the cutting room mirror

Early UI

This article has a talk page!
view on tcrf.net

This page or file is awaiting consideration for deletion.
Please make sure it is not linked anywhere before deleting it!

This is a sub-page of Prerelease:Sonic Unleashed (Xbox 360, PlayStation 3).

Title Screen#

The E3 version has a different "PRESS START BUTTON" prompt compared to both the Preview Build and the final game. SonicUnleashed_E3_TitleScreen.png

User Interface#

Hedgehog UI#

Featuring the same gauge as the final, with a completely different font and different time and score bar. The file is still present in the final game in Sonic.ar.00 titled ui_ps1_gauge1 SonicUnleashed_Prerelease_MazuriDay_3.png

Werehog UI#

Has a more simplistic design, also featuring the current distance from the player's spawn and coordinates. SonicUnleashed_Prerelease_Werehog_HUD.png

Time of Day Display#

A scrapped HUD element to display the current time

The preview version of the game confirms that this unused UI element was used for a dynamic daylight cycle

Preview

Retail

Ooh! One more thing! I almost forgot. From now on, night and day will change while you wait in a village! If you hand aroud here, night will fall. Feel like a little break, Sonic?

Ooh! One more thing! I almost forgot. From now on, you can change night and day when you're in a village! You can use the Pause Menu to advance time. Give it a try!

(Source: Original TCRF research)

(Source: SWAFacts)