This page details one or more prototype versions of Blood: Refreshed Supply.
This page will document the early mod versions of the new expansions prior to their 2.0 versions (the versions included in Refreshed Supply).
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Marrow#
Note: Changelogs have been taken from the readme.
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1.0#
Released on September 29th, 2023. Original release of the mod.
(Download: MARROW 1.0 file - ModDB)
1.1#
Released on October 12th, 2023.
Official Changelog
Fixing sprite/voxel placement in Maps 1, 3 and 10.
Fixing area in Map 1 where player can softlock themselves
Adjusting color/lighting of maze in Map 3
Adjusting some enemy placements through episode.
(Download: MARROW 1.1 file - ModDB)
1.2#
Released on December 16th, 2023. Includes a few fixes to the episode and small changes to a couple of enemy encounters.
Official Changelog
-Fixed Map 8 raising gate before Spider Key instantly closing after opening
-Fixed Map 8 multiple sectors all counting as secrets in one secret area
-Fixed light switches not being interactable in secret level
-Fixed several sprites not having gib status or blocking tags
-Fixed Map 5 stove z-fighting issue
-Fixed Map 4 floors having depth settings when they shouldn't
-Map 5 added faucet sprites to sinks in kitchen and bathroom
-Map 6, added ledge under water, making it easier to get out of the water
(Download: MARROW 1.2 file - ModDB)
1.3#
Released on April 8th, 2024. This features several small fixes and improvements for almost every level in the episode and includes updates to several sectors lighting. Also included an early version of Episode 2.
Official Changelog
- Map 1: Fixed invisible sprites accidently blocking player path
- Map 2: Fixed room over room visual glitch in warehouse (nBlood)
- Map 2: Fixed misaligned texture on chimney
- Map 3: Adjusted depth of pit in Black/White house upstairs. Falling now kills player
- Map 3: Removed accidental mask texture from cave
- Map 3: Improved lighting in cave area
- Map 4: Glass in front of lights in hallway past manager's office now ha blocking tag. Can not be walked through
- Map 5: Fixed sprites with blocking tags
- Map 5: Fixed ledge walls with blocking tags so player can't get stuck
- Map 7: Changed key setup in Mother Spider fight. Key no longers spawns, is on a platform behind the Mother Spider
- Map 8: Crawl space door now has a close speed setting. Won't shut instantly if player closes it
- Map 8: Fixed untextured rock wall
- Map 8: Replaced sprite Cultist with enemy Cultist
- Map 8: Fixed enemy count. Was accidently counting two extra enemies
- Map 8: Fixed room over room visual glitch in temple hall (nBlood)
- Map 8: Fixed invisible sprite blocking path out of hedge maze after using switch
- Map 9: Improved lighting in Mother Spider caves
- Map 9: Fixed misaligned texture in spider caves
- Map 10: Changed window setup in second floor kitchen
- Map 10: Closet doors in second floor can no longer be blown up, showing a blank wall behind them
- Map 10: Can no longer TNT jump over metal fence outside church and get stuck
- Adjusted fire sprite brightness settings for all levels. This includes torches
- Added additional lighting sectors and effects to various areas in multiple maps
- Episode 1 now has a title, "Autograft" in preparation for Episode 2.
Starting the game will now have you select an episode.
- Added Map 1 "Ashes to Ashes" from Episode 2. This is still a Work in Progress. But, I wanted to give a quick look at Episode 2.
(Download: MARROW 1.3 file - ModDB)
Death Wish#
1.0.X#
- 1.0.0 - Released on October 31, 2011. Original release of the mod.
1.7.X#
- 1.7.0 - Released on October 13th, 2020.
- 1.7.1 - Released on October 14th, 2020. Official changes:
A few texture adjustments in e2m8
- 1.7.2 - Released on October 17th, 2020. Official changes:
Added airstrike radio to e3m5 minefield, shortened e3m11 post-pipe swim, more moving lights in e1m1, fixed marked sprite problem in e1m2, fixed e1m4 secret counter error, other small fixes
- 1.7.3 - Released on October 23rd, 2020. Official changes:
Some texture fixes, invisible sprites tagged and some enemies rearranged in e3m3, .ini update, 2 overlapping sectors in e2m8 rearranged to fix possible clipping issue
- 1.7.4 - Released on October 28th, 2020. Official changes:
TNT Barrel hitscan fixes, blocking wall fix in e1m12, texture fixes, other small edits
- 1.7.5 - Released on October 31st, 2020. Official changes:
Co-op checkpoint weapons have forced permanency, Co-op trap fix in e1m9, some voxel rotation fixes, small texture fixes, key req. removed in e3m11, enemy trigger update for Blood Extra Crispy compatibility, dw.ini and walkthrough updates, other small fixes
- 1.7.6 - Released on November 10th, 2020. Official changes:
Large number of small edits for both singleplayer and multiplayer, including some SFX cancellation/overlap fixes
- 1.7.7 - Released on November 10th, 2020. Official changes:
Removed some floating sprites, made e2m7 elevator switch easier to see
- 1.7.8 - Released on November 24th, 2020. Official changes:
Fixed some problem areas for co-op, barrel hitscan fixes, texture alignments, other small fixes, walkthrough now includes a level progression guide in the "secrets revealed" section to show the level order for people who are loading the maps one at a time for some reason (like broken segment co-op sessions)
- 1.7.9 - Released on January 12th, 2021. Included with the 2.0 download on ModDB for posterity's sake. Official changes:
Fixed the (FS exclusive) sound error in e2m3 that was cutting off SFX, e2m3 key 7 accessible before final explosion sequence (walkthrough updated), fixed sector wall overlay in e1m11, bridge explosion in e1m5 changed to chain of explode object triggers
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The Blood series | |
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PlayStation 4, PlayStation 5, Xbox One, |
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