the cutting room mirror

Character Portrait and Graphic Design Development

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This is a sub-page of Prerelease:Super Gem Fighter Mini Mix (Arcade).

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: There's more character graphic design concept sketches to add.

Ryu#

Burned Graphic#

Early

Final

This early version of Ryu's burned graphic can be seen in the Secret File, and looks slightly different than the final version.

Unused Flash Combo Attack#

Present in the game's Secret File is an unused Flash Combo concept for Ryu that was scrapped in development. It would have had him opening his gi and having the cat from his story intro attack the opponent. His headband is also absent in this concept art.

Chun-Li#

Story Intro#

Early

Final

There is no color or shading in this version of Chun-Li's artwork that's used in her story intro and in the attract demo.

Hsien-Ko#

Story Ending#

Early

Final

Aside from the lack of color and shading, the spiked ball is unfinished.

Felicia#

Story Ending#

Early

Final

Aside from the lack of color and shading, Felicia is simply behind a pair of bars here rather than (as seen in Chun-Li's ending) in a cage intended for a zoo.

Early

Final

This version of Felicia's artwork from Zangief's ending also has no shading or color.

Early

Final

Aside from the lack of color and shading, Fei-Long's cameo in Felicia's ending is slightly different.

Tessa#

Story Intro#

Early

Final

Aside from the lack of shading and color, Tessa has an entire bottom half that is absent from the final version.

Ibuki#

Story Ending#

Early

Final

Again, no shading or color.

Early

Final

Guy's cameo in Ibuki's ending has no color or shading.

Akuma#

Story Intro#

Early

Final

Again, no shading or color.