the cutting room mirror

Prime Selection Vol. 1 Demo

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This is a sub-page of Proto:Clockwork Knight 2.

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This single level demo of Clockwork Knight 2 is part of the Prime Selection Vol. 1 demo disc for Sega Saturn.

Demo Differences#

Title Screen#

Prime Selection Prototype

Initial JP Release

  • Copyright date text is different, and has a black outline, matching other previously discovered pre-release footage of the game.
  • "Options" menu is unselectable.

Kid's Room 1 - Main Path#

  • No character support message shown.

Prime Selection Prototype

Initial JP Release

  • Loading screen has the text "LOADING" missing.

Prime Selection Prototype

Initial JP Release

  • "Katchin'" enemies have Green pencils and not Red.

Prime Selection Prototype

Initial JP Release

  • Egg gives a single coin instead of a bronze key.
  • "Pierron" enemies are in a formation of only 3 rather than 5, and are spaced out much further, making the 1-UP bonus via the egg impossible to do.

Prime Selection Prototype

Initial JP Release

  • Another "Pierron" is hiding in the background and jumps out at you.

Prime Selection Prototype

Initial JP Release

  • Just before the pit of death after the first turn of the level, there is a "Katchin'" enemy. Very easy to fall onto from above.
  • After using the wind-up stairs to walk on the climbing frame, an extra "Katchin'" enemy is placed above the first "Tick" enemy, right before the floating platforms you can jump over to.
  • Some of the "Katchin' " enemies are closer to the edge than in the final, making getting hit easier.
  • There is an additional "Tick" enemy on the final yellow bar of the climbing frame.
  • Jumping off of the climbing frame there are only 4 pocket watches at first, but then the rest on the way down are the same.
  • After the wind-up stairs, there is usually an egg with a bronze key, but this has been replaced with a "Katchin'" enemy.
  • After the first wind up platforms with the Invincibility hidden in the egg, there are usually a row of 5 "Pierron", but in this version there are only 3, making the 1-UP bonus via the tree impossible to do.
  • The "Katchin'" enemy underneath the second set of wind up platforms does not instantly die when the platforms are wound, but does die when the platforms fall back inwards.
  • The egg underneath the second set of wind up platforms gives you a bronze key instead of a silver key.
  • After using the second set of wind-up stairs to walk on the second climbing frame, "Katchin'" enemies are noticed to be closer to the edge again, making getting hit easier.
  • "Tick" enemy on second yellow bar of climbing frame.
  • "Tick" enemy on third yellow bar of climbing frame.
  • On the first jump to the left, there are usually 5 pocket watches and 1 coin. There is an additional pocket watch in this version.
  • After the wind-up stairs, there is a "Pierron".

Kid's Room 1 - Lower Path#

  • Secret route to the room with pencils on the left hand side is not accessible.
  • Extra "Katchin'" after the one by the bottomless pit when traveling rightward.
  • Egg towards the right hand end of the lower path usually has a gold key inside, but it is silver in this version.

Kid's Room 1 - Alernate Path (Via box on floating platforms)#

  • "Katchin'" enemies have Green pencils and not Red.
  • "Pierron" is closer to the doorway making it easier to accidentally get hit.
  • Extra "Katchin'" enemy on top of box to leave the area.
  • Hidden path leading to Le Bon race usually has 5 coins to collect. This remains the same, but a 1-UP is placed at the end of the path.
  • Le Bon race is not accessible.

Kid's Room 2 - Demo Screen#

  • Loading screen has the text "LOADING" missing.
  • Complete lack of "Heatman" enemies.
  • 2 "Katchin'" in place of the first "Heatman" enemy.
  • No playing card.
  • First and second "Katchin'"' at the falling toy section are closer to the left than usual.
  • Graphical glitching as the player turns towards the camera after falling toy section.

(Source: Original TCRF research)