the cutting room mirror

Atomic Heart

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This page details one or more prototype versions of Atomic Heart.

A developer build of Atomic Heart dated November 7, 2022 was leaked online just three days before the game's official release. It contains a functional debug menu, a GameTune folder allowing modification of in-game difficulty, characters, weapons, and recipes inside the game files, and more.

Due to being an older build, there's some bugs, graphical glitches, and other such things that occur during gameplay.

To do:

  • Make the introduction clearly.
  • Document the debugging features and other stuff (including the Debug Gun).
  • Document text changes for items and quests as well as subtitles
  • Document all unused weapons and items using fmodel and UEtools
  • Document unused polygons and parts of main locations
  • Document unused enemies that can still be spawned in using UEtools
  • Document unused weapons and items only found in the files of this prototype such as the nailgun
  • Document old npcs and cut quests
  • Document the blueprints since they contain unused items not referenced anywhere else like an energy drink

General Differences#

  • Enemies are too strong and unbalanced.
  • Raytracing is broken. Forcing it through the developer console causes the game to crash.
  • DLSS 2 is used. The final game uses DLSS 3.
  • English, Russian, and Brazilian Portuguese audio languages are included, although only the first two have complete voiceovers.

Cut Weapons#

  • bidonistBidonist.png

The bidonist also known as the bin gun is a weapon only found by using console commands. It's a strange gun that fires some kind of explosive ball.

  • KilkaKilka.png

Debug Menu#

There are two debug menus:

  • One which allows you to navigate through levels, accessed through the main or pause menus.
  • The other has a lot of debug options, cheats, and other stuff. Can be accessed by pressing Backspace or holding D-Pad Up.

Level Select (Main/Pause Menu)#

Levels are named "Atomic_World_*".

This screenshot shows that when starting a level using the level select, the player will not have any weapons, but when opening the inventory, an item named "Item Name" will be displayed with its image and description.

The game has patched to Chinese language, but those text items that no longer exist in the official version remain intact.

Main#

Nothing happens visionable--Titan Mode,Flying Mode

Skills#

Inventory#

You can get the Debug Gun and Debug Melee here. The Debug Gun will kill any enemy it hits with one hit, and most enemies will simply disappear without leaving any loot. It has no sound effects, and when fired, just a fireworks-like particle effect appears. The Debug Melee behaves like a normal melee weapon, but it kills with one hit and keeps the loot. However, when loading a save file, the Debug Melee is not recognized, which causes the player to use their fists as a weapon - which is impossible in the normal game. When using fists as a weapon, you will find that the enemy's skin is overly damaged, and it becomes extremely difficult to kill an enemy. The over-rendered damage effect may cause discomfort to people with trypophobia. AHDbgMenu-Inventory-fists.png

Weapon Upgrades#

Weapons#

Spawn#

AI#

Debug Categories#

Utility#

Ecosystem#

Audio#

Quests#

Load/Save#

PS5 Triggers#

Present under the Feedback section on the right side is some Russian text. While its presence isn't too surprising given the game's setting, the text here translates to "If you'll not do right now, you'll fuck up the game."