This is a sub-page of Proto:Call of Duty (Windows, Mac OS X).
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This prototype is documented on Hidden Palace. |
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To do:
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An early build of Call of Duty, compiled 5 days before the official demo and 2 months before the final game's release, containing five playable maps.
Graphical Differences#
Loading Screen Changes#
Brecourt#
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Final |
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Carentan#
Carentan's loading screen uses a clearer sky, the trees use different textures and the map's environment lighting looks less "washed out".
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Beta |
Final |
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Dawnville#
Dawnville's loading screen in this build is taken from a different part of the map entirely.
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Beta |
Final |
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Depot#
Depot uses a completely different sky and different environment lighting.
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Final |
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Harbor#
Harbor also uses a different sky, different environment lighting and thinner fog. The green crate near the flak gun and the camo net are missing.
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Final |
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Hurtgen#
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Beta |
Final |
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Powcamp#
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Beta |
Final |
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Rocket#
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Beta |
Final |
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Ship#
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Beta |
Final |
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Auto Save Image Changes#
Removed Ordinance#
Smoke Grenades#
Smoke Grenades seem to be have been planned to be in Call of Duty at some point as the world and viewmodels for them are in this build. Smoke grenades were introduced with the United Offensive expansion pack, however.