the cutting room mirror

Early Post-E3 2003 Builds

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This is a sub-page of Prerelease:The Simpsons: Hit & Run.

Circa. May-Early June#

Earlier Post-E3 Build#

The following screenshots are from the source code leak of the manual images, where some don't make an appearance. According to the manual draft from the PR Disc, they are dated June 12, 2003, suggesting they were taken in mid-late May or early June. They all have the finalized minimap design, but with light-green roads than dark-green, and neon-green for interiors.

Prerelease

Final

  • Marge's model was slightly different, having a slightly longer hairstyle compared to the final.
  • The "sparkles" around the red "!" were different.

Prerelease

Final

  • The checkered flags texture was different and appeared to be a 3D model.
  • There was no icon for races on the map.
  • The fence at the house was moved slightly, covering up the bushes.
  • The larger breakable tree can be seen in this screenshot.

Prerelease

Final

  • The text for the Hit & Run graphic was different, being in all caps.

Prerelease

Final

    • There is an unused ramp near the tire fire.

Prerelease

Final

  • The gate at the house can be seen, which would be removed in the final.
  • The "two-story" house on the hill was covered to make it look more like a one-story house.
  • The phone model above the phone booth was smaller.

Prerelease

Final

Prerelease

Final

Prerelease

Final

Prerelease

Final

Prerelease

Final

Prerelease

Final

  • The purchase screen had a completely different background; it can be found in the final unused.
  • The price was displayed on a "price tag" graphic.
  • Note: The currency numbers are less "spaced" on the console versions of the game shown in the prerelease image, than the PC version used in the final image. This is not a difference with the build shown in the screenshot

June#

Early June Build#

This image appears in the Hit & Run User Manual.doc, date June 12, 2003, suggesting it was taken around that time. It's different from the prior screenshots due to having a near-finalized minimap design.

Prerelease

Final

  • The collector card graphic was different, with a blue question mark rather than a Buzz Cola logo.
  • The skybox graphic was touched up slightly.

Manual Build#

To do:
Get more here: https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation_2//Manual/formated/Simpsons-_Hit_-_Run_-_2003_-_Fox_Interactive,_Vivendi_Universal_Games.pdf

Present in the manual for the GameCube, PlayStation 2 (and the Xbox, to some extent) releases are a few not-quite-final screenshots displaying more of the 3D rendered character portraits, except with a near-finalized HUD. Please note that the second to last picture only appears in the former, as the latter uses an updated picture with the actual 2D mugshot.

A date saying "June 16, 2003" on the Load Game menu detailed on one of the first pages suggests that these pictures might be from Mid-June. The July 3, 2003 prototype uses the finalized lowercase "Hit & Run!" font.

A few of the images were already covered earlier in the article so they will be omitted in this section.

Screenshots

Manual

Final

Manual

Final

Manual

Final

Manual

Final

Manual

Final

There is also a screenshot showing an early version of the radar.

Manual

Final

  • The title screen is still using Homer's Road Rage model.
  • The "Accept" font was different.