This is a sub-page of Proto:Billy Hatcher and the Giant Egg (GameCube).
The day mission is a secret mission in the demo, also taking place on Pirates Island. It can be accessed by holding A + Start on the title screen. There is no direct correlation with any level from the final game, but it's closest to Mission 7 Chick and the Game Salesman, with the largest difference being that in the proto you play as Billy while in the final you play as Chick.
Level Differences#
The prototype level has more fruit available than the level in the final, considering the need to hatch and use an Egg Animal early on in the level. Furthermore, in the prototype the sky is brighter and the clouds have more shadows.
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- The start of the level has a Richie egg instead of a basic egg.
- The egg is placed in a different location directly before the slope.
- The Game Salesman is not present.
- Some green plants are placed in different locations, and there's one on the lower-right of the starting platform that was removed in the final.
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- There are 3 bananas at the start of the slope.
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- There are 3 melons further down the slope.
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- There are 3 apples near the first jump.
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- There are 3 pineapples right before the first jump.
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- There are 3 strawberries in the middle of the second slope.
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- There are 3 bananas before the second jump.
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- There are 3 watermelons around the middle of the third and final slope.
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- There are 3 pineapples right before the end of the slope section.
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Final |
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- After landing onto the main area from the slope section, there's a chick with a red shirt running around in a circle that gives you a tip when talking to it.
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Final |
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- There are more chicks running around in circles and giving helpful tips when talked to.
- There's a basic egg spawn without a nest.
- A tree is missing near the wall.
- There are fewer plants around.
- There's a green egg ring here not present in any missions in the final (NOTE: confirm this).



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Prototype |
Final |
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- There are no fruits here, and the Speed Shoes egg is a Clippen egg.
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Final |
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- These crow enemies are more tan-colored on their bellies and fins.
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- There are fires around this Driver Switch that aren't in any mission in the final.
- The Driver Switch has a different design, being much thicker - it looks as if one switch is stacked on top of another.
- The door has a duller metallic look in the prototype.
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Final |
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- On the platform after the gate the blue egg rings lead you to, there's a Richie egg instead of a standard egg.
- The proto has an enemy spawn consisting of six hopping crows, hence the fruit on the floor.
- The cleat is grey in the prototype instead of a metallic blue.
- The ship in the background has a slightly different design in the proto, with brighter colors and more green used over the blue in the final.
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Final |
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- There are two watermelons on the platform after the first moving anchor.
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Final |
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- On the platform with the fences further ahead, there are three melons and three apples.
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- There's no Driver Switch in the prototype and thus the door to the next area can't be opened. Near where the switch would be is a normal egg spawn; leading up to the egg spawn is an apple, banana, and melon.
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- A watermelon and a strawberry are on the side of the small building closer to the shore.
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- There's an Emblem of Courage hovering on top of the small building exclusively in the prototype. There's a green egg ring leading to a yellow egg ring that can be used to launch onto the building.
Text Differences#
Level Start#
Upon moving forward slightly at the start of the level, Menie-Funie talks to Billy. This dialog has no equivalent in the final.
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Prototype |
Final |
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Billy Hatcher! |
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Atop the hut where the pirates once lived, |
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Show me your courage! |
First Gate#
Upon approaching the first gate, the following dialog comes up.
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Prototype |
Final |
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That's a Driver Switch! |
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Final |
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However, to get to the switch, |
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Final |
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Find an Egg Animal |
Despite the text saying to use water, which implies the player must use Clippen, the player can also use Richie, who uses ice, to put out the fires.