3;
TextureName: "The Grass 3.";
};
};
Data: Terrain/Materials/Grass/txgrass4d
{
AttributeValues: Terrain/Material
{
Texture: txgrass4d;
TextureName: "The Grass 4d.";
};
};
Data: Terrain/Materials/Grass/txcobble01
{
AttributeValues: Terrain/Material
{
Texture: txcobble01;
TextureName: "Cobble.";
};
};
Data: Terrain/MaterialClasses/Rock
{
AttributeValues: Terrain/MaterialClass
{
};
};
DataSet: Terrain/Materials/Rock
{
SetOf: Terrain/Material;
Limit: 128;
};
Data: Terrain/Materials/Rock/Rock1
{
AttributeValues: Terrain/Material
{
Texture: Rock1;
TextureName: "Nice rocky Rock.";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Rock/Rock2
{
AttributeValues: Terrain/Material
{
Texture: Rock2;
TextureName: "The Rock 2.";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Rock/Rock3
{
AttributeValues: Terrain/Material
{
Texture: Rock3;
TextureName: "The Rock 3.";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_concrete
{
AttributeValues: Terrain/Material
{
Texture: Rock_concrete;
TextureName: "Rock_concrete";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_crackd2
{
AttributeValues: Terrain/Material
{
Texture: Rock_crackd2;
TextureName: "Rock_crackd2";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_cracked
{
AttributeValues: Terrain/Material
{
Texture: Rock_cracked;
TextureName: "Rock_cracked";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_granite
{
AttributeValues: Terrain/Material
{
Texture: Rock_granite;
TextureName: "Rock_granite";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_layered
{
AttributeValues: Terrain/Material
{
Texture: Rock_layered;
TextureName: "Rock_layered";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_volcan
{
AttributeValues: Terrain/Material
{
Texture: Rock_volcan;
TextureName: "Rock_volcan";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_rough
{
AttributeValues: Terrain/Material
{
Texture: Rock_rough;
TextureName: "Rock_rough";
Homogeneous: 1;
};
};
Data: Terrain/Materials/Rock/Rock_weedy
{
AttributeValues: Terrain/Material
{
Texture: Rock_weedy;
TextureName: "Rock_weedy";
Homogeneous: 1;
};
};
Data: Terrain/MaterialClasses/Cement
{
AttributeValues: Terrain/MaterialClass
{
};
};
DataSet: Terrain/Materials/Cement
{
SetOf: Terrain/Material;
Limit: 128;
};
Data: Terrain/Materials/Cement/Cement1
{
AttributeValues: Terrain/Material
{
Texture: Cement1;
TextureName: "Cement One.";
};
};
Data: Terrain/Materials/Cement/Cement2
{
AttributeValues: Terrain/Material
{
Texture: Cement2;
TextureName: "Cement Two.";
};
};
Data: Terrain/Materials/Cement/Cement3
{
AttributeValues: Terrain/Material
{
Texture: Cement3;
TextureName: "Cement Three.";
};
};
Data: Terrain/MaterialClasses/CementParkingLot
{
AttributeValues: Terrain/MaterialClass
{
};
};
DataSet: Terrain/Materials/CementParkingLot
{
SetOf: Terrain/Material;
Limit: 128;
};
Data: Terrain/Materials/CementParkingLot/Cement_PL1
{
AttributeValues: Terrain/Material
{
Texture: Cement_PL1;
TextureName: "Concrete for parking lot..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/CementParkingLot/Cement_PL2
{
AttributeValues: Terrain/Material
{
Texture: Cement_PL2;
TextureName: "Concrete for parking lot..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/CementParkingLot/Cement_PL3
{
AttributeValues: Terrain/Material
{
Texture: Cement_PL3;
TextureName: "Concrete for parking lot..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/CementParkingLot/Cement_PL4
{
AttributeValues: Terrain/Material
{
Texture: Cement_PL4;
TextureName: "Concrete for parking lot..";
Homogeneous: 0;
};
};
Data: Terrain/MaterialClasses/Cliff
{
AttributeValues: Terrain/MaterialClass
{
};
};
DataSet: Terrain/Materials/Cliff
{
SetOf: Terrain/Material;
Limit: 128;
};
Data: Terrain/Materials/Cliff/TXCliff01
{
AttributeValues: Terrain/Material
{
Texture: TXCliff01;
TextureName: "Cliff 1..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff02
{
AttributeValues: Terrain/Material
{
Texture: TXCliff02;
TextureName: "Cliff 2..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff03
{
AttributeValues: Terrain/Material
{
Texture: TXCliff03;
TextureName: "Cliff 3..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff04
{
AttributeValues: Terrain/Material
{
Texture: TXCliff04;
TextureName: "Cliff 4..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff05
{
AttributeValues: Terrain/Material
{
Texture: TXCliff05;
TextureName: "Cliff 5..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff06
{
AttributeValues: Terrain/Material
{
Texture: TXCliff06;
TextureName: "Cliff 6..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff07
{
AttributeValues: Terrain/Material
{
Texture: TXCliff07;
TextureName: "Cliff 7..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff08
{
AttributeValues: Terrain/Material
{
Texture: TXCliff08;
TextureName: "Cliff 8..";
Homogeneous: 0;
};
};
Data: Terrain/Materials/Cliff/TXCliff09
{
AttributeValues: Terrain/Material
{
Texture: TXCliff09;
TextureName: "Cliff 9..";
Homogeneous: 0;
};
};
DataSet: Game/ObjectDatabase
{
SetOf: Game/ObjectDatabase/Object;
Limit: 256;
};
Data: Game/ObjectDatabase/TankAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tank (American Strike Force)";
DefaultOwningFaction: "FactionAmerica";
DisplayColor: 16711680;
ModelList: List
{
Entry: "AVPredator";
};
Scale: 1.0;
Health:
{
Max: 50.0000;
Initial: 50.0000;
};
Speed: 1.0;
TurnRate: 0.05;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 700;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsTank: Yes;
IsTurreted: Yes;
DefaultWeapon: "NormalTankGun";
DefaultDamageMultiplier: "TankDamageMultiplier";
UnitSounds:
{
Move: TankMove;
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
AttackOrder: GenAllVehicleAttackCommand;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DTankDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: Yes;
TrackMarks:
{
MakesTracks: Yes;
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Mammoth Tank";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "GXMAMMOTHA";
};
Health:
{
Max: 300.0000;
Initial: 300.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 700;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsTank: Yes;
IsTurreted: Yes;
DefaultWeapon: "MammothTankGun";
DefaultDamageMultiplier: "TankDamageMultiplier";
UnitSounds:
{
Move: MammothMove;
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
AttackOrder: GenAllVehicleAttackCommand;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DTankDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
TrackMarks:
{
MakesTracks: Yes;
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 10.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 15.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankAsia_HI
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Mammoth Tank Asia HI";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "GXMAMMOTHFX";
};
Health:
{
Max: 300.0000;
Initial: 300.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 700;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsTank: Yes;
IsTurreted: Yes;
DefaultWeapon: "MammothTankGun_HI";
DefaultDamageMultiplier: "TankDamageMultiplier";
UnitSounds:
{
Move: MammothMove;
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
AttackOrder: GenAllVehicleAttackCommand;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DTankDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
TrackMarks:
{
MakesTracks: Yes;
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 15.0000;
GeometryMinorRadius: 10.0000;
GeometryHeight: 15.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankAmerica_HI
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Mammoth Tank America HI";
DisplayColor: 255;
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "GXMAMMOTHFX";
};
Health:
{
Max: 300.0000;
Initial: 300.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 700;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsTank: Yes;
IsTurreted: Yes;
DefaultWeapon: "MammothTankGun_HI";
DefaultDamageMultiplier: "TankDamageMultiplier";
UnitSounds:
{
Move: MammothMove;
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
AttackOrder: GenAllVehicleAttackCommand;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DTankDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: Yes;
TrackMarks:
{
MakesTracks: Yes;
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 15.0000;
GeometryMinorRadius: 10.0000;
GeometryHeight: 15.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassis_OBSOLETE
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D01";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisTurret
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D02";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisHatch
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D03";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisBarrel01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D04";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisBarrel02
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D05";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D06";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit02
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D07";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit03
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D08";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit04
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D09";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit05
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Debris";
ModelList: List
{
Entry: "GXMammoth_D10";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "PhysicsUpdate";
Draw: "W3DPhysicsDraw";
};
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/TankAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tank (Asian Empire)";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "TE2-BASICTANK";
};
Scale: 1.4000;
Health:
{
Max: 50.0000;
Initial: 50.0000;
};
Speed: 1.0;
TurnRate: 0.05;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 700;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsTank: Yes;
IsTurreted: Yes;
DefaultWeapon: "NormalTankGun";
DefaultDamageMultiplier: "TankDamageMultiplier";
UnitSounds:
{
Move: TankMove;
Select: GenSovVehicleSelect;
MoveOrder: GenSovVehicleMoveOrder;
AttackOrder: GenSovVehicleAttackCommand;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DTankDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
TrackMarks:
{
MakesTracks: Yes;
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/PrismTankAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Prism Tank (American Strike Force)";
DisplayColor: 255;
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "PT1_PRISM TANK";
};
Scale: 1.2500;
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 0.7500;
TurnRate: 0.0900;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 1000;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsTank: Yes;
IsTurreted: Yes;
DefaultWeapon: "TankLaser";
DefaultDamageMultiplier: "TankDamageMultiplier";
UnitSounds:
{
Move: TankMove;
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
AttackOrder: GenAllVehicleAttackCommand;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DTankDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: Yes;
TrackMarks:
{
MakesTracks: Yes;
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/PrismTankAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Prism Tank (Asian Empire)";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "PT1_PrismTank_r";
};
Scale: 1.2500;
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 0.7500;
TurnRate: 0.0900;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 1000;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsTank: Yes;
IsTurreted: Yes;
DefaultWeapon: "TankLaser";
DefaultDamageMultiplier: "TankDamageMultiplier";
UnitSounds:
{
Move: TankMove;
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
AttackOrder: GenAllVehicleAttackCommand;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DTankDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
TrackMarks:
{
MakesTracks: Yes;
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/WarFactoryAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "War Factory (Asian Empire)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAsia";
EnergyProduction: -50;
ModelList: List
{
Entry: "WarFactory";
};
Health:
{
Max: 100.0000;
Initial: 100.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 45.0000;
GeometryMinorRadius: 25.0000;
GeometryHeight: 20.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/WarFactoryAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "WarFactory (American Strike Force)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAmerica";
