This is a sub-page of Proto:BROK the InvestiGator.
General Differences#
- A loading splash screen is present in this build, it was later removed in the final game.
- A few of Brok's voice clips were completely different from the final game, more notably are his KO death cries, along with an earlier take of his "NOOOOOOOOO!" scream for when he wakes up from his nightmare.
- The game over screen doesn't use unique art for different scenarios yet (electrocution, falling from heights, etc), and instead uses the one where it shows Brok's pink hat.
- Generic rat enemies have not been implemented during this point of development, as a result, losing the fight against the Squealers Chief, Kins, and Dart will result in clones of Kins and Dart to show up instead of the rats, those clones are still present in the final game when you fight in the VR cabin.
- Many character animations are very different from the final build, some being less polished than others.
- Character lifebar portraits are very basic, especially for enemies who use a image of their stance sprite.
- Tribot Cop's sprites are very incomplete, only the front sprite has been completed during development.
Audio Differences#
|
|
To do: |
Brok#
Brok has a few earlier voice clips in this build, many of them have a file date of 11/21/19.
PC01_INTRO0-1.ogg#
The prologue uses a less emotional take of Brok's "NOOOOOOOOO!" when he wakes up from his nightmare.
|
Prologue (1.07) |
Final |
|---|---|
Animation Differences#
|
|
To do:
|
Brok#
A large number of Brok's animations were different in this build.
Punch#
The punch was only one frame and looked different.
|
Prologue (1.07) |
Final |
|---|---|
|
|
|
Jump#
The jump was only two frames, and looked completely different.
|
Prologue (1.07) |
Final |
|---|---|
|
|
Air Punch#
The air punch looked completely different.
|
Prologue (1.07) |
Final |
|---|---|
|
|
Air Kick#
The air kick also looked completely different.
|
Prologue (1.07) |
Final |
|---|---|
|
|
Strong Punch#
Strong Punch was at a shorter range and is only 3 frames.
|
Prologue (1.07) |
Final |
|---|---|
|
|
Unused Area#
This area can be loaded in-game via modifying the game's save file, by changing the value in VAR_ROOMNAME="(area)"
BMTEST#
An area used for testing, and is completely different from the one in the final game.
Unused Graphics#
|
|
To do: |
Early Portrait Sketches#
Rat#
Found in img/Char/Rat are early portrait sketches for the generic rat enemies, who do not appear in this build.

Wes#
Wes only has one portrait graphic finished in this build that one being his neutral expression, as such the rest are sketches that do not appear at all.
The final game uses the angry expression for the cutscene where Wes arrests Brok and Sin.
Early Hint Images#
Found in img/hint are earlier versions of the Hint images for the later chapters of the game.
HINT_CH4_160_LASERS2 was left unchanged in the final build.










ITEM_CHIEFRATPIC.png#
Despite it's file name, it's actually a duplicate of ITEM_SELFIE.png which is an earlier sketch for Brok's selfie he does in Chapter 2.
BACK_CREDITS_DEE.png#
An earlier sketch of the family photo of Dee, Sin, and their daughter.
BACK_CREDITS_REMN.png#
An earlier sketch of the extra scene with Remn
BACK_MATERIALS.png#
An earlier sketch of the list of materials Shay needs.
BACK_PC03_DAY_4K.png#
A 4K resolution version of the background for the outside of Brok's apartment, it was unused to save performance, and it was eventually removed from the files in the final game.
Hugebot#
Found in img/anim are very early mockup images for the Hugebot, which the bot shown is, Yokozuna from Contra: Hard Corps
These along with the folder were removed in the final game.




Unused Sounds#
Graff#
audiogroup5.dat#
Found in audiogroup5.dat are 3 early voice clips for Graff, whose not playable in this build.
These were eventually replaced with brand new ones in Prologue 1.14.