This page details pre-release information and/or media for Need for Speed: Rivals.
|
|
To do:
|
Before & During Pre-Alpha#
Early Development Pictures#
A picture of early game ideas for NFS Rivals before full development began
Tracker#
An early concept sketch of a Police pursuit technology that appeared only on July 1st, 2013 Build - Tracker. After using it, you could see the target AI racer on the map and know his location for a limited time. 
Racer Spikestrip#
An early concept sketch of Racer Spike Strip pursuit tech was supposed to have been implemented for the Racer side, but later during the development it got scrapped. As you can see, the Racer versions would have a different look than the Police version. 
Title Screen Concepts#
There were 2 Title screen Concepts that in the end got unused,
Version 1:
Version 2:
Car Select/Event Info/Customization UI Early Concept#
- The top Left is one of the concepts for race-event loading screens. While the end game didn't incorporate loading screens or cinematics, these would've provided information regarding race prizes, race information such as route, and your Autolog rival to beat.
- The top right was a different concept Ghost considered for the "car selection" menu. It would've incorporated vertical scrolling with a quick blurb of each car's unique specs. The image in the center is the colorized detail of this concept, so it's likely it got quite far before Ghost moved towards to "dark-garage" dealership idea during the Alpha state of the game.
- The bottom right is about customization packages. You could purchase liveries (as we know it was finalized), modify wheels, suspension, spoilers, and license plates (also finalized into the game). Ghost Games was likely planning to incorporate more customization into Rivals, which, unfortunately, got scrapped. 
Frostbite PBR Look Dev#
"Whilst at Criterion before I started work on NFS:Rivals I was asked alongside Chris Bense to produce artwork in V-Ray to mimic the PBR workflow we would later integrate into Frostbite." ~Kevin Elliott Wilson





Fake Social Media Logos Concept#
For cinematic story chapter videos, Traffic Watch and RNET were not used.
Career Overview Design Early Concept#
In the Rivals game files, you will find the following textures below, which also appear in the Concept image (Interestingly enough, there's also an image texture of the McLaren MP4-12C without Cop livery & Police lights). 
Overwatch Logo & HUD Design Early Concept#

Spikestrip Deploy Concept#
Possibly the first pictures to show the idea of spike strips dropping onto the road from the car.
Proof of Concept#
"Quality Prototype Proof of concept used to convince the team. Zbrush + Baking to Normal." ~Massimo Bongiorno (World Artist and Road Team leader During the Production of Need For Speed Rivals), 
(the first picture contains a prototype road which was supposed to be for the Desert areas, and the second for the Forest areas).
Other Roads Pictures#
Other Massimo road making pictures:

DESERT Center Lines Sculpt
ㅤ ㅤ ㅤ ㅤ 
FOREST Secondary Road - Off Road Icy Mud

ㅤ ㅤ FOREST Secondary Road Sculpt - Off-Road Mud

DESERT Texture Without Details Nmap

DESERT Zbrush Sculpt

FOREST Wet Map Detailㅤ
ㅤ ㅤ ㅤ ㅤ 
FOREST Surface Without Detail NormalMap

FOREST Surfaceㅤㅤ ㅤ ㅤ

One of the MOUNTAINS road texture & mesh

MOUNTAINS Zbrush Sculpt
Terrain Mesh#
A first look at some of the terrain mesh in Last Stallion and Sun Valley Run

NFS Network Concepts#
Wire Frames Web#


Car Pages v4#





OverWatch DRAFT v2#





Playlist v2#




Other#
Brand Toolkit#






E3 (10th June, 2013)#
Videos#
E3 videos
Pictures#
More NFS Rivals E3 Pictures









- These pictures can be seen in the game when you click on the "Career Overview" button.
Unused Graphics#
Event Icon#
Event Warning#
In E3 there was a limited timer showing you when the event was available for you to join to play against AI racers and a real player when you were far away, as it automatically puts you in the race when you get close to the white narrows.

BUSTED/WRECKED#
Busted and Wrecked Text Texture fonts were used in the E3 version of Rivals.

