This page details pre-release information and/or media for Looney Tunes: Back in Action (GameCube, PlayStation 2).
Cut Animations#
The game's lead animator Darren Vaile uploaded two cut characters animations onto his YouTube channel in 2007.
Matrix Daffy#
An animation of Daffy Duck mimicking Trinity's slow motion kick from the 1999 film The Matrix.
(Source: Antivation)
Marvin the Martian#
An animation of Marvin hiding under his helmet and then going back to normal.
(Source: Antivation)
Early Footage#
Watch on YouTubeThis footage is dated 9th July 2003, four months before the game was released. It shows off Bugs and Daffy rescuing their friends in the Jungle Ruins world and getting further to the end of the level before the Duck Soup mission. It has very interesting differences.
- There is no HUD.
- The timer is different.
- The money that Bugs and Daffy collects moves towards them whilst in the final game they are stationery.
- The costume door design at 0:57 is different.
- The buy costume text is different and is also a different colour.
- The original name for the Duck Danger costume was "Brave Daffy".
- The price to buy the Brave Daffy costume is different.
- You can lose money when hit. This was changed to losing health instead in the final game.
- The mailbox was completely different.
- The events that set up the Duck Soup mission was entirely different.
- Bugs is able to swim, where as in the final release, he immediately drowns and is sent back to the nearest checkpoint.
(Source: IGN)
Trailer#
Watch on YouTubeThis trailer was used to hype the game. It has many staggering differences compared to the final game.
- It actually uses the Merrie Melodies theme as opposed to a remixed version.
- There is no HUD.
- The level design where you have to rescue Daffy from Marvin the Martian in the Area 52 level is different.
- The laser cannon that Bugs where you have to rescue Daffy from Marvin the Martian in the Area 52 level has a different sound effect.
- The number text for the Plughole mission in the Warner Brothers Set level is different.
- The timer for the Bomb Blast mission in the Warner Brothers Set level is different.
- The fake monkey you have to catch in the Jungle Ruins level uses a placeholder monkey sound effect.
- There is no on-screen button prompt command for using the costumes.
- The timer for the Bullride mission in the Louvre level is different.
- There is no health meter for the bull for the Bullride mission in the Louvre level.
- There is Martians and Teleport text when Bugs appears at 0:52 in the Area 52 level.
- The timer and goal text for the Foghorn Leghorn mission in the Jungle Ruins level are different and in a different position at 0:53 and 0:59.
- The frying pan sound effect at 0:59 is different.
- The Martian Race mission in the Area 52 level has placeholder text for the position and laps.
- There is no position photo icons for the Martian Race mission in the Area 52 level.
- The timer for the Duck Soup mission in the Jungle Ruins level is different.
- There is no gauge meter telling you how far and close you are to Daffy for the Duck Soup mission in the Jungle Ruins level.
(Source: Dylan Womack)
Behind The Scenes#
Watch on YouTubeThis is the behind the scenes video that was a special feature in the final game you could look at in the Bonus Menu. There are multiple and surprising differences that are very noticeable.
- The money counter at 0:25 could originally go up to a million dollars or more.
- The slot machine counter at 0:25 is in a different position. You have to hit more also in the final game.
- The chat icon at 0:30 is in a different position. The text for it is also different.
- The megaphone counter at 0:30 is in a different position. The number text is also different.
- Taz has a sound effect at 0:32 which he doesn't use in the final game.
- There is no button commands or thumb icons in the Fight Crusher mission from 0:33-0:34.
- The gauge meter to rescue Daffy in the Las Vegas Rollercoaster level from 0:49-0:51 is different.
- You could lose money when hit at 0:52.
- You could originally hit Yosemite Sam's goons from 2:16-2:18. You have to break free from them in the final game.
- Everything for Brave Daffy in the Las Vegas world that was seen in the early footage is reused at 2:27.
- The Hula command at 2:25 is in a different position.
- There is no gauge meter telling you how far and close you are to Daffy for the Duck Soup mission in the Jungle Ruins level at 3:44.
- The timer for the Duck Soup mission in the Jungle Ruins level is different at 3:44.
- There is no break free command prompt and meter at 4:23.
(Source: Propaganda1776)