This is a sub-page of Proto:Batman: The Video Game (NES).
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This prototype is documented on Hidden Palace. |
First Boss Battle#
The boss of stage 1 has twice the health in the prototype (and the final Japanese version).
Final Boss Battle#
At this point, Firebug is the final boss, and Batman merely punches the Joker out in a cutscene. Someone evidently thought this was pretty lame, and the final has a proper climactic boss fight with the Joker.
Ending Music#
The tracks below are played during the ending scene in the prototype: the first when Batman meets the Joker, the second when the Joker has been punched and everything goes black and white.
Part 1 |
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Part 2 |
Debugging Features#
Both are done on Controller 2, and are also present in the later prototype.
- Press A to skip to the next stage.
- Pressing Down will freeze the screen; pressing it again will unfreeze the action. This was likely to allow pictures to be taken easily for magazines.
(Source: Shizz Boss)
1-up#
A 1-up is only present in the first area in Level 1. The graphics remain in the final, though.
Pause Screen Differences#
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Unlike the final, the prototype only shows your remaining lives when you enter a new area or lose a life. Also, the pause screen's font was redrawn, and changed from plain white to yellow with a gradient.
Intro Differences#
Graphics#
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The prototype's ending simply displays text under an image, while the final version places them in the same position, then switches between the two on alternate frames in an attempt to create a transparency effect. In practice it doesn't really work; even on a composite CRT it just produces an irritating flicker.
In addition to separating the text and image, the prototype art also has a fog effect that goes over the moon.
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Final |
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The Joker's portrait was made smaller, has a different palette, and appears to be a different picture altogether.
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Final |
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Vicki's portrait was also made smaller and had a palette change.
This scene is only in the final and introduces the murder of Batman's parents to the story.
Text#
Each piece of dialogue was changed so it starts with a unique graphic in orange of what's being described. Some line breaks were changed as well as entire sentences to get rid of awkward wording.
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GOTHAM CITY --- IT'S A DARK, |
GOTHAM CITY--IT'S A DARK, |
The final didn't change anything too major, just some rewording.
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Final |
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SUDDENLY, JOKER, THE CITY'S |
JOKER--THE CITY'S EVIL LEADER. |
The reference of "DDID" gas was removed, and some major Engrish was fixed.
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Final |
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MEANWHILE, VICKI VALE, |
VICKI VALE--A SHREWD PHOTO |
The final no longer has Vicki kidnapped, and she no longer has key information. In addition, the final adds text to lead up to the next scene with Batman.
Level Cutscene Differences#
Level 1#
At this point, the cutscene is Batman stopping a street thug to learn the whereabouts of Vicki. In the final, this was removed in favor of a short cutscene of Batman in his Batmobile.
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Of particular note, the last scene in the prototype, while unfinished, adds context to Batman's introduction into Stage 1-1. While Stage 1-1 begins with Batman's sprite "dropping" into the level in the final, it is without the benefit of the removed "building-leap" sequence.
Level 2#
The final version actually retains some of the early cutscenes!
- Prototype Only
These are only in the prototype. The third scene with the Batmobile appears to have identical graphics to the one in the final, but has subtle differences.
- Scene Similarities
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- Found in Both
These two scenes are the only scenes both versions share.
Level 3#
In contrast to the final, which contains only one scene here, the prototype uses four.
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Level 4#
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Level 5#
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Final Boss#
The prototype's cutscene is shown when the player enters the boss room. Once the boss is beaten, the ending is shown. Since the Joker was added as a boss in the final, a further cutscene was added after the Level 5 boss.
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Ending#
Drastic changes were made to the ending, which was completely redone for the final.
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