Game Title Picture Alpha/E3#
Instead of an animated intro game title like the retail version of NFS Rivals, only an image appeared in the E3 & Alpha version
Unused Sounds#
Description |
Sound file |
|---|---|
EMP Depleted |
|
EMP Hit |
|
EMP Locking On |
|
SpikeStrip Depleted |
|
SpikeStrip Deployed |
|
SpikeStrip Hit |
|
Tires Reinflating In 5,4,3,2,1 |
|
Vehicle Damage Critical |
|
Vehicle Repaired |
Description |
Sound file |
|---|---|
EMP Depleted |
|
EMP Hit |
|
EMP Locking On |
|
Tires Reinflating In 5,4,3,2,1 |
|
Turbo Depleted |
|
Turbo Engaging |
|
Turbo Engaging In 3,2,1 |
|
Vehicle Damage Critical |
|
Vehicle Repaired |
Description |
Sound file |
|---|---|
EMP Hit |
|
SpikeStrip Depleted |
|
SpikeStrip Deployed |
|
SpikeStrip Hit |
|
Turbo Depleted |
|
Turbo Engaging |
|
Turbo Engaging In 3,2,1 |
|
Description |
Sound file |
|---|---|
Car Startup |
|
E3 Transmission Low |
|
E3 Transmission Medium |
|
E3 Transmission High |
Other#
E3 Stage that was used, made by Carlos Villarreal Kwasek
Gamescom (21st August, 2013)#
Videos#
Gamescom videos
Pictures#
Gamescom#
More NFS Rivals Gamescom pictures











NOTE: E3 Build of Rivals also came back to Gamescom, available to play for the 2nd time, that's why some pictures are here. E3 Build videos with "Gamescom" title will still stay in the E3 category because there's no difference between those two, and to avoid confusion.
Community Day#
Community Day by EA
"[...] of course, we received another invitation from Electronic Arts to their Community Day. Along with five other community members, we were given the opportunity to hop into one of the sports cars parked in front of the south entrance of the exhibition halls and drive to the Nürburgring. The cars were an Aston Martin Rapide S, an Audi R8 Spider, a BMW M6 Coupe, and a Porsche 911 (991) Turbo. At the Nürburgring, we enjoyed delicious burgers thanks to the grill, before heading back to Cologne with a detour to the gas station and a hefty fuel bill."










Unused Graphics#
2nd Racer Redview County license plate#
It was used as the second license plate texture in the Racers Hideout license plate personalization options (but on the September 2, 2013 Beta Build it was only a thumbnail of the second license plate option).
Pursuit Techs Beta Textures#
It was used as a Race event texture, 
or later on in developing the game, instead of being a Race event texture, it was then used as a "Head to Head" texture when you had to complete a speedlist with a Head to Head assignment.
Getaway#
It was used as an "Interceptor" Racer event texture
Player Profile#
Used for how much time you've played in racer & Cop. 
Trailers#
There were 2 NFS Rivals Trailers that were public on the official Need For Speed YT Channel, but years later were unlisted for some reason.
Need for Speed Rivals Teaser Trailer#
A Teaser that was the first ever to officially confirm the next installment of the Need For Speed franchise, was published on 23rd May 2013.

This teaser also exists outside of the official NFS channel, on the Official EA UK channel the teaser is still public, but instead of an edited thumbnail, they decided to add the same image to the video, but raw, and it starts with a PEGI rating message, not an ESRB one.
Need for Speed Rivals Teaser Trailer #2#
Supposedly, there was a second teaser for Need For Speed Rivals, however it has been removed from the official NFS YT channel and EA Channels. As of now this trailer has not been found yet. The proof of the 2nd Teaser Trailer existing is this single Facebook post.
Need for Speed Rivals 2015 Ford Mustang Gameplay Trailer#
A Trailer that was supposed to announce the free car DLC for the game, which is Ford Mustang GT 2015, was published on 13rd December 2013.

Same situation as with the first Teaser Trailer.
If everyone to this day is still curious how come the 2015 car appeared in a 2013 game: “We worked closely with the development team at EA to provide them with engineering data for the new Mustang, several months before we showed it to the rest of the world,” said Mark Bentley, Ford product licensing manager. “Computer design models enabled the game developers to create an accurate representation of the new Mustang before it goes on sale.”
(Source: [https://gamingtrend.com/news/need-for-speed-rivals-gets-free-mustang-dlc/, Inc gamingtrend])
Additional Information for Teasers/Trailers/Promotions#
Here are a few sites that can interest you:
https://jamesricker.tumblr.com/post/51155872769/my-first-trailer-is-out-for-need-for-speed-rivals
https://mantas.work/Need-For-Speed-Rivals
https://news.softpedia.com/news/Need-for-Speed-Rivals-Partners-with-Gymkhana-6-Star-Ken-Block-394094.shtml
https://www.race-dezert.com/forum/threads/ken-block-announces-gymkhana-six-and-partnership-with-need-for-speed-rivals.215206/
https://youtu.be/AqILSzPl-B8?si=q7n22JsXZkdyN1Mw (Posted 7 days before the launch of Need For Speed Rivals)

One of the sites promoting the premiere of NFS Rivals.