This is a sub-page of Prerelease:Super Mario Sunshine.
May#
Pre-Reveal#
Reports of a "new Super Mario game" dates back to a press event in May 2001, when Shigeru Miyamato announced there would be a new 3D entry in the Super Mario and The Legend of Zelda series at the then-forthcoming Nintendo Spaceworld 2001. He also wanted to get the Super Mario franchise appeal to a "very wide range of ages", and slowly change his design over time, because he thought he it was "little too much to a strictly younger age".
July#
Spaceworld 2001#
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This needs some investigation. |
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Super Mario Sunshine was officially revealed at the Nintendo Spaceworld event in July 2001, with a release for the summer of next year. There are numerous changes between this reveal trailer and the final release despite it being a year apart. Interestingly, the music that accompanies the trailer remains in the game's data, though lacking the iconic Super Mario Bros. intro.
Differences include:
- Presence of a Hinokuri enemy in a city that is presumably an early Delfino Plaza and a town that is presumably an early Bianco Hills. The enemy's model still exists in the final game's data albeit unused.
- At around 0:33, Hinokuri seems to be shooting goop out of its head (this is easier to see in IGN's recording). This behavior was completely removed in the final game, and the leftover Hinokuri enemy is only able to spawn enemies.
- At around 0:29, you can see two of them around the plaza.
- In close proximity to Hinokuri in various scenes are small, brown creatures that appear to resemble it. Although in most scenes they are too blurry to make out finer details, in a couple of shots (see GamerWeb recording around 0:13 and 0:18) they are shown to have slug-like bodies, a mushroom-shaped head, and are covered in green or possibly color-changing spots. They crawl around similar to Goobles (a.k.a Swoopin' Stus) in the final game, and appear to leave a trail of goop behind them.
- There is some evidence to believe these enemies are directly related to Goobles in the final game, which have an internal object name of nameKuri2 (katakana: ナメクリ2). This is a portmanteau of the Japanese words "ナメクジ" (namekuji; slug) and "クリボー"(Kuribō; Goomba), with a '2' prefixed to its filename. Considering the behavior of this creature in the trailer, it seems reasonable to be the predecessor to Goobles, being the original nameKuri, which was later branched off into a design closer to the final game before being completed. This also may explain why the Prima Games guide for Super Mario Sunshine uses the alternate name "Swoopin' Stu" despite the enemies having little resemblance to the other "Stu" enemies, as these creatures would have had much more similarity to Strollin' Stus at this early stage of development compared to the final game.
- What appears to be Strollin' Stus can also be seen in the background of the scene where Mario stands in the shade of a tree; one to the left of Mario's head and another walking down the path in the background. It closely resembles its final design but may have differed in ways that cannot be inferred from the blurriness of the trailer. It may be possible that the Strollin' Stus have striped pants and a brighter body.
- A rather early rainbow goop texture is present. Likely an early version of the normal goop.
- The texture for the water isn't as realistic.
- The trailer uses the unused sky from the Test Level's files.
- The Piantas have extremely crude models with higher-quality textures.
- Water Barrels are shown here to have a more realistic texture.
- There is an unused brunette human girl. Roaming human characters wouldn't be properly implemented until Super Mario Odyssey. In an interview with Yoshiaki Koizumi for Super Mario Odyssey, he said "Indeed, there is a similar discussion before. It was planned to include a human in "Super Mario Sunshine". [...] Even though we nearly attempted during Super Mario Sunshine's development, when we discussed it, we made characters deformed from people, as we came to the conclusion that we'll stop making realistic-body humans".
- Shadows are still unfinished. Some shots show Mario with a single blob shadow, while others show the animated one seen in the final game. All shadows at this point are rendered as textures on the ground, rather than stencil effects.
- The unused ice cream cart and soccer ball can be seen.
- Early HUD, with a counter for Sol Coins on the bottom-left and water counter on the top-right. Sol Coins are referenced in a line of unused dialogue in some copies of the final game. The water counter is in the shape of a sun instead of FLUDD.
- Strangely, at 0:30 FLUDD seems to have no nozzle. This coincides with the fact that Mario lacks water in this scene.
- FLUDD has a slimmer design in this build.
- The scene at 0:35 indicate there was possibly a first-person view mode rather then the "aim" mode on Y.
Delfino Plaza#














Bianco Hills#







(Koizumi Interview: Famitsu)
Unknown Build (Pre-Spaceworld 2001?)#
Although this screenshot is used in-game as part of a texture map for Eely-Mouth's eyes, it is of an early version of Super Mario Sunshine. The patina roofed "Twin Towers" in the background are those of the early Delfino Plaza from the Spaceworld 2001 trailer. This and the lack of a HUD suggest the image is a screenshot from around the time of the Spaceworld 2001 build.
This screenshot provides us with the earliest designs of Ricco Harbor and the Bloopers. Also present is an early version of Delfino Airport, which used to be directly connected to Delfino Plaza. The building with the waiting room has a more modern design, and there is a skywalk that leads to a watch tower.