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This is a sub-page of Prerelease:Sonic Unleashed (Xbox 360, PlayStation 3).
Title Screen#
The E3 version has a different "PRESS START BUTTON" prompt compared to both the Preview Build and the final game.
User Interface#
Hedgehog UI#
Featuring the same gauge as the final, with a completely different font and different time and score bar. The file is still present in the final game in Sonic.ar.00 titled ui_ps1_gauge1 
Werehog UI#
Has a more simplistic design, also featuring the current distance from the player's spawn and coordinates. 
Time of Day Display#
A scrapped HUD element to display the current time


The preview version of the game confirms that this unused UI element was used for a dynamic daylight cycle
Preview |
Retail |
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Ooh! One more thing! I almost forgot. From now on, night and day will change while you wait in a village! If you hand aroud here, night will fall. Feel like a little break, Sonic? |
Ooh! One more thing! I almost forgot. From now on, you can change night and day when you're in a village! You can use the Pause Menu to advance time. Give it a try! |
(Source: Original TCRF research)
(Source: SWAFacts)