This page details pre-release information and/or media for PlatinumQuest.
PlatinumQuest went through a very long development cycle. From reveal in May 2010 to release in July 2017, it took a little bit over seven years to officially release. All information is sourced from the official Marble Blast history timeline.
Development Timeline#
- 2010
- May 2: The name of Marble Blast Platinum 1.50 is revealed to be PlatinumQuest.
- October 10: Phil announces PlatinumQuest has been spun off from Marble Blast Platinum, and will be a successor.
- 2011
- June 17: Matan (known as IsraeliRD) releases the first Feature Spotlight, showing off cannons in the level "Having a Blast". This is the earliest released footage of PlatinumQuest.1 Future spotlights would be released throughout 2011.
- 2012
- More spotlights are released this year, and PlatinumQuest goes on hiatus.
- 2015
- May 3: Jeff (an MBP developer) announces PlatinumQuest has resumed development.2
- 2016
- August 13: The demo for PlatinumQuest releases.
- August 21: Four PlatinumQuest Gem Hunt levels (Marbleland, Nadir, Lupis, Maximo Centre) officially release to the public.
- 2017
- June 3: Matan announces that the PlatinumQuest singleplayer campaign has been finished.
- July 6: PlatinumQuest officially releases.
- 2024
- December 24: PlatinumQuest is ported to a new engine named "OpenMBG". It is a brand new 64-bit version of the old Torque engine with a new rendering pipeline based on WebGPU. Support for macOS is also brought back after Catalina dropped 32-bit support.
Early Level Select#
Shown to the right is a screenshot of the level select menu in a 2015 build of the game. It is similar to Marble Blast Platinum's level select menu and does not resemble the final level select menu at all. Many differences can be seen:
- The menu still uses Marble Blast Platinum assets and is similar to the 1.14 level select. The buttons do not have images assigned to them, except for the search button.
- There are "Home", "Extras", "New Mission" and "Check Interior" buttons. "Home" and "New Mission" was changed to the Back and Editor button in the final game, but the others have unknown functions.
- Lupus seems to be finished, however it has a slightly different description than the final game. It also uses the Marble Blast Platinum skybox, instead of the PlatinumQuest skybox in the final game.
|
2015 |
Roll around the structure, collect the gems and figure out the best routes. |
|---|---|
|
Final |
Roll around the structure, collect Gems and figure out the best routes. |
- Entries for "GrandMaster", "Unsorted", "Competition" and "TestMissions" are seen in the difficulty select dropdown. It is currently unknown what these difficulties were used for in development.
- The level icons are square, instead of rectangles. The level number is also shown in the top right corner.