the cutting room mirror

Virtual Virtual Reality

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This page details pre-release information and/or media for Virtual Virtual Reality.

Prerelease Videos#

These videos were found on the Tender Claws Vimeo page. They were not released on the corresponding Youtube channel.

Two years before release#

Created in PBS/POV Hackathon weekend http://www.pbs.org/pov/hackathon/

Virtual, Virtual Reality Hackathon Build

In the near future, you are a temp worker connecting to Activitude: virtual labor system. Assigned to menial labor, you escape into different worlds through an endless array of VR headsets.

Danny Cannizzaro Julian Ceipek Zac Davis Samantha Gorman Milan Koerner-Safrata Neilson Koerner-Safrata

https://vimeo.com/141386890

One year before release#

This video shows several scenes and some effects that did not show up in the final game. Many of the scenes are composed of assets which did show up in the final game. https://vimeo.com/180998961

  1. An early version of the garden which you see in the start of the game and Sprinkle Tooth/Pinwheel's jobs. The 'boid' headsets here have a spotty black trail you do not see in the final version.
  2. An early version of the plugs scene, accessible in the final game through the faceplate stamper.
  3. An early version of the windmill scene.
  4. A scene which contains a few final-game assets, such as the three-eyed skull and some power poles.
  5. A cabinet of headsets and a small diorama, as well as a ceiling fan.
  6. A giant headset, several small 'boid' headsets, a tree, and some chairs. Perhaps an early 'panopticon'/'cthulu' scene.
  7. A sunset meadow with a stack of tires that has a flamingo head sticking out of it, as well as a green can.
  8. Three giant headsets atop large cubes, and a do not feed the ducks-style sign.
  9. One cube with a headset atop, and text reading: "Activitude Home Edition v4.5.7 by TenderCorp".