the cutting room mirror

Ballz (SNES)

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This page details one or more prototype versions of Ballz (SNES).

Early Prototype#

This prototype is documented on Hidden Palace.

Released by Hidden Palace on January 1, 2022.

General Differences#

Proto

Final

The words on the PF Magic screen are smaller.

Proto

Final

The Jester appears much closer to the screen in the prototype.

Proto

Final

  • The opening cutscene with the Jester is broken: He is in the wrong place, dies, and the screen becomes garbled.
  • The ground is different.

Proto

Final

The title screen resembles the Genesis title screen.

Proto

Final

The options menu background is garbled.

Proto

Final

  • Every character is unlocked from the start.
  • The "Select Your Fighter" screen is less readable in the prototype.

Character Differences#

The characters look more like their Genesis counterparts, and the playable bosses use their normal palette instead of their alt palette (also like the Genesis version).

Bruiser#

Proto

Final

Bruiser uses a different shade of blue.

Proto

Final

Turbo uses a different shade of blue.

Proto

Final

Lamprey was changed from blue and yellow to purple and green.

Proto

Final

Guggler's legs are a slightly different shade of pink.

Proto

Final

Baby Rex is green and uses his Genesis name of "T-Wrecks". The name was probably changed in the final due to his being smaller than in the Genesis version.

Proto

Final

Bounder is a different shade of brown.

Proto

Final

The Jester appears more red than blue.

Lamprey's Transformations as Selectable Characters#

Characters that are part of Lamprey's transformations were selectable individually on the character select screen. They still exist in the final game, albeit unused.

In addition to this, their color palettes are different from the final game.

Proto

Final

El Ballz was a different shade of brown and had grey hooves.

Proto

Final

Byte Viper's body has a red and grey color palette, with a grey tail.

Music Differences#

Title Screen#

Proto

Final

The infamous title screen theme uses different samples, and sounds closer to the Genesis version.

Fight Music #1#

Proto

Final

Percussion lacking snare.

Fight Music #4#

Proto

Final

Percussion lacking snare.

Japanese Sample#

This prototype is documented on Hidden Palace.

Released by Matthew Callis on April 30, 2016.

Differences#

Proto

Final

  • The title screen lacks the Options...er, option.
  • The One Player option is not selectable, therefore it defaults to Free Play.