EnergyProduction: -50;
ModelList: List
{
Entry: "WarFactoryB";
};
Health:
{
Max: 100.0000;
Initial: 100.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 45.0000;
GeometryMinorRadius: 25.0000;
GeometryHeight: 20.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/BarracksAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Barracks (Asian Empire)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAsia";
EnergyProduction: -50;
ModelList: List
{
Entry: "BARRACKS";
};
Scale: 0.7500;
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: No;
NaturalRallyPointX: 30.0;
NaturalRallyPointY: 0.0;
NaturalRallyPointZ: 0.0;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 15.0000;
GeometryMinorRadius: 22.0000;
GeometryHeight: 10.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/BarracksEurope
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Barracks (Europa Alliance)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionEurope";
EnergyProduction: -50;
ModelList: List
{
Entry: "Barracks_B";
};
Scale: 0.7500;
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceEurope; };
};
};
};
IsAppearsAtRallyPoint: No;
NaturalRallyPointX: 30.0;
NaturalRallyPointY: 0.0;
NaturalRallyPointZ: 0.0;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 15.0000;
GeometryMinorRadius: 22.0000;
GeometryHeight: 10.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/BarracksAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Barracks (American Strike Force)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAmerica";
EnergyProduction: -50;
ModelList: List
{
Entry: "Barracks_B";
};
Scale: 0.7500;
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: No;
NaturalRallyPointX: 30.0;
NaturalRallyPointY: 0.0;
NaturalRallyPointZ: 0.0;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 15.0000;
GeometryMinorRadius: 22.0000;
GeometryHeight: 10.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/PowerPlantAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Power Plant (Asian Empire)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAsia";
EnergyProduction: 200;
ModelList: List
{
Entry: "CXPowrPlnt";
};
Health:
{
Max: 100.0000;
Initial: 100.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 25.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/PowerPlantAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Power Plant (American Strike Force)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAmerica";
EnergyProduction: 200;
ModelList: List
{
Entry: "CXPowrPlnt";
};
Health:
{
Max: 100.0000;
Initial: 100.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 25.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/PowerPlantEurope
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Power Plant (Europa Alliance)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionEurope";
EnergyProduction: 200;
ModelList: List
{
Entry: "CXPowrPlnt";
};
Health:
{
Max: 100.0000;
Initial: 100.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceEurope; };
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 25.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/WatchTowerAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Watch Tower (American Strike Force)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "Watchtower";
};
Health:
{
Max: 50.0000;
Initial: 50.0000;
};
TurnRate: 0.10;
IsStructure: Yes;
ObjectClass: "AIObject";
RadarPriority: "STRUCTURE";
IsSelectable: Yes;
IsAlignOnTerrain: No;
IsCanAttack: Yes;
IsTank: No;
IsTurreted: Yes;
IsImmobile: Yes;
DefaultWeapon: "WatchTowerMachineGun";
Modules:
{
Update: "TankUpdate";
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 25.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/WatchTowerAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Watch Tower (Asian Empire)";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "Watchtower";
};
Health:
{
Max: 50.0000;
Initial: 50.0000;
};
TurnRate: 0.10;
IsStructure: Yes;
ObjectClass: "AIObject";
RadarPriority: "STRUCTURE";
IsSelectable: Yes;
IsAlignOnTerrain: No;
IsCanAttack: Yes;
IsTank: No;
IsTurreted: Yes;
IsImmobile: Yes;
DefaultWeapon: "WatchTowerMachineGun";
Modules:
{
Update: "TankUpdate";
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 25.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/Searchlight
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Searchlight";
DisplayColor: 65535;
ModelList: List
{
Entry: "Searchlight";
};
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: Yes;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Draw: "W3DSearchlightDraw";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Geometry:
{
Geometry: Cylinder;
};
GeometryMajorRadius: 5.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 5.0000;
Animations:
{
};
Shadows:
{
Shadow: None;
};
};
};
Data: Game/ObjectDatabase/NuclearMissileSilo
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Nuclear Missile Silo";
DisplayColor: 65535;
ModelList: List
{
Entry: "Missle Silo";
};
Scale: 2.0000;
Health:
{
Max: 500.0000;
Initial: 500.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 40.0000;
GeometryMinorRadius: 40.0000;
GeometryHeight: 100.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/MissileB
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "MissileB";
DisplayColor: 65535;
ModelList: List
{
Entry: "MissleB";
};
Scale: 2.0000;
Health:
{
Max: 500.0000;
Initial: 500.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 40.0000;
GeometryMinorRadius: 40.0000;
GeometryHeight: 100.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/MissileSiloB
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "MissileSiloB";
DisplayColor: 65535;
ModelList: List
{
Entry: "MissleSiloB";
};
Scale: 2.0000;
Health:
{
Max: 500.0000;
Initial: 500.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Body: "StructureBody";
Die: "StructureDie";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 40.0000;
GeometryMinorRadius: 40.0000;
GeometryHeight: 100.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/DestroyedStructureFoundation
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Rubble";
DisplayColor: 65535;
ModelList: List
{
Entry: "Canon Ball";
};
Scale: 2.0000;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsOverlap: Yes;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/NuclearMissile
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Nuclear Missile";
DisplayColor: 65535;
ModelList: List
{
Entry: "Missle";
};
Scale: 2.0000;
Health:
{
Max: 100.0000;
Initial: 100.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/RadarFacility
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Radar Facility";
DisplayColor: 65535;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "RADAR FACILITY";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
RadarPriority: "STRUCTURE";
BuildCost: 1000;
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Cylinder;
};
GeometryMajorRadius: 25.0000;
GeometryMinorRadius: 25.0000;
GeometryHeight: 50.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/ChainLinkFence
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Fence";
DisplayColor: 9066;
ModelList: List
{
Entry: "FENCE";
};
ObjectClass: "Object";
IsStructure: Yes;
IsSelectable: No;
IsAlignOnTerrain: No;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 10.0000;
GeometryMinorRadius: 2.0000;
GeometryHeight: 10.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/SelectIcon
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "SELECTION";
};
Scale: 0.5000;
IsAlignOnTerrain: No;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AttackHint
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AttackHint";
};
Scale: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MoveHint
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "MoveHint";
};
Scale: 1.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/GlassShard01
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "EXGlsShd01";
};
Scale: 1.5000;
};
};
Data: Game/ObjectDatabase/GlassShard02
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "EXGlsShd02";
};
Scale: 1.5000;
};
};
Data: Game/ObjectDatabase/GlassShard03
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "EXGlsShd03";
};
Scale: 1.5000;
};
};
Data: Game/ObjectDatabase/GlassShard04
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "EXGlsShd04";
};
Scale: 1.5000;
};
};
Data: Game/ObjectDatabase/AICliffTile
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AICliffTile";
};
Scale: 1.0000;
IsCanCastReflections: No;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AIWaterTile
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AIWaterTile";
};
Scale: 1.0000;
IsCanCastReflections: No;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AIBlockTile
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AIBlockTile";
};
Scale: 1.0000;
IsCanCastReflections: No;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AIPathTile
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AIPathTile";
};
Scale: 0.33;
IsCanCastReflections: No;
ObjectClass: "Object";
IsSelectable: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Modules:
{
Update: "DebrisDecayUpdate";
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AISearchOpenTile
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AISearchOTile";
};
Scale: 1.0000;
ObjectClass: "Object";
IsSelectable: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Modules:
{
Update: "DebrisDecayUpdate";
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AISearchClosedTile
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AISearchCTile";
};
Scale: 1.0000;
ObjectClass: "Object";
IsSelectable: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Modules:
{
Update: "DebrisDecayUpdate";
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AIMarkTile
{
AttributeValues: Game/ObjectDatabase/Object
{
ModelList: List
{
Entry: "AIPathTile";
};
Scale: 1.0000;
IsCanCastReflections: No;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
Animations:
{
};
Modules:
{
Update: "DebrisDecayUpdate";
};
};
};
Data: Game/ObjectDatabase/DrainPipe
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Drainage Pipe";
DisplayColor: 9066;
ModelList: List
{
Entry: "DRAINPIPE";
};
Scale: 1.5000;
ObjectClass: "Object";
IsSelectable: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/AlpineTree
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Alpine Tree";
DisplayColor: 65280;
ModelList: List
{
Entry: "ALPINETREE";
};
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsTreeOrBush: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MapleTree
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "MapleTree";
DisplayColor: 65280;
ModelList: List
{
Entry: "DECIDUOUS";
};
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsTreeOrBush: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Shrub
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Shrub";
DisplayColor: 65280;
ModelList: List
{
Entry: "SHRUB";
};
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsTreeOrBush: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 5.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_OceanHeavy
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_OceanHeavy;
Afternoon: Ambient_OceanHeavy;
Evening: Ambient_OceanHeavy;
Night: Ambient_OceanHeavy;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_BirdsHarbor
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_BirdsHarbor;
Afternoon: Ambient_BirdsHarbor;
Evening: Ambient_BirdsHarbor;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_Wind
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_WindPlains;
Afternoon: Ambient_WindPlains;
Evening: Ambient_WindPlains;
Night: Ambient_WindCold;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_OceanLight
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_OceanLight;
Afternoon: Ambient_OceanLight;
Evening: Ambient_OceanLight;
Night: Ambient_OceanLight;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_Trees
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_BirdsMorning;
Afternoon: Ambient_BirdsPark;
Evening: Ambient_BirdsMorning;
Night: Ambient_BirdsNightOwl;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_Jungle
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_BirdsJungle1;
Afternoon: Ambient_BirdsJungle2;
Evening: Ambient_BirdsJungle1;
Night: Ambient_BirdsJungle1;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_Hot
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_CricketChirps;
Afternoon: Ambient_CricketBed;
Evening: Ambient_CricketChirps;
