the cutting room mirror

Build 4065

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This is a sub-page of Proto:Call of Duty (Windows, Mac OS X).

This prototype is documented on Hidden Palace.

To do:

  • Add All String Changes
  • Add Information About The Cut Gamemode "Escape"
  • Add Information About The Compass Health Bar
  • Add Information About The Smoke Grenades
  • Add Information About Mission Changes (Eg: You Start With A Different Weapon In The Dam)
  • Document Any Map Changes For The Playable Missions
  • Upload All The Auto Save Images That Changed From Beta To Final
  • Upload All Removed Textures , Images And Model Skin Changes (Eg: The Cows)
  • Upload Temp Dev Multiplayer Voice Lines

An early build of Call of Duty, compiled 5 days before the official demo and 2 months before the final game's release, containing five playable maps.

Graphical Differences#

Loading Screen Changes#

Brecourt#

Beta

Final

Carentan#

Carentan's loading screen uses a clearer sky, the trees use different textures and the map's environment lighting looks less "washed out".

Beta

Final

Dawnville#

Dawnville's loading screen in this build is taken from a different part of the map entirely.

Beta

Final

Depot#

Depot uses a completely different sky and different environment lighting.

Beta

Final

Harbor#

Harbor also uses a different sky, different environment lighting and thinner fog. The green crate near the flak gun and the camo net are missing.

Beta

Final

Hurtgen#

Beta

Final

Powcamp#

Beta

Final

Rocket#

Beta

Final

Ship#

Beta

Final

Auto Save Image Changes#

Removed Ordinance#

Smoke Grenades#

Smoke Grenades seem to be have been planned to be in Call of Duty at some point as the world and viewmodels for them are in this build. Smoke grenades were introduced with the United Offensive expansion pack, however.

Removed Textures#

Cut Gamemode#