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Pokémon Diamond and Pearl

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This page details pre-release information and/or media for Pokémon Diamond and Pearl.

Early Development#

Early Plans#

Concepts of a Hokkaido-based region date back to February/March 2003 issue of Nintendo Dream, where Ken Sugimori brings up an idea of making a region based off the Hokkaido prefecture.3

Junichi Masuda, who was the composer of the previous games went on to direct Pokémon Diamond and Pearl, where his goal in mind was to pursue what was "ultimate" in terms of that game, as well as using it as a keyword. "Communication" came to Masuda's mind, where he wanted to implement make users trade Pokémon all over the world via the internet than close by, leading to the birth of the Global Trade System, or GTS for short, at the beginning of development.

Masuda also looked at that word in terms of the game's storyline and mythology, where he thought of a relationships and balance between substance (Dialgia and Palkia relating to Time and Space), and Spirit (Uxie, Mespirit and Azelf being acting as the Lake Trio). Giratina was represented as an "antiworld", as a stark contrast to the other two legendaries.

Constructing the Region#

In order to capture the region's 3D environments for the Nintendo DS, the region was constructed out of LEGO. It contains a fair amount of differences compared to the final game's map and the early debug prototypes, dating this to likely before February 2006.

Prototype

Final

  • Iron Island wasn't present, apparently nor was Fullmoon Island.
  • Eterna Forest was repesented via a L-shaped block than a 2x2 square block.
  • Route 203 was positioned a bit differently.
  • The bottom-right area of the region had more water present; Route 215 and 212 was represented as a "slope".
  • The Pokemon Mansion landmark wasn't present.
  • The Hearthome City area originally had a slope that apparently led to Mt. Coronet and the Spear Pillar.
  • There was a path around Route 227 and Stark Mountain.

(Source: Pokémon Masterclass Panel, Japan Expo 2016)

2006#

May#

Corocoro June 2006#

The first screenshots of Pokémon Diamond and Pearl surfaced in Corocoro magazine.

Battle

Early

Final Game (JP)

Background and sprite graphics are quite different here, with the HP bars being rounded at this point.

Early

Final Game (JP)

The player's house in Twinleaf Town. The trees ended up getting tweaked a bit.

Early

Final Game (JP)

Early Sandgem Beach with a seemingly taller layout. The water tileset is different too, appearing in a darker shade of blue.

Early

Final Game (JP)

Early Jubilife City. Ground details, NPC choice, and building locations ended up getting changed, with the Pokémon Center originally being near the exit to Route 203.

Early

Final Game (JP)

Early Route 203 with different NPC types.

June#

CoroCoro July Issue#

Reveals the professor and Pokemon gender differences.

Early

Final Game (JP)

Images showing gender differences of various Pokémon, seemingly debug-generated since neither Butterfree nor Scizor can be encountered wild in the final game. No drop shadows for the foe Pokémon are here, and spritework/palette choice differs too.

Manaphy Battle

Early

Final Game (JP)

Locations

Early

Final Game (JP)

Pokemon Center

Early

Final Game (JP)

  • The NPC on the left doesn't appear in the final.
  • Nurse Joy's sprite is different.

July#

Corocoro August Issue#

To do:
Get a higher res and better scan....zoidsisland is too hard to make out.

Reveals the Rival, Team Galactic and the Japanese release date of September 28, 2006. Also reveals Drapion, Cherrim and Pachirisu.

Early

Final Game (JP)

  • The overworld Team Galactic Sprite originally had dark blue hair, strangely the finalized artwork was shown in this issue.

Early

Final Game (JP)

  • The rival had a different overworld sprite.

Early

Final Game (JP)

Early

Final Game (JP)

Water battle background shown for the first time.

Early

Final Game (JP)

Early

Final Game (JP)

(Source: https://zoidsland.com/1rebyu-/koro06-8b.html, serebii.net)

August#

Corocoro July Issue#

Reveals Wi-Fi battles, contests, Battle Tower, Starters and the Underground.

Unsorted#

To do:
Early names for Starter Pokémon and more found in the Concept Art

1st Japanese Trailer#

Watch on YouTube

Prototype

Final

  • Route 217 has minor object differences. The sign in the final game is located offscreen to the left and there's less grass around the map.

Prototype

Final

  • Honey trees don't look as honeyed.
  • Team Galactic Grunts have blue hair, which was changed to turquoise for the final game.

Misc#

PKMNDP_Unsorted_BuizelDex1.jpg PKMNDP_Unsorted_BuizelDex2.jpg PKMNDP_Unsorted_BuizelDex3.jpg PKMNDP_Unsorted_BuizelDex4.jpg PKMNDP_Unsorted_BuizelDex5.jpg PKMNDP_PrereleasePoketch.gif

Prerelease

Final

PKMNDP_PrereleaseInteriorCamera.jpg
"Pokémon Watch! Pokétch
for short! It's really cool!"

  • The interior rendering is completely different, having a more 3D-box esque view in comparison to a flatter space. It would be revisited in Generation V.

PKMNDP_PrereleaseSouthJubilife.png PKMNDP_PrereleaseSprite_R203.png PKMNDP_PrereleaseEvolutionCutscene.jpg DP_Prerelease_Geodude.jpg PKMNDP_GeodudeBattle2.jpg PKMNDP_rival4.jpg PKMNDP_wificenter.jpg PKMNDP_onlinebattle.jpg

References#


  1. https://serebii.net/archive/October-2004.shtml↩︎
  2. https://serebii.net/archive/July-2005.shtml↩︎
  3. https://lavacutcontent.com/sugimori-masuda-gen-3-interview/↩︎