Night: Ambient_CricketDesert;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_River
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_River;
Afternoon: Ambient_River;
Evening: Ambient_River;
Night: Ambient_River;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Ambient_Water
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayColor: 16776960;
IsSelectable: No;
AmbientSoundSet:
{
Morning: Ambient_WavesLake;
Afternoon: Ambient_WavesLake;
Evening: Ambient_WavesLake;
Night: Ambient_WavesLake;
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/B52
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "B52";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "B52";
};
Scale: 0.5000;
Health:
{
Max: 200.0000;
Initial: 200.0000;
};
Speed: 3.0000;
TurnRate: 0.0200;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 1000;
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
UnitSounds:
{
Move: B52MoveLoop;
AttackOrder: BombDrop;
};
Modules:
{
Update: "B52Update";
Body: "UnitBody";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/B52Bomb
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Bomb";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "Bomb";
};
Scale: 0.5000;
Speed: 5.0000;
ObjectClass: "Object";
IsImmobile: No;
IsCanCastReflections: Yes;
Health:
{
Max: 1.0;
Initial: 1.0;
};
Modules:
{
Update: "B52BombUpdate";
ClientUpdate: "B52BombClientUpdate";
Die: "BombExplosionDie";
Body: "ActiveBody";
};
Geometry:
{
Geometry: Sphere;
};
GeometryMajorRadius: 17.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Battleship
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Battleship";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "Battleship";
};
ObjectClass: "Object";
BuildCost: 1000;
IsSelectable: No;
IsCanCastReflections: Yes;
UnitSounds:
{
AttackOrder: BattleshipFire;
Select: GenAllVehicleSelect;
};
Modules:
{
Update: "BattleshipUpdate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/F15
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "F15 Fighter";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "F15FX";
};
Scale: 0.5000;
Health:
{
Max: 200.0000;
Initial: 200.0000;
};
Speed: 7.0000;
TurnRate: 0.3000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
UnitSounds:
{
Move: F15MoveLoop;
};
Modules:
{
Update: "FlyToDestAndDestroyUpdate";
Body: "UnitBody";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/BattleshipShell
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Shell";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "ShipBullet";
};
Scale: 1.2000;
Speed: 5.5000;
ObjectClass: "Object";
IsImmobile: No;
IsCanCastReflections: Yes;
Health:
{
Max: 1.0;
Initial: 1.0;
};
Modules:
{
Update: "BattleshipShellUpdate";
Die: "BombExplosionDie";
Body: "ActiveBody";
};
Geometry:
{
Geometry: Sphere;
};
GeometryMajorRadius: 22.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/HelicopterAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Helicopter (Asian Empire)";
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "HELICOPTER";
};
Scale: 0.5000;
Health:
{
Max: 25.0000;
Initial: 25.0000;
};
IsAirborne: Yes;
Speed: 1.5000;
TurnRate: 0.1000;
VisionRange: 150.0000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 1000;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
HeightOffset: 75.0000;
DefaultWeapon: "HelicopterMachineGun";
UnitSounds:
{
Select: GenSovVehicleSelect;
MoveOrder: GenSovVehicleMoveOrder;
AttackOrder: GenSovVehicleAttackCommand;
};
AmbientSoundSet:
{
Morning: HelicopterMove;
Afternoon: HelicopterMove;
Evening: HelicopterMove;
Night: HelicopterMove;
};
Modules:
{
Update: "TankUpdate";
ClientUpdate: "TankClientUpdate";
Draw: "W3DHelicopterDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/PoliceCarAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Police Car (American Strike Force)";
DisplayColor: 16711680;
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "CVPOLICECAR";
};
Health:
{
Max: 50.0000;
Initial: 50.0000;
};
Speed: 2.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: No;
IsCrushable: Yes;
IsOverlap: Yes;
UnitSounds:
{
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
};
Modules:
{
Update: "PoliceCarUpdate";
Draw: "W3DPoliceCarDraw";
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 9.5000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/PoliceCarFrontCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Police Car (American Strike Force)";
DisplayColor: 16711680;
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "CVpolicecar_d1";
};
Health:
{
Max: 50.0000;
Initial: 50.0000;
};
Speed: 2.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: No;
IsCrushable: Yes;
IsFrontCrushed: Yes;
IsOverlap: Yes;
UnitSounds:
{
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
};
Modules:
{
Update: "PoliceCarUpdate";
Draw: "W3DPoliceCarDraw";
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 9.5000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/PoliceCarBackCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Police Car (American Strike Force)";
DisplayColor: 16711680;
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "CVpolicecar_d2";
};
Health:
{
Max: 50.0000;
Initial: 50.0000;
};
Speed: 2.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: No;
IsCrushable: Yes;
IsBackCrushed: Yes;
IsOverlap: Yes;
UnitSounds:
{
Select: GenAllVehicleSelect;
MoveOrder: GenAllVehicleMoveOrder;
};
Modules:
{
Update: "PoliceCarUpdate";
Draw: "W3DPoliceCarDraw";
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 9.5000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/PoliceCarCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Police Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVpolicecar_d";
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsFrontCrushed: Yes;
IsBackCrushed: Yes;
IsOverlap: Yes;
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 0.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/ParadropPlane
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Paratrooper Drop Plane";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "B52";
};
Scale: 0.5000;
Health:
{
Max: 200.0000;
Initial: 200.0000;
};
Speed: 1.7500;
TurnRate: 0.0200;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 1000;
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: No;
UnitSounds:
{
Move: B52MoveLoop;
AttackOrder: ParachuteDrop;
};
Modules:
{
Update: "ParadropPlaneUpdate";
Body: "UnitBody";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
};
Sciences: List
{
};
};
};
IsAppearsAtRallyPoint: No;
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/SoldierAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Soldier";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "CMDO-SKIN";
};
Scale: 1.0000;
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 100;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "MachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: GISelect;
MoveOrder: GIMoveOrder;
AttackOrder: GIAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
// Collide: "TankCollide";
Collide: "SquishCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "SKELETON.IDLEA";
Entry: "SKELETON.IDLEB";
Entry: "SKELETON.STAND";
};
Run: List
{
Entry: "SKELETON.RUNA";
Entry: "SKELETON.RUNB";
Entry: "SKELETON.RUNC";
};
Attack: List
{
Entry: "SKELETON.ATTACKA";
};
Die: List
{
Entry: "SKELETON.DIEBACKA";
Entry: "SKELETON.DIEBACKB";
Entry: "SKELETON.DIEBACKC";
Entry: "SKELETON.DIEFRONTA";
};
};
};
};
Data: Game/ObjectDatabase/SoldierCommandoAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Commando";
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "GS-SKIN";
};
Scale: 1.0000;
Health:
{
Max: 1000.0000;
Initial: 1000.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 100;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "CommandoMachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: CommandoSelect;
MoveOrder: CommandoMoveOrder;
AttackOrder: CommandoAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
Collide: "SquishCollide";
// Collide: "CommandoCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "SKELETON.IDLEA";
Entry: "SKELETON.IDLEB";
Entry: "SKELETON.STAND";
};
Run: List
{
Entry: "SKELETON.RUNA";
Entry: "SKELETON.RUNB";
Entry: "SKELETON.RUNC";
};
Attack: List
{
Entry: "SKELETON.ATTACKA";
};
Die: List
{
Entry: "SKELETON.DIEBACKA";
Entry: "SKELETON.DIEBACKB";
Entry: "SKELETON.DIEBACKC";
Entry: "SKELETON.DIEFRONTA";
};
};
};
};
Data: Game/ObjectDatabase/SoldierCommandoAmerica
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Commando";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "GS-SKIN";
};
Scale: 1.0000;
Health:
{
Max: 1000.0000;
Initial: 1000.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 100;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "CommandoMachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: CommandoSelect;
MoveOrder: CommandoMoveOrder;
AttackOrder: CommandoAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
Collide: "SquishCollide";
// Collide: "CommandoCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAmerica; };
};
};
};
IsAppearsAtRallyPoint: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "SKELETON.IDLEA";
Entry: "SKELETON.IDLEB";
Entry: "SKELETON.STAND";
};
Run: List
{
Entry: "SKELETON.RUNA";
Entry: "SKELETON.RUNB";
Entry: "SKELETON.RUNC";
};
Attack: List
{
Entry: "SKELETON.ATTACKA";
};
Die: List
{
Entry: "SKELETON.DIEBACKA";
Entry: "SKELETON.DIEBACKB";
Entry: "SKELETON.DIEBACKC";
Entry: "SKELETON.DIEFRONTA";
};
};
};
};
Data: Game/ObjectDatabase/Tanya
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "GI";
DefaultOwningFaction: "FactionAmerica";
ModelList: List
{
Entry: "TanyaL";
};
Scale: 5.0000;
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "MachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: GISelect;
MoveOrder: GIMoveOrder;
AttackOrder: GIAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "S_A_HUMAN.H_A_D2A0";
};
Run: List
{
Entry: "S_A_HUMAN.H_A_D2A1";
};
Attack: List
{
Entry: "S_A_HUMAN.H_A_D2A0";
};
Die: List
{
Entry: "S_A_HUMAN.H_A_622A";
Entry: "S_A_HUMAN.H_A_623A";
Entry: "S_A_HUMAN.H_A_624A";
Entry: "S_A_HUMAN.H_A_690A";
Entry: "S_A_HUMAN.H_A_691A";
Entry: "S_A_HUMAN.H_A_692A";
Entry: "S_A_HUMAN.H_A_693A";
};
};
};
};
Data: Game/ObjectDatabase/SoldierAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Soldier";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "SKIN";
};
Scale: 1.0000;
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 100;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "MachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: ConscriptSelect;
MoveOrder: ConscriptMoveOrder;
AttackOrder: ConscriptAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
Collide: "SquishCollide";
// Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "SKELETON.IDLEA";
Entry: "SKELETON.IDLEB";
Entry: "SKELETON.STAND";
};
Run: List
{
Entry: "SKELETON.RUNA";
Entry: "SKELETON.RUNB";
Entry: "SKELETON.RUNC";
};
Attack: List
{
Entry: "SKELETON.ATTACKA";
};
Die: List
{
Entry: "SKELETON.DIEBACKA";
Entry: "SKELETON.DIEBACKB";
Entry: "SKELETON.DIEBACKC";
Entry: "SKELETON.DIEFRONTA";
};
};
};
};
Data: Game/ObjectDatabase/SoldierAsia_HLOD
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Soldier";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "SKIN_HLOD";
};
Scale: 1.0000;
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 100;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "MachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: ConscriptSelect;
MoveOrder: ConscriptMoveOrder;
AttackOrder: ConscriptAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
Collide: "SquishCollide";
// Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "SKELETON.IDLEA";
Entry: "SKELETON.IDLEB";
Entry: "SKELETON.STAND";
};
Run: List
{
Entry: "SKELETON.RUNA";
Entry: "SKELETON.RUNB";
Entry: "SKELETON.RUNC";
};
Attack: List
{
Entry: "SKELETON.ATTACKA";
};
Die: List
{
Entry: "SKELETON.DIEBACKA";
Entry: "SKELETON.DIEBACKB";
Entry: "SKELETON.DIEBACKC";
Entry: "SKELETON.DIEFRONTA";
};
};
};
};
Data: Game/ObjectDatabase/SoldierAsia_105P
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Soldier";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "SKIN_150P";
};
Scale: 1.0000;
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
BuildCost: 100;
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "MachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: ConscriptSelect;
MoveOrder: ConscriptMoveOrder;
AttackOrder: ConscriptAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
Collide: "SquishCollide";
// Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
