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Might and Magic VI: The Mandate of Heaven

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This page details pre-release information and/or media for Might and Magic VI: The Mandate of Heaven.

Sub-Page#

Concept Art#

Sketches#

From the game's manual and "Prima's official strategy guide".

UI Concept Art by Phelan Sykes#

David Mullich's Photo#

Used as a Preston Steel image.

Cover Art and Main Menu by Larry Elmore1#

Videos#

Unused Intro (1997)

Watch on YouTube

Promo screenshot from the trailer. Slightly changed when compared with this unused intro.

Music from Unused Intro

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Carmina Romera - Carl Orff-inspired tune with Dies Irae lyric. - by Paul Anthony Romero2

Release intro (early)

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Early intro or trailer version. Differences:

  • Different typography (3D text)
  • The sword piercing the planet is different
  • Planet Earth instead of Enroth
  • No voice-over
  • High resolution, much less compressed than the final version

Gameplay trailer

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Gameplay trailer of very early version from 1997. 3

Showreel of scenes from the game by Phelan Sykes

Watch on YouTube

Prerendered scenes from Might and Magic games. Showing environments from the games from different angles.

Early Screenshots#

Preview by Gamespot4#

Promo from the 3DO Website5#

Mock-ups#

Goblinwatch

Prerelease

Release

Almost unchanged city of White Cap

Screenshots from Game Magazines#

Models#

Phelan Sykes6#

"Graphics in Might and Magic VI were created in 3D Studio MAX release 1.0 and Alias PowerAnimator and utilized a full 24-bit palette re-sampled to an individual 8-bit palette per graphic at compile time."

Models from an old Phelan Sykes portfolio. These models were used for a good-ending video.

Monsters by Tracy Iwata7#

According to Tracy Iwata this was model created for M&M6, however this dragon is more similar to a dragon model from M&M7.

Monsters by Steve Wasaff8#

Monsters by April Lee#

Falagar#

Release

Promo from 3DO website

Falagar close-up from intro.

Weapons by Rebecca Christel (R.F. Riel)9#

Interiors details#

M&mVI_prererel_darts.jpg M&mVI_prererel_darts2.jpg Artists put a lot of effort to make every detail looks gorgeous - models of darts used in one of interiors.

M&mVI_prererel_brain.jpg M&mVI_prererel_brains.png Closer look on brains in magical shop.

Textures#

Other#

Promo Posters#

M&m6_prerelease_dragonknight.jpg M&m6_prerelease_dragonknight2.png Promo Poster.

Advertisement for M&M1-5 series, used in a back of "New Sorpigal Training Grounds" cinematic. Dragon model was also used for Ros the Dragon known from the game's intro and in HoMM2 - for a victory screen and for a dragon enslaved by Archibald in his campaign

Castle Ironfist Early Minimap#

Release

From HoMM3 beta screenshot

Some of the earliest HoMM3 screenshots contains a minimap (here zoomed in), that looks like a map of early Castle Ironfist, however it differs from the final version. In vanilla it can't be zoomed out to this extent, it shows green dots of friendly NPCs inside strange arena on the southwest, it doesn't contain buildings sections, so the Castle Ironfist hill looks preety empty, however there are the same roads as in final release. There are also blue and red dots behind the boundaries of playing zone and a few hills on Northwest missing. A small path of water on the North is not present.

Magazines#

References#

References#


  1. https://larryelmore.com/store/MAM6/might-and-magic-6↩︎
  2. https://soundcloud.com/paul-anthony-romero/carmina-romera-by-paul-anthony-romero?in=paul-anthony-romero/sets/copy-of-heroes-of-might-magic↩︎
  3. Gameplay trailer - Gen4 CD 104 - November 1997↩︎
  4. GameSpot's Preview of Might and Magic VI - gamespot.com, Apr. 23rd, 1998↩︎
  5. Might and Magic VI official website - 3do.com, Aug. 17th, 2000↩︎
  6. Phelan Sykes Portfolio, M&M6 page - phelansykes.com, Jun. 10th, 2004↩︎
  7. https://web.archive.org/web/20141117172754/http://oldpage.150m.com/mmpage.htm↩︎
  8. Steve Wasaff Portfolio, M&M6 page - home.earthlink.net, Jul. 18th, 2004↩︎
  9. Rebecca Christel Portfolio - www.illustratz.com, Jan. 22nd, 2004↩︎