Sonic, Tails, and Knuckles running, emphasizing the teamwork angle.Sonic running in some sort of field.Sonic getting washed away from an underwater vent. This concept was probably designed for a gimmick in an underwater stage or Seaside Hill/Ocean Palace.Sonic peforming some sort of attack.Sonic avoiding and then attacking an enemy.Sonic hopping on some big o'l leaves, probably in an early forest level.
One of the more well-known concept art. The ending of Ocean Palace features many differences compared to the final, such as the cliffside waterfalls that were removed in the final. This was found unused in the E3 2003 prototype, intended to be used for a very early version of the title screen. It would be reused again for the 60 Hz test screen in the Final European PlayStation 2 version, although as part of a filtered file.Concept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Seaside Hill. Colorless version from the image aboveConcept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Seaside Hill.Concept art for Ocean Palace.
Concept art for a scrapped pirate themed level.Concept art for a scrapped ruins level. The level draws inspiration from Japanese earthenware items and metalwork such as Dogū, Haniwa, and Dōtaku.
When Sonic Mega Collection Plus was released, all of the movies in the Extras menu were replaced with the storyboards, incomplete and complete intros for Sonic Heroes. Specifically, the game's and Team Dark's.
Amy RoseBig the CatSonic_Heroes_Render_Cream.jpg[Cream_the_RabbitCheese the ChaoEspio the ChameleonCharmy BeeE-123 OmegaDr. Eggman"Dummy" EggmanNeo Metal Sonic