IsAppearsAtRallyPoint: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "SKELETON.IDLEA";
Entry: "SKELETON.IDLEB";
Entry: "SKELETON.STAND";
};
Run: List
{
Entry: "SKELETON.RUNA";
Entry: "SKELETON.RUNB";
Entry: "SKELETON.RUNC";
};
Attack: List
{
Entry: "SKELETON.ATTACKA";
};
Die: List
{
Entry: "SKELETON.DIEBACKA";
Entry: "SKELETON.DIEBACKB";
Entry: "SKELETON.DIEBACKC";
Entry: "SKELETON.DIEFRONTA";
};
};
};
};
Data: Game/ObjectDatabase/TeslaAsia
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tesla";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "TeslaTrooper124";
};
Scale: 5.0000;
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "MachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: ConscriptSelect;
MoveOrder: ConscriptMoveOrder;
AttackOrder: ConscriptAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 2.0000;
GeometryMinorRadius: 2.0000;
GeometryHeight: 6.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/GrannyTesla
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tesla";
DisplayColor: 255;
DefaultOwningFaction: "FactionAsia";
ModelList: List
{
Entry: "westwood2.gr2:westwood2.gr2";
};
Scale: 0.1000;
Health:
{
Max: 10.0000;
Initial: 10.0000;
};
Speed: 1.0000;
TurnRate: 0.2000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: Yes;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
DefaultWeapon: "MachineGun";
DefaultDamageMultiplier: "HumanDamageMultiplier";
UnitSounds:
{
Select: ConscriptSelect;
MoveOrder: ConscriptMoveOrder;
AttackOrder: ConscriptAttackCommand;
};
Modules:
{
Update: "TankUpdate";
Draw: "W3DHumanDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Prerequisites: List
{
Entry:
{
MinTechLevel: TechLevel0;
Units: List
{
Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
};
Sciences: List
{
Entry: { Science: ScienceAsia; };
};
};
};
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryMinorRadius: 3.0000;
GeometryHeight: 12.0000;
Animations:
{
Idle: List
{
Entry: "westwood2a.gr2";
};
Run: List
{
Entry: "westwood2a.gr2";
};
Attack: List
{
Entry: "westwood2a.gr2";
};
Die: List
{
Entry: "westwood2a.gr2";
};
};
};
};
Data: Game/ObjectDatabase/DestroyedStructureFoundation1
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Rubble";
ModelList: List
{
Entry: "Canon Ball";
};
Scale: 5.0000;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsOverlap: Yes;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/DestroyedStructureFoundation2
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Rubble";
ModelList: List
{
Entry: "Canon Ball";
};
Scale: 5.0000;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsOverlap: Yes;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/StructureRubble1
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Small Rubble1";
DisplayColor: 65535;
ModelList: List
{
Entry: "RUBBLE01";
};
Scale: 0.2475;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsOverlap: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 10.0000;
GeometryHeight: 5.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/StructureRubble2
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Bigger Rubble1";
DisplayColor: 65535;
ModelList: List
{
Entry: "RUBBLE01";
};
Scale: 0.3960;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsOverlap: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 15.0000;
GeometryHeight: 5.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/StructureRubble3
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Small Rubble2";
DisplayColor: 65535;
ModelList: List
{
Entry: "RUBBLE02";
};
Scale: 0.2475;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsOverlap: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 2.0000;
GeometryHeight: 3.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/StructureRubble4
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Bigger Rubble2";
DisplayColor: 65535;
ModelList: List
{
Entry: "RUBBLE02";
};
Scale: 0.4125;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
IsOverlap: Yes;
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 5.0000;
GeometryHeight: 3.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Seagull
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Seagull";
ModelList: List
{
Entry: "GULLFLAP";
};
Scale: 5.0000;
ObjectClass: "Object";
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 2.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/SeagullOtherWay
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Seagull";
ModelList: List
{
Entry: "GULLCNTRCLCKWS";
};
Scale: 5.0000;
ObjectClass: "Object";
IsImmobile: No;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Geometry:
{
Geometry: Sphere;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 2.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/OceanRock1
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Rock";
ModelList: List
{
Entry: "OCEANROCK1";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: Yes;
IsCanCastReflections: Yes;
Geometry:
{
Geometry: Sphere;
};
GeometryMajorRadius: 0.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/OceanRockLarge
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Rock";
ModelList: List
{
Entry: "OCEANROCK1";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: Yes;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Geometry:
{
Geometry: Sphere;
};
GeometryMajorRadius: 0.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/OceanRockMedium
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Rock";
ModelList: List
{
Entry: "OCEANROCK2_MEDI";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: Yes;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Geometry:
{
Geometry: Sphere;
};
GeometryMajorRadius: 0.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/OceanRockSmall
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Rock";
ModelList: List
{
Entry: "OCEANROCK3_SMAL";
};
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: Yes;
IsCanCastReflections: Yes;
IsAlignOnTerrain: No;
Geometry:
{
Geometry: Sphere;
};
GeometryMajorRadius: 0.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Laser
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Laser";
Modules:
{
Draw: "W3DLaserDraw";
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/Hospital
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Hospital";
DisplayColor: 65535;
ModelList: List
{
Entry: "HOSTPITAL";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 30.0000;
GeometryMinorRadius: 30.0000;
GeometryHeight: 50.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/YXParking01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "YXParking01";
DisplayColor: 65535;
ModelList: List
{
Entry: "YXParking01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/YXParking02
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "YXParking02";
DisplayColor: 65535;
ModelList: List
{
Entry: "YXParking02";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/YXParking03
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "YXParking03";
DisplayColor: 65535;
ModelList: List
{
Entry: "YXParking03";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
};
Geometry:
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Data: Game/ObjectDatabase/YXPrkngLng04
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Data: Game/ObjectDatabase/Apartment01
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Data: Game/ObjectDatabase/Office01
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Data: Game/ObjectDatabase/YXGrass01
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Data: Game/ObjectDatabase/YXTiles01
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Data: Game/ObjectDatabase/PXPlanter01
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Animations:
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Data: Game/ObjectDatabase/PXPlanter02
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GeometryMinorRadius: 3.5000;
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Animations:
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Data: Game/ObjectDatabase/PXGrate01
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Animations:
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Data: Game/ObjectDatabase/InvisibleAvoidObject
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Animations:
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Data: Game/ObjectDatabase/Barricade
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Entry: "Barricade";
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Modules:
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Body: "StructureBody";
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GeometryMajorRadius: 3.0000;
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Animations:
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Data: Game/ObjectDatabase/Barricade_cornr
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AttributeValues: Game/ObjectDatabase/Object
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Modules:
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Body: "StructureBody";
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GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 7.0000;
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Animations:
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Data: Game/ObjectDatabase/Barricade_end1
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AttributeValues: Game/ObjectDatabase/Object
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Health:
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Modules:
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Body: "StructureBody";
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GeometryMajorRadius: 3.0000;
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Animations:
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Data: Game/ObjectDatabase/Barricade_end2
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AttributeValues: Game/ObjectDatabase/Object
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Entry: "Barricade_end2";
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Modules:
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Body: "StructureBody";
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Geometry:
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Geometry: Box;
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GeometryMajorRadius: 3.0000;
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Animations:
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Data: Game/ObjectDatabase/Runway
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "Runway";
DisplayColor: 65535;
ModelList: List
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Entry: "Runway";
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Health:
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ObjectClass: "Object";
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Modules:
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ClientUpdate: "StructureClientUpdate";
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Geometry:
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Geometry: Box;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
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Data: Game/ObjectDatabase/PXBerm01
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "PXBerm01";
DisplayColor: 65535;
ModelList: List
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Entry: "PXBerm01";
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Body: "StructureBody";
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Geometry: Box;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
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Data: Game/ObjectDatabase/PXSTLAMP
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Entry: "PXSTLAMP";
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Body: "StructureBody";
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Geometry: Box;
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GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
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Shadows:
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};
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Data: Game/ObjectDatabase/PXTelPole
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "PXTelPole";
DisplayColor: 65535;
ModelList: List
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Entry: "PXTelPole";
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Initial: 30.0000;
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Modules:
