the cutting room mirror

Day Mission

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This is a sub-page of Proto:Billy Hatcher and the Giant Egg (GameCube).

The day mission is a secret mission in the demo, also taking place on Pirates Island. It can be accessed by holding A + Start on the title screen. There is no direct correlation with any level from the final game, but it's closest to Mission 7 Chick and the Game Salesman, with the largest difference being that in the proto you play as Billy while in the final you play as Chick.

Level Differences#

The prototype level has more fruit available than the level in the final, considering the need to hatch and use an Egg Animal early on in the level. Furthermore, in the prototype the sky is brighter and the clouds have more shadows.

Prototype

Final

  • The start of the level has a Richie egg instead of a basic egg.
  • The egg is placed in a different location directly before the slope.
  • The Game Salesman is not present.
  • Some green plants are placed in different locations, and there's one on the lower-right of the starting platform that was removed in the final.

Prototype

Final

  • There are 3 bananas at the start of the slope.

Prototype

Final

  • There are 3 melons further down the slope.

Prototype

Final

  • There are 3 apples near the first jump.

Prototype

Final

  • There are 3 pineapples right before the first jump.

Prototype

Final

  • There are 3 strawberries in the middle of the second slope.

Prototype

Final

  • There are 3 bananas before the second jump.

Prototype

Final

  • There are 3 watermelons around the middle of the third and final slope.

Prototype

Final

  • There are 3 pineapples right before the end of the slope section.

Prototype

Final

  • After landing onto the main area from the slope section, there's a chick with a red shirt running around in a circle that gives you a tip when talking to it.

Prototype

Final

  • There are more chicks running around in circles and giving helpful tips when talked to.
  • There's a basic egg spawn without a nest.
  • A tree is missing near the wall.
  • There are fewer plants around.
  • There's a green egg ring here not present in any missions in the final (NOTE: confirm this).

Prototype

Final

  • There are no fruits here, and the Speed Shoes egg is a Clippen egg.

Prototype

Final

  • These crow enemies are more tan-colored on their bellies and fins.

Prototype

Final

  • There are fires around this Driver Switch that aren't in any mission in the final.
  • The Driver Switch has a different design, being much thicker - it looks as if one switch is stacked on top of another.
  • The door has a duller metallic look in the prototype.

Prototype

Final

  • On the platform after the gate the blue egg rings lead you to, there's a Richie egg instead of a standard egg.
  • The proto has an enemy spawn consisting of six hopping crows, hence the fruit on the floor.
  • The cleat is grey in the prototype instead of a metallic blue.
  • The ship in the background has a slightly different design in the proto, with brighter colors and more green used over the blue in the final.

Prototype

Final

  • There are two watermelons on the platform after the first moving anchor.

Prototype

Final

  • On the platform with the fences further ahead, there are three melons and three apples.

Prototype

Final

  • There's no Driver Switch in the prototype and thus the door to the next area can't be opened. Near where the switch would be is a normal egg spawn; leading up to the egg spawn is an apple, banana, and melon.

Prototype

Final

  • A watermelon and a strawberry are on the side of the small building closer to the shore.

Prototype

Final

  • There's an Emblem of Courage hovering on top of the small building exclusively in the prototype. There's a green egg ring leading to a yellow egg ring that can be used to launch onto the building.

Text Differences#

Level Start#

Upon moving forward slightly at the start of the level, Menie-Funie talks to Billy. This dialog has no equivalent in the final.

Prototype

Final

Billy Hatcher!
I must speak to you!

Prototype

Final

Atop the hut where the pirates once lived,
there is an Emblem of Courage,
the symbol of bravery of the Chickens

Prototype

Final

Show me your courage!
Go and retrieve that emblem!

First Gate#

Upon approaching the first gate, the following dialog comes up.

Prototype

Final

That's a Driver Switch!
You can press it by doing a Egg Driver!

Prototype

Final

However, to get to the switch,
you have to put out the fires
surrounding it first

Prototype

Final

Find an Egg Animal
with the power of Water,
put out the fire, and press the switch!

Despite the text saying to use water, which implies the player must use Clippen, the player can also use Richie, who uses ice, to put out the fires.