the cutting room mirror

Multiplayer Maps

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This is a sub-page of Proto:Call of Duty 4: Modern Warfare (Windows)/Build 253/Maps.

Cut Multiplayer Maps#

Originally, a few maps would have had night variants. They are virtually identical to their day counterparts, apart from lighting, and were cut from the final game.

Argun#

Argun is mentioned at least twice in the build, as the default map for mp_background and in _votemap.gsc, cut at an unknown point, however, it is present in Call of Duty: World at War's prototype builds.

Cellblock#

Cellblock is mentioned in _menus.gsc, cut at an unknown point.

Citystreets Night#

The night variant of Citystreets, known in the final game as District, is featured in this build.

Dusk#

Dusk was to be a remake of Dawnville, but was cut from the final game. It had no good routes and all fighting was concentrated on the center, according to Robert Bowling. It is featured in this build.

Facility#

Facility is mentioned in _votemap.gsc, cut at an unknown point.

Hill#

Hill was to be a map based on the campaign mission Heat, and features in this build. Unless the map was planned to be huge - it's likely the developers just imported the whole map from Heat and intended to cut it down at a later time.

Mansion#

Mansion is mentioned in _menus.gsc, cut at an unknown point.

Overgrown Night#

The night variant of Overgrown is featured in this build.

Palace#

Palace is mentioned in _votemap.gsc, cut at an unknown point.

Strike Night#

The night variant of Strike is featured in this build.

Current State of Multiplayer Maps in Final Game#

There are 8 (9 if including shipment in the _menus.gsc) maps in the final game included in the build (not including the night ones). Most of the radars seem to be taken from previous builds.

Backlot#

Backlot in this build had a more pinkish hue than in the final game.

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Radar

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Loading screen

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CityStreets (District)#

Convoy (Ambush)#

Crash#

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Radar

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Loading screen

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Crossfire#

Overgrown#

Pipeline#

This build has an early version of Pipeline that contains an entire removed area on the hill from later builds and final game. The underground tunnels are also different and only connects 2 points above ground instead of 3. CoD4 Build 253 early version of mp_pipeline

Strike#

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Radar

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Loading screen

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Shipment#

Despite not being playable in this build, it is mentioned in maps/mp/menus.gsc (no loading screen or radar available).