This is a sub-page of Proto:Blur.
A PS3 debug build of Blur was released from a HDD dump of a PS3 devkit MysteriousCube bought in August 2019. This build has a lot of content that didn't appear in the final including cutscenes. Dated 1 month before release.
Cutscenes#
In ui\movies\attachments, there are 9 files that are cutscenes that aren't seen in the final game.
Vehicle Videos#
In the same directory that the cutscenes are in, there are car videos named bmwm3, bowlernemesis, corvettezr1, dodgevipergtsr, fordfocus, fordsupervan, hhr, mustang_gtr, nissanskyliner34, opelastraextreme, and ratrod. It's unknown what their use was but they're possibly meant to be shown after unlocking the said vehicle.
Music Differences#
- TWO FINGERS - That Girl (Ft. Sway) isn't instrumental.
- Spank Rock - Bump (Best Fwends Remix), The Qemists - Dem Na Like Me ( VIP Remix ), Coldcut - Everything Is Under Control (DJ Kentaro Remix), and Pest - Pat Pong (Solid Groove mix) isn't censored in this build.
- BLUR Menu Theme has a 11 second intro.
- Loading theme is different from the final game's loading theme.
- Menu_varation3 doesn't exist in this build.
- The Qemists - Lost Weekend and Hexstatic - Freak Me appears in this build but were cut from the final game.
Voice Calls#
In the cache folder, there are 5 racedialogue files that don't appear in the final game that seem to be AIs reacting to various things like hits, slams, etc. There's also the voice calls you would hear in the game that would affect the story.
Credits#
In the credits.txt file, there's mentions of various voice actors that don't appear in the final game due to the removal of the voice clips and cutscenes along with Top Secret in the Vehicle Licensing credit. There's also a separate credit for Corvette but in the final game it's put into the Chevrolet credit.