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Collide: "ToppleCollide";
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Body: "StructureBody";
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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Shadows:
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Shadow: ShadowVolume;
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};
};
Data: Game/ObjectDatabase/PXMailbox
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DisplayColor: 65535;
ModelList: List
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Entry: "PXMailbox";
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Modules:
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Body: "StructureBody";
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Geometry: Box;
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GeometryMinorRadius: 3.0000;
GeometryHeight: 7.0000;
Animations:
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Shadows:
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Shadow: ShadowVolume;
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};
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Data: Game/ObjectDatabase/PXPARKBENCH_01
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AttributeValues: Game/ObjectDatabase/Object
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ModelList: List
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Health:
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Modules:
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Die: "StructureDie";
Body: "StructureBody";
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Geometry: Box;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
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Shadows:
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Shadow: ShadowVolume;
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};
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Data: Game/ObjectDatabase/PXPALMTREE_01
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AttributeValues: Game/ObjectDatabase/Object
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DisplayColor: 65535;
ModelList: List
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Entry: "PXPALMTREE_01";
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Health:
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Initial: 30.0000;
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ObjectClass: "Object";
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GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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Data: Game/ObjectDatabase/PXPALMTREE_02
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AttributeValues: Game/ObjectDatabase/Object
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Health:
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ObjectClass: "Object";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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Data: Game/ObjectDatabase/W_01
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AttributeValues: Game/ObjectDatabase/Object
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ModelList: List
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Entry: "W_01";
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Health:
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ObjectClass: "Object";
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Geometry:
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Geometry: Cylinder;
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GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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Data: Game/ObjectDatabase/W_02
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "W_02";
DisplayColor: 65535;
ModelList: List
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Entry: "W_02";
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Health:
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ObjectClass: "Object";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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Data: Game/ObjectDatabase/W_03
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AttributeValues: Game/ObjectDatabase/Object
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ModelList: List
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Entry: "W_03";
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Health:
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ObjectClass: "Object";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
Data: Game/ObjectDatabase/W_04
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "W_04";
DisplayColor: 65535;
ModelList: List
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Entry: "W_04";
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Health:
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ObjectClass: "Object";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
Data: Game/ObjectDatabase/W_HM
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "W_HM";
DisplayColor: 65535;
ModelList: List
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Entry: "W_HM";
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Health:
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Initial: 30.0000;
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IsStructure: Yes;
ObjectClass: "Object";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
Data: Game/ObjectDatabase/Willow_01
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Willow_01";
DisplayColor: 65535;
ModelList: List
{
Entry: "Willow_01";
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Health:
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Initial: 30.0000;
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IsStructure: Yes;
ObjectClass: "Object";
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IsAlignOnTerrain: No;
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Geometry:
{
Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/Willow_02
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Willow_02";
DisplayColor: 65535;
ModelList: List
{
Entry: "Willow_02";
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Health:
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IsStructure: Yes;
ObjectClass: "Object";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/Tree01
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tree01";
DisplayColor: 65535;
ModelList: List
{
Entry: "Tree01";
};
Health:
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Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
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Modules:
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Collide: "ToppleCollide";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/Tree02
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "Tree02";
DisplayColor: 65535;
ModelList: List
{
Entry: "Tree02";
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Health:
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Initial: 30.0000;
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IsStructure: Yes;
ObjectClass: "Object";
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IsTreeOrBush: Yes;
Modules:
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Update: "ToppleUpdate";
Collide: "ToppleCollide";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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Data: Game/ObjectDatabase/Tree03
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tree03";
DisplayColor: 65535;
ModelList: List
{
Entry: "Tree03";
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Health:
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Initial: 30.0000;
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IsStructure: Yes;
ObjectClass: "Object";
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IsAlignOnTerrain: No;
IsTreeOrBush: Yes;
Modules:
{
Update: "ToppleUpdate";
Collide: "ToppleCollide";
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Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/Tree04
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "Tree04";
DisplayColor: 65535;
ModelList: List
{
Entry: "Tree04";
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Health:
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Initial: 30.0000;
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IsStructure: Yes;
ObjectClass: "Object";
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IsTreeOrBush: Yes;
Modules:
{
Update: "ToppleUpdate";
Collide: "ToppleCollide";
};
Geometry:
{
Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/Tree05
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tree05";
DisplayColor: 65535;
ModelList: List
{
Entry: "Tree05";
};
Health:
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Initial: 30.0000;
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IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
IsTreeOrBush: Yes;
Modules:
{
Update: "ToppleUpdate";
Collide: "ToppleCollide";
};
Geometry:
{
Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/Tree06
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tree06";
DisplayColor: 65535;
ModelList: List
{
Entry: "Tree06";
};
Health:
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Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
IsTreeOrBush: Yes;
Modules:
{
Update: "ToppleUpdate";
Collide: "ToppleCollide";
};
Geometry:
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Geometry: Cylinder;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
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};
};
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ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/pmlamp01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "pmlamp01";
DisplayColor: 65535;
ModelList: List
{
Entry: "pmlamp01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
Update: "ToppleUpdate";
Collide: "ToppleCollide";
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 3.0000;
GeometryHeight: 15.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/pmgstatu01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "pmgstatu01";
DisplayColor: 65535;
ModelList: List
{
Entry: "pmgstatu01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/cbgpub01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "cbgpub01";
DisplayColor: 65535;
ModelList: List
{
Entry: "cbgpub01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/cbgpub02
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "cbgpub02";
DisplayColor: 65535;
ModelList: List
{
Entry: "cbgpub02";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/cbtownhs01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "cbtownhs01";
DisplayColor: 65535;
ModelList: List
{
Entry: "cbtownhs01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/cbtownhs02
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "cbtownhs02";
DisplayColor: 65535;
ModelList: List
{
Entry: "cbtownhs02";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/abwarfact
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "abwarfact";
DisplayColor: 65535;
ModelList: List
{
Entry: "abwarfact";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/CXNodCity01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "CXNodCity01";
DisplayColor: 65535;
ModelList: List
{
Entry: "CXNodCity01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/CXNodCity02
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "CXNodCity02";
DisplayColor: 65535;
ModelList: List
{
Entry: "CXNodCity02";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/NXObleisk
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "NXObleisk";
DisplayColor: 65535;
ModelList: List
{
Entry: "NXObleisk";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/NXSTEALTHJET_01
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "NXSTEALTHJET_01";
DisplayColor: 65535;
ModelList: List
{
Entry: "NXSTEALTHJET_01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsAirborne: Yes;
IsStructure: No;
Speed: 8.0000;
TurnRate: 0.1000;
VisionRange: 150.0000;
ObjectClass: "AIObject";
RadarPriority: "UNIT";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: No;
IsCanAttack: Yes;
IsAlignOnTerrain: No;
HeightOffset: 75.0000;
DefaultWeapon: "MachineGun";
UnitSounds:
{
Select: GenSovVehicleSelect;
MoveOrder: GenSovVehicleMoveOrder;
AttackOrder: GenSovVehicleAttackCommand;
};
Modules:
{
Update: "CombatJetUpdate";
ClientUpdate: "StructureClientUpdate";
Draw: "W3DStealthJetDraw";
Damage: "TankDamage";
Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
Collide: "TankCollide";
