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Robocalypse

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This page details pre-release information and/or media for Robocalypse.

Development Timeline#

Not a lot is known about the development timeline of Robocalypse. Before they chose the name 'Robocalypse', the working name was called 'Kaboom Kaboom'. Just kinda had to make this as a formality.

  • 2007
    • Dec. 14th - 'Kaboom Kaboom' is announced for the Nintendo DS via a PureNintendo article. 1
  • 2008
    • Jul. 15th - Robocalypse is shown off at E3 2008 2 3
    • Nov. 17th - Robocalypse is released for the Nintendo DS 4 5

Unused Story Elements#

A promo frame of a cutscene on GameSpy showing Myron exhausted in a desert surrounded by destoryed Oil Rigs and Gas clouds. A similar shot happens in cutscene "Victory Dance" but without the destoryed Oil Rigs and Gas clouds.

A promo frame of a cutscene on GameSpy showing Myron with a crazed look in his face, pointing at something off screen in the desert.

(Source: 6)

A frame from the trailer from Hammer and Pixel's (the games FMV Producer) website. The scene shows an early iteration of the cutscene "Don't Touch The Hayer", where in the cutscene Flaxen was originally depicted in a bikini.

(Source: 7)

Early character sheet of Flaxen, shows her without her glasses.

(Source: 8)

Unused Sprites#

Early Control Point and Action Flag UI can be seen here. This screenshot also shows an odd interaction where a Green Builder is repairing a Red Building.

Early Hive Level Design. Though the tooth monster entrance made it into the final game.

Screenshot shows an early placeholder UI Hero Face of Sergeant Payne. The sprite is of Sergeant Payne despite the game clearly using Joe Commando and Spyder Scout.

Screenshot shows an early concept where Heavies would fire flames instead of bullets. It also shows smaller text size and a 'close ui' button.

Hiding behind the flames in the screenshot is an early Hero Move Flag. Also the turret in this picture has no plot.

Screenshot shows minimaps didnt have a dark side. The 'units deployed' counter has an unused slash. The building plots use an earlier design lacking any light up buttons. And the 'Place Action Flag' UI has slightly different text.

Screenshot shows an early tutorial background showing an early Attack action flag. The text in the speech bubble is also lacking a dropshadow.

The minimap in the screenshot shows earlier on in Mission 7's life, the special Robot Factory was going to be blue. Spyder Scout can also be seen firing twice without transforming units.

Screenshot shows an unfinished Sargeant Payne selection UI. The defense marker is where the War Shout symbol should be.

Screenshot shows an early framerate display in the corner, as well as an early design for the turret construction plot. Joe also has a 'Level up' badge next to his HP bar.

Screenshot shows an early text formatting, as well as early 'Produce' and 'Cancel' buttons. It also shows different icons for unit 'Level ups'

Screenshot shows early Action Flag and Defense Flag buttons.

Screenshot shows an early text font for speech bubbles.

Files taken from CBS, GameSpy, GamesRadar, and IGN.

(Source: 9)

(Source: 10)

(Source: 11)

(Source: 12)