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This is a sub-page of Proto:Angry Birds Space.

An early version of v1.0.0, dated February 9th, 2012, was distributed by the same group the day after. Strangely an HD build despite using the iPhone application signature.

Icon#

The App Icon is different, with Red facing to the right instead of the front.

February 9th, 2012 build

Final

Early/Unused Sprites#

Drill Bird#

ABSpace_iOS_1.0.0_TestFlight_DrillBird_Idle.png Look at him go!

Arguably one of the most interesting things about this build is that it contains sprites for an unused Drill Bird that never made it into the final game. This bird's appearance seems to be similar of that of Hal's from the original Angry Birds, however his beak is made to resemble that of a drill. His animation is also made to reflect this idea.

Black Hole Bird#

ABSpace_iOS_1.0.0_TestFlight_BlackHoleBird_Idle.png ABSpace_iOS_1.0.0_TestFlight_BlackHoleBird_Special.png

Another notable find in this build are the two sprites for the Black Hole Bird, whose code was also found in the release version of 1.0.0. This bird is magenta-colored and has a large antenna on the back of its head, its ability is similar to the Space Egg. The special sprite has its antenna slightly glow.

Early Ice Bird Design#

Basically just Bomb but white. ABSpace_iOS_1.0.0_TestFlight_EarlyIceBird_Special.png

An early design for the Ice Bird that resembles a snowball version of Bomb co-exists with his finalized design in the prototype. Strangely, his idle, flying, collision, yelling and blinking sprites are all identical, while the special sprites use unique sprites. All of the sprites for this design are labeled as "BIRD_WHITE" in INGAME_BIRDS_1's DAT file.

Early Lazer Bird Design#

ABSpace_iOS_1.0.0_TestFlight_EarlyLazerBird_Normal.png Looks like someone had fun with the liquify tool.

Two sprites of an early design for Lazer Bird, which look much closer to Chuck in appearance.

Early Terence Sprites#

February 9th, 2012 build

Final

All of Terence's sprites in the prototype (with the exception of his default idle sprite) have a beige-colored chest, which his design from the original Angry Birds also has.

Classic Bird Designs#

Several sprites of the birds in their original Angry Birds designs exist in the prototype's INGAME_BIRDS_1 spritesheet, presumably used as placeholder graphics for the birds while their Space designs were still being worked on. Strangely, the white spot Bomb had in his older designs is present in these sprites.

Early King Pig Laugh Animation#

To do:
Replace the gifs here with animated PNGs, so they aren't pixelated around the edges.

February 9th, 2012 build

Final

Found in the INGAME_BOSS_1 spritesheet, is an earlier version of King Pig's laugh animation seen at the end of the final level of the Pig Bang episode.

King Pig Bubble Projectiles#

ABSpace_iOS_1.0.0_TestFlight_BossAsteroidBubble.png ABSpace_iOS_1.0.0_TestFlight_BossBananaBubble.png ABSpace_iOS_1.0.0_TestFlight_BossCarrotBubble.png ABSpace_iOS_1.0.0_TestFlight_BossDuckBubble.png ABSpace_iOS_1.0.0_TestFlight_BossMelonBubble.png ABSpace_iOS_1.0.0_TestFlight_BossTurnipBubble.png

The prototype's INGAME_BLOCKS_MISC_1 spritesheet contains composed versions of the bubble projectiles King Pig's buggy shoots out in the final level of Pig Bang, which are not present in the spritesheet in the final version.

While the asteroid, carrot and turnip projectiles made the cut, the watermelon, banana and rubber duck did not. However, the graphic for the rubber duck was later repurposed as its own block in the Pig Dipper episode.