Body: "UnitBody";
Create: "TankCreate";
};
Geometry:
{
Geometry: Cylinder;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/WedgeOffice
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "WedgeOffice";
DisplayColor: 65535;
ModelList: List
{
Entry: "WEDGE OFFICE";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Cylinder;
};
GeometryMajorRadius: 60.0000;
GeometryMinorRadius: 60.0000;
GeometryHeight: 75.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/GasStationMart
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Gas Station Mart";
DisplayColor: 65535;
ModelList: List
{
Entry: "GASSTATIONMART";
};
Health:
{
Max: 25.0000;
Initial: 25.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 30.0000;
GeometryMinorRadius: 15.5000;
GeometryHeight: 15.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/GasStationSign
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Gas Station Sign";
DisplayColor: 65535;
ModelList: List
{
Entry: "GASSTATIONSign";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/GasStationPmp1
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Gas Station Mart";
DisplayColor: 65535;
ModelList: List
{
Entry: "GASSTATIONPMP1";
};
Health:
{
Max: 25.0000;
Initial: 25.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/GasStationPmp2
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Gas Station Pump2";
DisplayColor: 65535;
ModelList: List
{
Entry: "GASSTATIONPMP2";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/Mansion
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Mansion";
DisplayColor: 65535;
ModelList: List
{
Entry: "MANSION";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 70.0000;
GeometryMinorRadius: 35.0000;
GeometryHeight: 30.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/Mansion2
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Mansion2";
DisplayColor: 65535;
ModelList: List
{
Entry: "MANSION2";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 70.0000;
GeometryMinorRadius: 35.0000;
GeometryHeight: 30.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/SkyScraper
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sky Scraper";
DisplayColor: 65535;
ModelList: List
{
Entry: "SKYSCRAPPER01";
};
Health:
{
Max: 40.0000;
Initial: 40.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 35.0000;
GeometryMinorRadius: 35.0000;
GeometryHeight: 70.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/ConvenienceStore
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Convenience Store";
DisplayColor: 65535;
ModelList: List
{
Entry: "Convenience Sto";
};
Health:
{
Max: 40.0000;
Initial: 40.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 25.0000;
GeometryMinorRadius: 25.0000;
GeometryHeight: 20.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/BusStop
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Bus Stop";
DisplayColor: 65535;
ModelList: List
{
Entry: "BUS STOP";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/StreetCone
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Street Cone";
DisplayColor: 65535;
ModelList: List
{
Entry: "STREETCONE";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 7.0000;
GeometryMinorRadius: 3.5000;
GeometryHeight: 7.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/Hotel
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Hotel";
DisplayColor: 65535;
ModelList: List
{
Entry: "HOTEL";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 50.0000;
GeometryMinorRadius: 45.0000;
GeometryHeight: 50.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/OfficeBuilding
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tall Office Building";
DisplayColor: 65535;
ModelList: List
{
Entry: "OFFICE BUILDING";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Cylinder;
};
GeometryMajorRadius: 45.0000;
GeometryHeight: 100.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/TallSkyscraper
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Tall Glass Skyscraper";
DisplayColor: 65535;
ModelList: List
{
Entry: "SKYSCRAPER02";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 75.0000;
GeometryMinorRadius: 35.0000;
GeometryHeight: 70.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/TrafficLight
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Traffic Light";
DisplayColor: 65535;
ModelList: List
{
Entry: "TRAFFIC LIGHT";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/Dumpster
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Dumpster";
DisplayColor: 65535;
ModelList: List
{
Entry: "Dumpster";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/Fire
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Fire";
DisplayColor: 65535;
ModelList: List
{
Entry: "FIRE01 AGG";
};
ObjectClass: "Object";
IsSelectable: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/MonumentOffice
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "MonumentOffice";
DisplayColor: 65535;
ModelList: List
{
Entry: "MONUMENT OFFICE";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 70.0000;
GeometryMinorRadius: 50.0000;
GeometryHeight: 70.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/MonumentOffice2
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "MonumentOffice2";
DisplayColor: 65535;
ModelList: List
{
Entry: "MONUMENT 02";
};
Scale: 0.5000;
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
IsSelectable: Yes;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 60.0000;
GeometryMinorRadius: 60.0000;
GeometryHeight: 75.0000;
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/WorldMonument
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "World Monument";
DisplayColor: 65535;
ModelList: List
{
Entry: "WORLD MONUMENT";
};
Scale: 0.5000;
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
DefaultOwningFaction: "FactionCivilian";
ObjectClass: "Object";
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Data: Game/ObjectDatabase/FastFood
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Data: Game/ObjectDatabase/Barn
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Data: Game/ObjectDatabase/FarmHouse
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Data: Game/ObjectDatabase/Silo
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Data: Game/ObjectDatabase/BigRig
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ModelList: List
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Die: "FXListDie"; DieData: "DeathFX=GenFX_BigRigExplode\End";
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Body: "UnitBody";
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Data: Game/ObjectDatabase/PXTRACTOR_01
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Data: Game/ObjectDatabase/cvbmw
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Body: "StructureBody";
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Data: Game/ObjectDatabase/cvbmw2
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AttributeValues: Game/ObjectDatabase/Object
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Entry: "cvbmw2";
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Data: Game/ObjectDatabase/cvbmw3
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Data: Game/ObjectDatabase/cvbmw4
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AttributeValues: Game/ObjectDatabase/Object
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Entry: "cvbmw4";
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Body: "StructureBody";
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Animations:
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Data: Game/ObjectDatabase/SportsCar
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sports Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSptCar01";
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Health:
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Initial: 30.0000;
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Speed: 1.0;
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Modules:
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Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
};
Geometry:
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Geometry: Box;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
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Data: Game/ObjectDatabase/SportsCarFrontCrushed
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sports Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSPTCAR01_D1";
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Health:
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Modules:
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Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
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GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
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Data: Game/ObjectDatabase/SportsCarBackCrushed
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "Sports Car";
DisplayColor: 65535;
ModelList: List
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Entry: "CVSPTCAR01_D2";
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Modules:
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Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
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Geometry: Box;
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GeometryMajorRadius: 11.0000;
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Animations:
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Data: Game/ObjectDatabase/SportsCarCrushed
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sports Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSPTCAR01_D";
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TurnRate: 0.03;
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Geometry:
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Geometry: Box;
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GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 0.5000;
Animations:
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Data: Game/ObjectDatabase/Camaro
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Camaro";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVCamaro";
};
Health:
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Initial: 30.0000;
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Modules:
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Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End";
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Geometry:
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GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
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};
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Data: Game/ObjectDatabase/CamaroFrontCrushed
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AttributeValues: Game/ObjectDatabase/Object
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DisplayName: "Camaro";
DisplayColor: 65535;
ModelList: List
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Entry: "CVCamaro_D1";
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Initial: 30.0000;
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Modules:
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Geometry: Box;
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GeometryHeight: 7.0000;
Animations:
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};
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Data: Game/ObjectDatabase/CamaroBackCrushed
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DisplayName: "Camaro";
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Entry: "CVCamaro_D2";
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Animations:
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Data: Game/ObjectDatabase/CamaroCrushed
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AttributeValues: Game/ObjectDatabase/Object
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GeometryMinorRadius: 4.0000;
GeometryHeight: 0.5000;
Animations:
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Data: Game/ObjectDatabase/Sedan
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sedan";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSedan01";
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Health:
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Initial: 30.0000;
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Speed: 1.0;
TurnRate: 0.03;
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Modules:
{
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Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
};
Geometry:
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GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/SedanFrontCrushed
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sedan";
DisplayColor: 65535;
ModelList: List
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Entry: "CVSedan01_D1";
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Health:
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Initial: 30.0000;
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Modules:
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Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
};
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Geometry: Box;
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GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/SedanBackCrushed
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sedan";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSedan01_D2";
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Health:
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Initial: 30.0000;
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Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
};
Geometry:
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GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/SedanCrushed
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Sedan";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSedan01_D";
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TurnRate: 0.03;
ObjectClass: "Object";
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Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 0.5000;
Animations:
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};
};
Data: Game/ObjectDatabase/SUV
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "SUV";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSUV01";
};
Health:
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Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
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Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
};
Geometry:
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Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 9.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/SUVFrontCrushed
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AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "SUV";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSUV01_d1";
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Health:
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Initial: 30.0000;
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Speed: 1.0;
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Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
};
Geometry:
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Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 9.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/SUVBackCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "SUV";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSUV01_d2";
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Health:
{
Max: 30.0000;
Initial: 30.0000;
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Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
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Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 9.0000;
Animations:
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};
};
Data: Game/ObjectDatabase/SUVCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "SUV";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVSUV01_d";
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
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Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 0.5000;
Animations:
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};
};
Data: Game/ObjectDatabase/Bus
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Bus";
DisplayColor: 65535;
ModelList: List
{
Entry: "Bus";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "AIObject";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: No;
IsOverlap: No;
Modules:
{
Body: "UnitBody";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 18.0000;
GeometryMinorRadius: 7.0000;
GeometryHeight: 10.0000;
Animations:
{
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};
};
Data: Game/ObjectDatabase/CompactCar
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Compact Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVCmpCar";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
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IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsOverlap: Yes;
Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
};
Geometry:
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Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/CompactCarFrontCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Compact Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVCmpCar_d1";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
IsSelectable: Yes;
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IsCanCastReflections: No;
IsAlignOnTerrain: No;
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IsFrontCrushed:Yes;
IsOverlap: Yes;
Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
{
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};
};
Data: Game/ObjectDatabase/CompactCarBackCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Compact Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVCmpCar_d2";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsBackCrushed:Yes;
IsOverlap: Yes;
Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/CompactCarCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Compact Car";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVCmpCar_d";
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsFrontCrushed: Yes;
IsBackCrushed: Yes;
IsOverlap: Yes;
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 0.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/CXTaxiCab
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "CXTaxiCab";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVTaxi01";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "AIObject";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsOverlap: Yes;
Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 12.0000;
GeometryMinorRadius: 5.0000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/TaxiCabFrontCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "CXTaxiCab";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVtaxi01_d1";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "AIObject";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsFrontCrushed: Yes;
IsOverlap: Yes;
Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 12.0000;
GeometryMinorRadius: 5.0000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/TaxiCabBackCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "CXTaxiCab";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVtaxi01_d2";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "AIObject";
IsSelectable: Yes;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsBackCrushed: Yes;
IsOverlap: Yes;
Modules:
{
Body: "UnitBody";
Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
};
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 12.0000;
GeometryMinorRadius: 5.0000;
GeometryHeight: 7.0000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/TaxiCabCrushed
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Taxi Cab";
DisplayColor: 65535;
ModelList: List
{
Entry: "CVtaxi01_d";
};
Speed: 1.0;
TurnRate: 0.03;
ObjectClass: "Object";
IsSelectable: No;
IsImmobile: No;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
IsCrushable: Yes;
IsFrontCrushed: Yes;
IsBackCrushed: Yes;
IsOverlap: Yes;
Geometry:
{
Geometry: Box;
};
GeometryIsSmall: Yes;
GeometryMajorRadius: 11.0000;
GeometryMinorRadius: 4.0000;
GeometryHeight: 0.5000;
Animations:
{
};
};
};
Data: Game/ObjectDatabase/CXCrane
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "CXCrane";
DisplayColor: 65535;
ModelList: List
{
Entry: "CXCrane";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Animations:
{
};
};
};
Data: Game/ObjectDatabase/GeoGreenhouse
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Barn";
DisplayColor: 65535;
ModelList: List
{
Entry: "GEO GREENHOUSE";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: Yes;
IsCanCastReflections: No;
IsAlignOnTerrain: No;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Animations:
{
};
Shadows:
{
Shadow: ShadowVolume;
};
};
};
Data: Game/ObjectDatabase/TestModel
{
AttributeValues: Game/ObjectDatabase/Object
{
Animations:
{
};
};
};
DataSet: Audio/Tracks
{
SetOf: Audio/Track;
};
Data: Audio/Tracks/Track1
{
AttributeValues: Audio/Track
{
Audio: Track1;
};
};
Data: Audio/Tracks/Track2
{
AttributeValues: Audio/Track
{
Audio: Track2;
};
};
Data: Audio/Tracks/Track3
{
AttributeValues: Audio/Track
{
Audio: Track3;
};
};
Data: Audio/Tracks/Track4
{
AttributeValues: Audio/Track
{
Audio: Track4;
};
};
Data: Audio/Tracks/Track5
{
AttributeValues: Audio/Track
{
Audio: Track5;
};
};
DataSet: Audio/SoundEvents
{
SetOf: Audio/SoundEvent;
};
Data: Audio/SoundEvents/Explosion
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: Explosion1;
Entry: Explosion2;
Entry: Explosion3;
Entry: Explosion4;
Entry: Explosion5;
Entry: Explosion6;
};
};
};
Data: Audio/SoundEvents/TankFire
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: TankFire1;
Entry: TankFire2;
Entry: TankFire3;
};
};
};
Data: Audio/SoundEvents/MammothFire
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: vapoat1a;
};
};
};
Data: Audio/SoundEvents/TankMove
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ;
Sounds: List
{
Entry: TankMoveLoop1;
Entry: TankMoveLoop2;
Entry: TankMoveLoop3;
};
Attack: List
{
Entry: TankMoveStart;
};
Decay: List
{
Entry: TankMoveStop;
};
Volume: 15.00;
PitchShift: -10.00 10.00;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/MammothMove
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: vapostaa;
Entry: vapostab;
Entry: vapostac;
};
Volume: 30.00;
PitchShift: -10.00 10.00;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/HelicopterMove
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ;
Sounds: List
{
Entry: HelicopterMoveLoop1;
Entry: HelicopterMoveLoop2;
Entry: HelicopterMoveLoop3;
};
Volume: 25.00;
PitchShift: -10.00 10.00;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/Ambient_UrbanMurmur1
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: aurb01a;
Entry: aurb01b;
Entry: aurb01c;
Entry: aurb01d;
Entry: aurb01e;
Entry: aurb01f;
};
Priority: Lowest;
Volume: 35.00;
Limit: 2;
PitchShift: -5.00 5.00;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_UrbanMurmur2
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: aurb02a;
Entry: aurb02b;
Entry: aurb02c;
Entry: aurb02d;
};
Priority: Lowest;
Volume: 30.00;
Limit: 2;
PitchShift: -5.00 5.00;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_OceanHeavy
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: awav01a;
Entry: awav01b;
Entry: awav01c;
Entry: awav01d;
};
Priority: Lowest;
Volume: 45.00;
VolumeShift: -20.00;
PitchShift: -5.00 5.00;
Delay: 2000 5000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsHarbor
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: agul01a;
Entry: agul01b;
Entry: agul01c;
Entry: agul01d;
Entry: agul01e;
};
Priority: Lowest;
Volume: 35.00;
VolumeShift: -10.00;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_Traffic
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: atra01a;
Entry: atra01b;
Entry: atra01c;
Entry: atra01d;
Entry: atra01e;
Entry: atra01f;
};
Priority: Lowest;
Volume: 40.00;
VolumeShift: -20.00;
PitchShift: -5.00 5.00;
Delay: 6000 10000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_WindCold
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: awin01a;
Entry: awin01b;
Entry: awin01c;
Entry: awin01d;
};
Priority: Lowest;
Volume: 45.00;
VolumeShift: -20.00;
PitchShift: -5.00 5.00;
Delay: 5000 10000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_OceanLight
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: awav02a;
Entry: awav02b;
Entry: awav02c;
Entry: awav02d;
};
Priority: Lowest;
Volume: 55.00;
VolumeShift: -20.00;
PitchShift: -5.00 5.00;
Delay: 2000 4000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_WindPlains
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: awin02a;
Entry: awin02b;
Entry: awin02c;
Entry: awin02d;
};
Priority: Lowest;
Volume: 55.00;
VolumeShift: -20.00;
PitchShift: -5.00 5.00;
Delay: 5000 10000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsPark
