the cutting room mirror

Loom (DOS)

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This page details pre-release information and/or media for Loom (DOS).

Loom_ega_pre_gdc2015_2.png The first LOOM design document was created on August 18, 1988.1 It was announced to the public at the 1989 Summer CES. A planned released date around January 1990 slipped; the game was finished on March 6, 1990,2 and released in May 1990.

A talkie CD version with VGA graphics, heavily revised and condensed dialogue, and many character close-ups removed was released in 1992.

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Floppy Prerelease Images#

"Cathedral", an early art test by Mark Ferrari

(Source: Computer Gaming World)

A very early image of Bobbin in the Forge. Bobbin's sprite has the eyes placed lower and is missing some wrinkles on his robe. The background is different also, with the woodbin and the archway to the furnace missing, as well as the door to the cell. Instead, the walkway high overhead is continuous, and there's a firepit in place of the woodbin.

(Source: Lucasfilm Games catalog, 1989)

The Great Scythe with white ropes and the same very early Bobbin sprite. The distaff appears yellow. There are no Glassmakers on this screen yet, and the teleportation bells have yet to be drawn in.

(Source: Joystick DE, August 1989)

(Source: Génération 4, summer 1989)

(Source: Tilt, July/August 1989)

(Source: Game Player's PC Strategy Guide, volume 2, no. 4, September/October 1989)

(Source: Game Player's PC Buyers' Guide, volume 2, no. 5, November/December 1989)

An early image of the Loom Sanctuary. The tapestry on the wall is not torn, and glass shards from the shattered window are visible on the floor.

The distaff GUI has now taken on its final form, and the in-game text has become bold rather than thin.

The text of the accompanying article mentions "the triumphant conclusion of the game". Either there was a miscommunication or something very different for the ending was planned at one point.

(Source: Computer Gaming World #70, April 1990)

(Source: Computer Gaming World advertisement)

(Source: Génération 4, February 1990)

(Source: Génération 4, April 1990)

(Source: Tilt, February 1990)

(Source: PCGames (US) magazine, September/October 1990)

(Source: PowerPlay, May 1990)

(Source: Tilt advertisement, September 1990)

Some unused art for LOOM that was shown off by Brian Moriarty in his presentation at GDC 2015:

Moriarty's presentation also featured some footage of the ending, but the footage appears to have been from an early build, with some lines of dialogue absent.

Chaos' lines "Your pious meddling has foiled my dream of an eternal empire, bound together under One Rule... MINE!" do not appear. As a result, his angry face as he finishes speaking is used with an earlier line. Cygna's line "However, it is also a chance for we on THIS side to begin a second Pattern, cleansed of wickedness!" is absent as well.

The music also has some differences. After Bobbin tears open the Loom, Chaos' theme plays for a bit, before being cut off when Bobbin gains the high C note. The final version instead uses a reprise of the intro theme that begins when Cygna's closeup appears. Additionally, there's a musical sound effect when Chaos breaks the handle of the Great Scythe (the same as the window shattering in the Loom Sanctuary earlier) that was later cut.

(Source: GDC 2015)

DOS CD Prerelease Images#

(Source: Génération 4, June 1992)

References#


  1. Brian Moriarty (LucasArts, Infocom) - Loom Post-Mortem talk at EVA 2015 (Argentina) - EVA Expo, 2015↩︎
  2. GDC Vault - Classic Game Postmortem: Loom - Game Developers Conference, 2015↩︎