the cutting room mirror

The Characters

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This is a sub-page of Prerelease:The Elder Scrolls III: Morrowind.

This page is rather stubbly and could use some expansion.
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To do:

  • Add all pre-release screenshots and images of Character renders.
  • Some pre-release character renders sent to the press became the loading screens in the final game, and potentially have differences, as showcased below.
  • Note all differences between screenshots between pre-release and the final.

The Characters#

Early Renders#

To do:

  • Add the rest of the early black background renders.
  • Add more comparisons to other versions of similar renders
  • Write a better description.

These renders are from some of the earliest periods of development, with many noticeable revisions being made between these renders and the final game. Notice the recurring black background image in most of these images.

Near-Final Renders#

To do:

  • Add more near final renders.
  • Take note of any and all differences between these renders and the final release.
  • Write a better description.

Some of the renders Bethesda released in the lead-up to Morrowind's release were quite close to how they would appear in the final game. While it's currently unknown when these renders were made, or if it was in the same batch as the early models shown above, the models nonetheless showcase fewer differences from their released counterparts.

Press Kit Renders and Wallpapers#

To do:

  • Add the rest and compare to the final.

Loading Screens#

To do:

  • Add descriptions.
  • Compare the differences between the press kit and the final release.

Early versions of images that would become the loading screens in the final game were released to the press before Morrowind released. While the setup and layout of these images are identical in most aspects, there are still some small details to take note of, noticeably in the colors used on the models. Ironically, many of these early arts would wind up being the base for the Xbox version's exclusive Tip load screens. The most notable ones being the skeleton and the Hunger.

Hunger#

The Hunger in the press kit is notably more saturated in color, with notable reddish hues that are absent from the final loading screen.

Ubi Soft Press Kit

Final

Skeleton#

The Skeletons showcase some of the most drastic changes between prerelease wallpaper and in-game loading screen. The loading screen showcases more of the in-game textures of the skeletons, whereas the prerelease wallpaper has the drawn portions of the skeletons featured prominently. Notice the difference in the ribcage for the skeleton emerging out of the ground, as well as the differences in the group of skeletons standing to the left side of the image.

Ubi Soft Press Kit

Final

Kwama#

Ubi Soft Press Kit

Final

Ogrim#

Ubi Soft Press Kit

Final

Bonelord#

Press Kit

Final

Daedroth#

The Daedroth seems to actually have its final colors in the press kit's splash screen. Yet strangely, the one used in the final is using an earlier much more vibrant color set.

Press Kit

Final