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: abirp01a;
Entry: abirp01b;
Entry: abirp01c;
Entry: abirp01d;
Entry: abirp01e;
};
Priority: Lowest;
Volume: 35.00;
VolumeShift: -10.00;
PitchShift: -5.00 5.00;
Delay: 5000 8000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsTemperate1
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: abirt01a;
Entry: abirt01b;
Entry: abirt01c;
Entry: abirt01d;
Entry: abirt01e;
Entry: abirt01f;
Entry: abirt01g;
};
Priority: Lowest;
Volume: 35.00;
VolumeShift: -10.00;
PitchShift: -5.00 5.00;
Delay: 5000 8000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsTemperate2
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: abirt02a;
Entry: abirt02b;
};
Priority: Lowest;
Volume: 35.00;
VolumeShift: -10.00;
PitchShift: -5.00 5.00;
Delay: 5000 8000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsJungle1
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: abirj01a;
Entry: abirj01b;
Entry: abirj01c;
Entry: abirj01d;
Entry: abirj01e;
Entry: abirj01f;
};
Priority: Lowest;
Volume: 35.00;
VolumeShift: -15.00;
PitchShift: -5.00 5.00;
Delay: 5000 8000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_CricketChirps
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: acri01a;
Entry: acri01b;
Entry: acri01c;
};
Priority: Lowest;
Volume: 25.00;
VolumeShift: -10.00;
Delay: 8000 16000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_CricketBed
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: acri02a;
Entry: acri02b;
Entry: acri02c;
Entry: acri02d;
Entry: acri02e;
Entry: acri02f;
Entry: acri02a;
Entry: acri02b;
Entry: acri02c;
Entry: acri02d;
};
Priority: Lowest;
Volume: 35.00;
VolumeShift: -10.00;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_River
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: ariv01a;
Entry: ariv01b;
Entry: ariv01c;
};
Priority: Lowest;
Volume: 20.00;
Limit: 2;
PitchShift: -5.00 5.00;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsBeach
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: agul02a;
Entry: agul02b;
Entry: agul02c;
Entry: agul02d;
Entry: agul02e;
Entry: agul02f;
Entry: agul02g;
Entry: agul02h;
Entry: agul02i;
Entry: agul02j;
};
Priority: Lowest;
Volume: 30.00;
VolumeShift: -10.00;
Delay: 4000 8000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsJungle2
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: abirj02a;
Entry: abirj02b;
Entry: abirj02c;
Entry: abirj02d;
Entry: abirj02e;
Entry: abirj02f;
Entry: abirj02g;
};
Priority: Lowest;
Volume: 30.00;
VolumeShift: -10.00;
PitchShift: -5.00 5.00;
Delay: 5000 8000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsNightOwl
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: aowl01a;
Entry: aowl01b;
Entry: aowl01c;
Entry: aowl01d;
Entry: aowl01e;
Entry: aowl01f;
};
Priority: Lowest;
Volume: 45.00;
VolumeShift: -10.00;
PitchShift: -5.00 5.00;
Delay: 5000 10000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_WavesLake
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: awav03a;
Entry: awav03b;
Entry: awav03c;
Entry: awav03d;
Entry: awav03e;
};
Priority: Lowest;
Volume: 45.00;
VolumeShift: -10.00;
PitchShift: -15.00 0.00;
Delay: 3000 5000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_BirdsMorning
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: abirm01a;
Entry: abirm01b;
Entry: abirm01c;
};
Priority: Lowest;
Volume: 40.00;
VolumeShift: -10.00;
Delay: 7000 12000;
Type: Center ;
};
};
Data: Audio/SoundEvents/Ambient_CricketDesert
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ambient ;
Sounds: List
{
Entry: acric03a;
Entry: acric03b;
Entry: acric03c;
};
Priority: Lowest;
Volume: 40.00;
VolumeShift: -10.00;
Delay: 7000 12000;
Type: Center ;
};
};
Data: Audio/SoundEvents/GenAllVehicleAttackCommand
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: vgraata;
Entry: vgraatb;
Entry: vgraatc;
Entry: vgraatd;
Entry: vgraate;
};
Volume: 85.00;
Limit: 1;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/GenAllVehicleMoveOrder
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: vgramoa;
Entry: vgramob;
Entry: vgramoc;
Entry: vgramod;
Entry: vgramoe;
Entry: vgramof;
};
Volume: 85.00;
Limit: 1;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/GenAllVehicleSelect
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: vgrasea;
Entry: vgraseb;
Entry: vgrasec;
Entry: vgrased;
Entry: vgrasee;
};
Volume: 85.00;
Limit: 1;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/GenSovVehicleAttackCommand
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: vgrsata;
Entry: vgrsatb;
Entry: vgrsatc;
Entry: vgrsatd;
};
Volume: 85.00;
Limit: 1;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/GenSovVehicleSelect
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: vgrssea;
Entry: vgrsseb;
Entry: vgrssec;
};
Volume: 85.00;
Limit: 1;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/GenSovVehicleMoveOrder
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: vgrsmoa;
Entry: vgrsmob;
Entry: vgrsmoc;
};
Volume: 85.00;
Limit: 1;
Delay: 0 1000;
};
};
Data: Audio/SoundEvents/BulletImpact
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: Impact1;
Entry: Impact2;
Entry: Impact3;
};
};
};
Data: Audio/SoundEvents/B52MoveLoop
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ;
Sounds: List
{
Entry: vintlo2a;
Entry: vintlo2b;
Entry: vintlo2c;
};
Priority: High;
Volume: 35.00;
Limit: 3;
PitchShift: -20.00 -20.00;
};
};
Data: Audio/SoundEvents/F15MoveLoop
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ;
Sounds: List
{
Entry: vintlo2a;
Entry: vintlo2b;
Entry: vintlo2c;
};
Attack: List
{
Entry: vintlo1a;
Entry: vintlo1b;
Entry: vintlo1c;
};
Decay: List
{
Entry: vintlo3;
};
Priority: Low;
Volume: 40.00;
VolumeShift: -10.00;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/BombDrop
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: vkiratta;
};
Volume: 40.00;
PitchShift: -5.00 5.00;
};
};
Data: Audio/SoundEvents/BigGunFire
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: bgraatta;
};
Volume: 85.00;
};
};
Data: Audio/SoundEvents/ParachuteDrop
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: sparadra;
};
VolumeShift: -15.00;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/HeloMoveLoop
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ;
Sounds: List
{
Entry: vblhlo2a;
Entry: vblhlo2b;
Entry: vblhlo2c;
};
Attack: List
{
Entry: vblhlo1;
};
Decay: List
{
Entry: vblhlo3;
};
Volume: 50.00;
};
};
Data: Audio/SoundEvents/AirRaidSiren
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: gairraid;
};
Volume: 50.00;
Type: Global ;
};
};
Data: Audio/SoundEvents/PrismTankFire
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: vpriatta;
};
Volume: 90.00;
VolumeShift: -10.00;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/SiloDetected
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: ceva001;
};
Volume: 90.00;
};
};
Data: Audio/SoundEvents/GIAttackCommand
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: igiata;
Entry: igiatb;
Entry: igiatc;
Entry: igiatd;
Entry: igiate;
Entry: igiatf;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/GIMoveOrder
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: igimoa;
Entry: igimob;
Entry: igimoc;
Entry: igimod;
Entry: igimoe;
Entry: igimof;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/GISelect
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: igisea;
Entry: igiseb;
Entry: igisec;
Entry: igised;
Entry: igisee;
Entry: igisef;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/GIDie
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: igidia;
Entry: igidib;
Entry: igidic;
Entry: igidid;
Entry: igidie;
};
Priority: Low;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/GIFire
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: iseaatta;
Entry: iseaattb;
};
Priority: Low;
Volume: 40.00;
Range: 5.0000;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/CommandoFire
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: iseaatta;
Entry: iseaattb;
};
Priority: Low;
Volume: 40.00;
Range: 5.0000;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/CommandoAttackCommand
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: iseaata;
Entry: iseaatb;
Entry: iseaatc;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/CommandoMoveOrder
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: iseamoa;
Entry: iseamob;
Entry: iseamoc;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/CommandoSelect
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: iseasea;
Entry: iseaseb;
Entry: iseasec;
Entry: iseased;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/BattleshipFire
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: vapoat1a;
};
Volume: 90.00;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/SpotlightHum
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ;
Sounds: List
{
Entry: ghumlo1a;
Entry: ghumlo2a;
Entry: ghumlo2b;
Entry: ghumlo2c;
};
Priority: Low;
Volume: 25.00;
Limit: 2;
};
};
Data: Audio/SoundEvents/RunOnDirt
{
AttributeValues: Audio/SoundEvent
{
Control: Loop Random All ;
Sounds: List
{
Entry: pwalkdia;
Entry: pwalkdib;
Entry: pwalkdic;
Entry: pwalkdid;
Entry: prundia;
Entry: prundib;
Entry: prundic;
Entry: prundid;
};
Priority: Low;
Volume: 20.00;
VolumeShift: -10.00;
PitchShift: -2.00 2.00;
};
};
Data: Audio/SoundEvents/ConscriptAttackCommand
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: iconata;
Entry: iconatb;
Entry: iconatc;
Entry: iconatd;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/ConscriptMoveOrder
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: iconmoa;
Entry: iconmob;
Entry: iconmoc;
Entry: iconmod;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/ConscriptSelect
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: iconsea;
Entry: iconseb;
Entry: iconsec;
};
Limit: 1;
};
};
Data: Audio/SoundEvents/ConscriptDie
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: icondia;
Entry: icondib;
Entry: icondic;
Entry: icondid;
Entry: icondie;
};
Priority: Low;
PitchShift: -10.00 10.00;
};
};
Data: Audio/SoundEvents/LandOnDirt
{
AttributeValues: Audio/SoundEvent
{
Control: Random ;
Sounds: List
{
Entry: pwalkdia;
Entry: pwalkdib;
Entry: pwalkdic;
Entry: pwalkdid;
Entry: prundia;
Entry: prundib;
Entry: prundic;
Entry: prundid;
};
Priority: Low;
Volume: 20.00;
VolumeShift: -10.00;
PitchShift: -2.00 2.00;
};
};
Data: Audio/SoundEvents/BuildingDestroy
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: BuildingDestroyed01;
Entry: BuildingDestroyed02;
Entry: BuildingDestroyed03;
};
Priority: Low;
VolumeShift: -10.00;
PitchShift: -2.00 2.00;
};
};
Data: Audio/SoundEvents/BuildingDamage
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: BuildingDamaged01;
Entry: BuildingDamaged02;
Entry: BuildingDamaged03;
};
Priority: Low;
VolumeShift: -10.00;
PitchShift: -2.00 2.00;
};
};
Data: Audio/SoundEvents/ExplosionDirt
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: ExplosionDirt01;
Entry: ExplosionDirt02;
Entry: ExplosionDirt03;
};
Priority: Low;
VolumeShift: -10.00;
PitchShift: -2.00 2.00;
};
};
Data: Audio/SoundEvents/BuildingShatter
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: BuildingShatter01;
Entry: BuildingShatter02;
};
Priority: Low;
VolumeShift: -10.00;
PitchShift: -2.00 2.00;
};
};
Data: Audio/SoundEvents/GUIClick
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: GUIClick01;
};
Priority: High;
};
};
Data: Audio/SoundEvents/PlaceBuilding
{
AttributeValues: Audio/SoundEvent
{
Sounds: List
{
Entry: PlaceBuilding01;
};
Priority: High;
};
};
Data: Audio/SoundEvents/DemoJetTakeOff
{
AttributeValues: Audio/SoundEvent
{
Control: All ;
Sounds: List
{
Entry: JetTakeOff;
Entry: Cheer;
Entry: Cheer;
};
Priority: High;
Limit: 1;
};
};
Data: Audio/SoundEvents/DemoCheer
{
AttributeValues: Audio/SoundEvent
{
Priority: High;
Limit: 1;
Delay: 1000 1000;
};
};
DataSet: Audio/Dialog
{
SetOf: Audio/Dialog;
};
Data: Audio/Dialog/Test
{
AttributeValues: Audio/Dialog
{
Audio: Test;
};
};
Data: Game/ObjectDatabase/LandingLight
{
AttributeValues: Game/ObjectDatabase/Object
{
DisplayName: "Landing Light";
DisplayColor: 65535;
ModelList: List
{
Entry: "PXRUNWAYLT";
};
Health:
{
Max: 30.0000;
Initial: 30.0000;
};
IsStructure: Yes;
ObjectClass: "Object";
IsSelectable: No;
IsAlignOnTerrain: Yes;
Modules:
{
ClientUpdate: "StructureClientUpdate";
Draw: "W3DLandingLightDraw";
Damage: "StructureDamage";
Die: "StructureDie";
Body: "StructureBody";
};
Geometry:
{
Geometry: Box;
};
GeometryMajorRadius: 4.0000;
GeometryMinorRadius: 4.5000;
GeometryHeight: 4.0000;
Animations:
{
};
Shadows:
{
Shadow: None;
};
};
};