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TrackMania (2003)

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This page details pre-release information and/or media for TrackMania (2003).

Stunt Environment#

In June 2003, on the official TrackMania website1, the first article revealed the planned features for the game. Among them, descriptions for 3 unique environments: Speed, Rally and... Stunt?
It was described as:

"The attraction park at night, its crazy lights, its merry-go-rounds and rollercoasters"

— Nadeo

It is speculated, that Stunt was what would later become Alpine.

Screenshots#

The TrackMania developers released multiple screenshots over the course of the game's development.
These were released for various news outlets and on their own official websites. Some of them can be traced back as early as June 2003.

To do:
Implement

Trailer#

Watch on YouTubeA trailer for the game was released online for people to download and play locally on their device.2
The trackmania_big.avi trailer video has a modified date of November 13th, 2003.
===Differences=== This trailer uses a much earlier build of the game, with many differences from the final version.
The differences as they are seen in the trailer in order:

  • In Rally, the "Road To DirtRoad" transition block uses scrapped, cobblestone texture instead.
  • In Alpine, the checkpoint block model has large a wooden sign with "CHECKPOINT" written on it, instead of using blue flags.
  • The track editor is different, the "dockable" menu on the left moves from the left instead from the bottom.
  • There is no medal window on the right.
  • There are no buttons in the editor to add blocks to puzzle block pool.
  • There is no save button in the editor.
  • In Desert, There are much less block pages in the catalog.
  • In Desert, Both natural and industrial decoration blocks are in the same block page, as not all decoration blocks were made at this point.
  • In Desert, there are only 2 garage parking blocks present.
  • In Desert, the base air road model is different, being square shaped instead of circle.
  • In Desert, there are scrapped concrete road tilt blocks still available. They were later replaced with the metal grate tilt blocks instead.
  • The terrain editor is different, having the cursor model stretch up to the build height limit.
  • The terrain icons are completely different, using a cropped screenshot of how it looks like after being placed, instead of rendered model icons.
  • In Alpine, the temple blocks have unfinished textures, and they are using the wood road texture instead.

Early Development Copy#

On June 8th, 2023, one of the Nadeo employees shared a picture of a box case for an early, internal build of the game on the official TrackMania Discord server.3
On the back, it contained screenshots for the earliest known version of TrackMania so far. Having completely different textures, different models and a completely different scrapped environment.
On January 17th, 2024, a full scan of the box case was provided.4

References#


  1. Trackmania website circa Jun 2003↩︎
  2. Full Trackmania Trailer "The full one and a half minute TrackMania Trailer is now available to download! It comes in 3 filesize flavours which you can grab from the handy links below... - DJ | smirny"↩︎
  3. Photo message link↩︎
  4. Box scan message link↩︎