Early Cutscenes#

February 9th, 2012 build

Final

ABSpace_iOS_1.0.0_TestFlight_PigBang_Cutscene_1.pngABSpace_iOS_1.0.0_TestFlight_PigBang_Cutscene_2.png
ABSpace_iOS_1.0.0_TestFlight_ColdCuts_Cutscene_1.pngABSpace_iOS_1.0.0_TestFlight_ColdCuts_Cutscene_2.png

ABSpace_iOS_PigBang_Cutscene_1_Final.pngABSpace_iOS_PigBang_Cutscene_2_Final.png
ABSpace_iOS_ColdCuts_Cutscene_1_Final.pngABSpace_iOS_ColdCuts_Cutscene_2_Final.png

The cutscenes for Pig Bang and Cold Cuts are depicted in a much more comic book-like art style in the prototype, with more prominent thick lines and shading compared to the final, which simply uses the game's regular art style.

The ending cutscene to Cold Cuts additionally has three extra panels with "Under Construction" written over them, behind which are mostly-obscured grayscaled illustrations of an even earlier draft of the world's opening cutscene, where the arms of the spaceship that the King Pig drives look more simplistic and Ice Bird is trapped in an ice cube instead of a bubble. These are removed in the final.

Early Rovio Splash Screen#

February 9th, 2012 build

Final

Now it doesn't glow anymore.

The Rovio splash screen seen upon booting up the game is different from the one in the final version. Notably, the logo has a transparent background and has a faint glow emitting from it. It is also slightly smaller compared to the final version.

Noise Texture#

A noise texture simply called "INGAME_TEXTURE_NOISE_1" in the files.

Speech Bubbles#

ABSpace_iOS_1.0.0_TestFlight_SpeechBubble_Ca.png Notice that the Feast of Flesh font is used.

ABSpace_iOS_1.0.0_TestFlight_SpeechBubble_Bip.png ABSpace_iOS_1.0.0_TestFlight_SpeechBubble_Bop.png ABSpace_iOS_1.0.0_TestFlight_SpeechBubble_Bap.png

ABSpace_iOS_1.0.0_TestFlight_SpeechBubble_Ka.png ABSpace_iOS_1.0.0_TestFlight_SpeechBubble_Boom.png

Sprites for some onomatopoeic word effects from the "INGAME_PARTICLES_1" sheet. A majority of which correspond with each bird's ability. While none of these are present anywhere in the final game, the ability-themed ones do appear in some promotional art.

Early Lazer Bird Effect#

February 9th, 2012 build

Final

An earlier, shoddy-looking version of the effect that appears when activating Lazer Bird's ability.

Unused Music#

AB_space_levelselect#

A earlier rendition of the unused "AB_space_level_menu.mp3" found in release versions, but with a corrupted drumline (the hi-hat instrument plays constantly until the end of the song) and an unfinished ending (the melody stays at a constant pitch and the synth bell instrument is missing).

ANGRY BIRDS_FINAL MASTERED#

A placeholder track sampled from the 2001 song "Detektiv Plok" by Finnish composer Brothomstates. Strangely, this track has the same exact filename as Angry Birds Rio's old title theme, despite being a different song entirely.

birds-title-theme-funky-final2#

The "Funky Theme" from the original Angry Birds. More specifically, the version of the song that Ari Pulkkinen uploaded to his YouTube channel.

space_theme_test_v02#

An early composition of the game's main theme, which has very different melodies that aren't present in the final version.

Early Sounds#

launchBulk#

An early version of Terence's launch sound.

GreenSpecial#

An early version of Terence's ability sound, which was repurposed as his launch sound in the final version.

IceSpecial#

An early version of Ice Bird's ability sound. Not too different from the one used in the final version, other than it being noticeably quieter.

pig_snore#

Two early snoring sounds for the pigs. In the final version, there's four of these total.

star#

The star sounds in the prototype were originally the same ones used in Angry Birds Rio.

highscore#

Much like the star sounds, the sound that plays when you get a new highscore is also the same one used in Angry Birds Rio.

World_1_Ambient#

An early version of an also-unused ambient background noise found in version 1.0.0 of the Windows port of the game. The wind sound is more prominent than in the final, while the tambourine and drone sounds are absent.