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Metal Gear Rising: Revengeance

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This page details pre-release information and/or media for Metal Gear Rising: Revengeance.

Development Timeline#

2009

  • Jun. 1 - The game is officially revealed at E3 2009 at the Microsoft panel.

2010

  • Jun. 13 - The game is shown off again at E3 2010 at the Microsoft panel.
  • Date unknown - Kojima cancelled project.

2011

  • Dec. 10 - The game is shown off again at VGA 2011 with PlatinumGames developing the game.

2012

2013

  • Feb. 19 - Metal Gear Rising: Revengeance is released in North America and Europe.
  • Feb. 21 - Metal Gear Rising: Revengeance is released in Japan.
  • Feb. 26 - Metal Gear Rising: Revengeance is released in Australia.

2009#

E3 2009#

Metal Gear Solid: Rising is officially revealed to the public at E3 2009. Only a 45 second teaser trailer was shown, and it included little to no information about the game.

2009 info#

Metal Gear Solid: Rising was supposed to release the same day as the console versions. Quote from a French game website "Konami vient de confirmer une rumeur persistante depuis l'annonce de Metal Gear Solid Rising : le jeu sortira également sur PC, en même temps que les versions console." Which translates to "Konami confirmed the release of Metal Gear Solid Rising on PC at the same time as the console release."

(Source: MGSR PC PORT)

Footage#

2009 Metal Gear Solid: Rising CG teaser.

Watch on YouTube

2010#

E3 2010#

A new Metal Gear Solid: Rising CG trailer was shown to the public at E3 2010 showing a CG cutscene of Raiden fighting a brute and a gameplay showcase of the game.

Footage#

2010 Metal Gear Solid: Rising CG teaser with gameplay at the end.

Watch on YouTube

2010 Metal Gear Solid: Rising tech-demo clip.

Watch on YouTube

2011#

VGA 2011#

First Metal Gear Rising: Revengeance trailer, the development team changed from Kojima Production to PlatinumGames.

This Trailer contains cutscenes with old models and unused gameplay.

Watch on YouTube

2012#

E3 2012#

2 Trailers showcasing gameplay from around this time were shown, with a multitude of differences. Although, the general gameplay appears to be similar. Watch on YouTube

Watch on YouTube

As can be seen, things like the HUD and Blade Mode effects and color were changed. A handful of unused lines from Boris also appear in the second trailer. Raiden also seems to constantly have a lightning effect around his body, and can seemingly scale larger walls. Although both areas in the trailers are used in the final game, the objectives shown in the trailers for the player to complete are not. Probably for demonstration purposes only.

2012 Build Press Screenshots#

Unknown build of the game with screenshots sent to video game websites. These screenshots feature the unused PMC Sentinel Soldier.

MGR:R Differences#

Watch on YouTube

In the trailer, there are slight differences that differ in the final release of the game:

  • Different HUD for the healthbar.
  • Different stealth kill animation for killing enemies from behind.
  • Slight color differences.
  • Raiden's sword had lightning animations that never turned off, unlike the final game where lightning turns off after a while of no usage.

HUD Changes#

First HUD#

First HUD revealed to the public in a E3 gameplay trailer. MGRR_Hud.png

Second HUD#

Second HUD shown, found in obscure MGR:R press pictures. Mgrhud2.png

Third HUD#

Third and last before the final one, shown in the demo version of the game before the release. Mgrhud3.png

Sam Design Change#

(Source: Reddit)

Model Changes#

Metal Gear Ray#

Metal Gear Ray's design from the 2011 VGA trailer.

Early Music#

The Only Thing I Know For Real#

Tyson Yen, the singer of Sam's theme, posted a demo of the track on his YouTube channel.

Watch on YouTube

A mix of Tyson Yen's demo exists, which uses the demo intro and outro pieces connected to the pre-mix version alongside a mix of Tyson's old and new vocals. The Only Thing I Know For Real (July 6 2012)